About the game
- Ridge Racer 6
- X360
- Published by Electronic Arts
- Developed by Namco-Bandai
- French release: Available
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Page 1 2 3 >>http://images-eu.amazon.com/images/P/B000BM6A4C.02...
Thanks anyway blim, it's starting to look quite impressive.
but i have fond memories of ridge racer , lets hope it plays good and looks better in motion
PGR3 > RR6 >>> NFS:MW
amazon.co.uk has the cover online @
http://images-eu.amazon.com/images/P/B000BM6A4C.02...
I look for new boxarts several days a week. I would guess we have the biggest amount of boxarts, and the most updated ones, out there (is that bragging?) - excluding the cheating stores who get them direct from the companies.
http://www.xboxyde.com/future_release.html
Any one notice how crap these screens look compared to the announcement image on the left?
The anoucement image is actually the 4th image cropped and resized.
i don't see AA
Oh and yeah i remember that render of the red car, quite a bit more detailed than the ingame stuff.
http://media.xboxyde.com/gallery/public/2116/862_0...
Full of jaggies.
Damn I also want this game with launch to bad my wallet isn't that big :(
and again, no, its not about gameplay... i don't buy a 360 only for gameplay... I could stay with may cube, ps2 and xbox1 if it was only about gameplay.
I'm not sure everthing will be fine, but I hope so...
as I said these are replay pictures with some kind of filter (like one mode in the GT Games) we all know that replay look better than real gameplay grafic. But who cares... I played RR on the PSP and I had a lot of fun. There are many aspects of the RR grafic on the 360 that are impressive... I like it.
I'm on the little Kameo ant...
ingame: http://media.xboxyde.com/gallery/public/2142/862_0...
marketing replay: http://media.xboxyde.com/gallery/public/2142/862_0...
Anti-aliasing? Good. But what the heck happened to the colours? All the other RR-screens are fresh and bright in their colouring. These don't. Is this what happens when AA is activated? :|