Announced a couple of years ago, Scorn from Ebb Software shows its Giger-esque atmospheric horror with a new trailer (available in very high quality inside). The title is a first-person horror adventure game that will be released in two parts with the first "DASEIN" due in 2017 for PC. You can vote for it on Steam Greenlight, more details after the jump.
UNSETTLING FIRST-PERSON HORROR SCORN COMING TO PC IN 2017
– The game where even changing weapon makes you feel a bit sick, now on Steam Greenlight –
The bowels of a living nightmare – June 30th, 2016
Straight out of the twisted minds at Serbian game developer Ebb Software, SCORN is an uncomfortable creep through an oozing world of organic otherworldly horror. Heading to PC in 2017, support SCORN today on Steam Greenlight.
The first person gameplay in SCORN is a glistening combination of gunplay and puzzle solving, with the environment and the creatures it disgorges doing their utmost to confound your progress. That’s not to say every inhabitant you meet wants to eviscerate you – many don’t care about you one way or the other, but catch them in a bad mood and they’ll try to tear you apart.
All the storytelling happens in-game, with no cut-scenes to distract you from the grisly reality of the living, breathing (throbbing, dripping) world you’re in. But keep your eyes open – the game won’t show you any sympathy if you miss something important on your uneasy travels. Everything has a reason and purpose – you just need to work out what it is.
“We are trying to create something so unsettling it will make you think about the ideas and themes of the game long after you’ve finished playing,” said Ebb Software’s Ljubomir Peklar.
The environments in SCORN are entirely handcrafted, firmly bucking the procedural trend, while its storytelling through gameplay, non-linear narrative, and puzzles on a grand scale turn SCORN into an impressionistic horror show of impressive scope and imagination.
To help the team at Ebb Software manage the massive scope of development on SCORN and get the game in the hands of players quickly, they are planning to release it in two parts, with the first part entitled “DASEIN” coming in 2017.
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yaw is used all the time, but the most obvious (and would often be impossible to do without) is landing. Especially during strong wind. I've flown a Cessna 172 in very strong wind and the pedals were (24 minutes ago)
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FC4 had a similar easter egg. (2 Hours ago)