The Game Factory will launch, next Automn, a videogame called Rubik's Puzzle World on the Nintendo DS and Nintendo Wii. Entirely in 3D, this production is aiming at the casual market and will ask for a bit of reflexion as you navigate through mazes, create shapes and so on.
LONDON, UK – 1st May, 2008 – The Game Factory ltd, an international publisher of family-friendly and casual videogames, today announced it has signed a licensing agreement with Seven Towns Limited to publish RUBIK’S PUZZLE WORLD, a 3D puzzle game experience for the Nintendo Wii™ and DS™ systems, both inspired by the Rubik’s Cube.
“The Rubik’s Cube is one of the most well known icons in the gaming and entertainment industry,” says Henrik Mathiasen, president of the Game Factory. “We’re honored that Seven Towns Limited has chosen us to take the Rubik’s experience to the next level with Rubik’s Puzzle World. We feel confident that we have created a concept for the whole family that is innovative, challenging and addictive, offering a new twist in the puzzle genre while keeping the Rubik’s Cube core values alive.”
“We’re pleased to be working with the Game Factory to enhance the Rubik’s brand with Rubik’s Puzzle World,” says David Hedley Jones, for Seven Towns Limited, a London-based company that has introduced hundreds of successful original games and toys throughout the world in the past 35 years. “We’re confident that everybody will enjoy this video game experience.”
Step Inside the Cube’ with Rubik’s World
For those who have always wondered what the inside of a Rubik’s Cube looks like, the Game Factory will deliver Rubik’s Puzzle World during Autumn 2008. Designed for players aged eight and older, this otherworldly game will look and play like no other game on the market. A collection of extremely addictive, easy-to-play puzzle games will increase in difficulty as the player delves deeper into this 3D world.
Each version of Rubik’s Puzzle World will host its own unique and original series of games. Players will test their brainpower by constructing 3D shapes and objects, navigating through mazes and even creating their own soundtracks. The DS™ version will allow players to connect to a community of Rubik’s Puzzle World enthusiasts through the platform’s wireless connection. The Wii™ version accommodates up to four players and will feature an online message board.
That gamasutra articles doesn't mention either MNC or DirtyBomb though. So I think we can agree that people tend to overlook gaps in the genre's history. This shit did not kick off with Battleborn/OW. (5 Hours ago)
OW and DirtyBomb are not MOBA-light games. They are team FPS games that have heroes. (5 Hours ago)
DirtyBomb did something that was at the time unique. You could not call it unique anymore. (5 Hours ago)
@Tinks: I know you think that. But they're not really the same genre. (5 Hours ago)
I could be wrong, but I think the first MNC really did just have classes and no overlapping roles. Think they added "pros" in the sequel. (5 Hours ago)
some lean more moba, or more tower defense, or more shooter, but I think everything we're talking about is connected (6 Hours ago)
Surely you can spot the differences. (6 Hours ago)