Xbox One launch title Ryse: Son of Rome will hit PC this Fall has announced Crytek today. The boxed version will be co-published by Deep Silver. It contains all the DLCs and comes with 4K resolution support.
Ryse: Son of Rome is coming to PC
Crytek’s breathtaking Xbox One Launch title will be released on PC later this year ready for 4K resolution
Frankfurt am Main (Germany), 07 August 2014 – Ryse: Son of Rome, is coming to PC this Fall. While Crytek will publish the game on digital channels, they will collaborate with the co-publishing partner Deep Silver for the boxed version distribution to retail stores. In addition, all of the Ryse: Son of Rome DLC packages that have been created and released since launch will be included in the PC version.
“We are bringing the Ryse experience to PC, with 4K resolution support,” says Carl Jones, Director of Business Development at Crytek. “4K gaming is another leap in graphics quality for PC gamers and Ryse is the perfect showcase for what’s now possible in high-end PC games. We’ve given our team the opportunity to show what CRYENGINE can really achieve, without compromising quality, thanks to the incredible hardware available now to PC gamers. Ryse will be a benchmark PC graphics showcase this year and probably for a long time in future. Our community asked for a Ryse PC version, and we have the means and technology to deliver this title with the highest quality possible.
The PC version of Ryse will come with bonus material originally released as downloadable content, including: The Colosseum Pack containing two character skins and two Arena maps; the Mars’ Chosen Pack containing one new character skin, four Arena maps, and the new Survival mode; the Duel of Fates Pack containing two character skins, two Arena maps, and one additional Survival map; and the Morituri Pack, with three new Arena maps, two Survival maps, and five solo Arena maps. Finally, PC players will also have instant access to the Ruins multiplayer map and the “Legionnaire’s Trust” sword initially released as part of a special edition of the game.
imagine a board meeting at konami, downtown tokyo. "could you get a focus group together and find out where we should take our franchies from here?". Producer leaves for the nearest pachinko parlor. (5 minutes ago)
Activision isn't too much better, with the exception of Blizzard games. Ubisoft is maybe adapting better. (14 minutes ago)
I think publishers can miss the plot a bit too. I think EA is stuck between chasing trends and being stuck in sorta old ways. They need to figure out this market. (15 minutes ago)
and it would work on consoles too. Elite Dangerous with it's advanced controls were still able to work reasonably well on a gamepad. Giving the game a dynamic campaign built around story elements. (16 minutes ago)
I think giving one publisher exclusive rights to the license was probably a mistake. Sorta putting all your eggs in one basket. (17 minutes ago)
a flight sim background (Lawrence Holland). But i can't imagine disney/ea being interested in doing a game like that (19 minutes ago)
Another kind of SW game i'd love to play is a space-sim kind of game. sorta like a modern take on Tie-Fighter (or the X-Wing series in general). Those were games developed by a team that came from.. (21 minutes ago)