TRAILER | X360, PS3, PC Thursday, November 3, 2011 | 9:13 PM

Ridge Racer Unbounded dated

Ridge Racer Unbounded dated

Namco Bandai today announced Ridge Racer Unbounded will be released on March 2, 2012 across EMEA and Australasia and on March 6, 2012 in North America. You will find below a new trailer.

Trailer

All comments

Commented on 2011-11-03 21:35:23
strange framerate Ups n' Downs.
Commented on 2011-11-03 21:39:40
Bugbear? these guys made the Flatout games
Commented on 2011-11-03 22:56:18
Burnout gameplay + Need for Speed Logo = This new Ridge Racer
Commented on 2011-11-03 23:48:27 In reply to Sly_Marbo135
Posted by Sly_Marbo135
Burnout gameplay + Need for Speed Logo = This new Ridge Racer
More like Burnout gameplay without the gameplay. Which in my book leaves us with very little. To me a seemingly better current game that fits a similar mould already exists and is known as Trackmania 2 Canyon and whilst granted console gamers can't play it, I still think it wise to mention it, if not just to show how shallow the game APPEARS :).
Commented on 2011-11-04 02:05:37
That is why they really need to leave stuff alone. If you are not going to follow the classic Ridge Racer style, why would you rape and exploit the brand with using someone else formular.
Commented on 2011-11-04 05:29:39 In reply to ronroul
Posted by ronroul
That is why they really need to leave stuff alone. If you are not going to follow the classic Ridge Racer style, why would you rape and exploit the brand with using someone else formular.
Dude, that brand has been raped and exploited for years. It's gameplay NEEDS an overhaul, and I actually think this fits for some reason. I actually thought that looked fun. All you need for ridge racer is crazy drifts. Seriously, that old arcade game-play doesn't cut it for a full title anymore. You just can't go full retard like the old days...
Commented on 2011-11-04 15:15:07
Might actually get this Ridge racer, last time i got one was on PS2.. and i only had it because it was in the $10 bin, only thing that kept me playing was unlocking badass concept looking machines

About the game


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  • MrWhite
    MrWhite It's performance related. Also, people underestimate the point of correct calibration. Having the 3d just off slightly for your eyes can cause bad eye strain, thus leading to nausea. (51 minutes ago)
  • MrWhite
    MrWhite I think motion sickness can be alleviated in future to the point where it won't be that much of a deal breaker. I noticed playing on Pro is a hell of a lot more comfortable than the standard PS4. (52 minutes ago)
  • MrWhite
    MrWhite And that's entirely possible. I can imagine RE8 being that way. Having to physically aim down iron sights to get a headshot on a zom would be immense, but scary as fuck. (54 minutes ago)
  • MrWhite
    MrWhite As good as RE7 was in VR, it could have been even better if they had a control scheme for it that allowed for free hand movement interaction. (55 minutes ago)
  • MrWhite
    MrWhite Capcom have since said they are setting up a team to focus more on VR stuff, which is promising. (55 minutes ago)
  • KORNdog
    KORNdog i'd love for the game to have a combat system as deep as DMC3 or even GOW. with a traversal system that actually uses some skill to land jumps and move around. (56 minutes ago)
  • KORNdog
    KORNdog @Sdarts: i did. i didn't like it. traversal become even more tedious having to grapple gun everywhere due to wide streets and combat still had dudes taking turns to kill you. (58 minutes ago)
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