Indie studio Switchblade Monkeys (comprised of vets who worked at Blizzard, Radical) has announced Secret Ponchos. The mutiplayer action game is the studio's first title that will bring "spaghetti western mayhem" this year on Xbox Live and PSN, though a publisher has yet to be announced. Teaser and details inside.
Battle for Notoriety in “Secret Ponchos” When It Brings Stylish, Spaghetti Western Mayhem to Consoles This Year
The Debut Game from Switchblade Monkeys – an Independent Team Comprised of Former Senior-Level Staff from Blizzard, Hasbro, Radical and More – Features Intense Gun-Slinging Action, Devastating Special Moves, Larger-Than-Life Characters and Loads of Style
Switchblade Monkeys is proud to announce Secret Ponchos, which blurs the line between gameplay genres and conventions and creates its own original feel for multiplayer combat that pits players against each other in intense Wild West battle. Scheduled for release on consoles later this year, a pre-alpha preview of Secret Ponchos will be playable in booth 1031 at PAX East in Boston, March 22 to 24.
Engage in one-on-one duels or all-out gunfights as one of several unique and customizable outlaws – each with his or her own strengths, weapon types, special moves and play styles – in a game that rewards tactical awareness, precision timing and player skill. Add in melee attacks, an original line-of-sight mechanic, cover fire, destructible cover objects and more, and Secret Ponchos is a game with exceptional depth.
When the team at Switchblade Monkeys began development of the game, they left behind the overtly corporate, money-driven world of commercial game development and set out to create something of a passion project between a group of friends. They studied elements from their favorite games, including team shooters, fighting games and isometric action-RPGs, as well as the style and flair of graphic novels and classic spaghetti westerns, to create a game they could call their own.
“Secret Ponchos was created by a new development philosophy," said Yousuf Mapara, president and creative director at Switchblade Monkeys. "Instead of following a business-oriented studio model, we just set out make the game the way a group of friends gets together to form a rock band, and to see how far we can take it. If we make something we love, put our all into it every day and enjoy the creative process, hopefully we will make something others like, too.”
@Moonwalker: Well, Zack isn't the director, so that explains alot. (31 minutes ago)
@GriftGFX: Agreed. The algorythm they use is too extreme and needs human interaction. But Youtubers can dispute a decission if they want. (32 minutes ago)
To be honest at first I thought it would be shit but that trailer did look surprisingly decent for sure. (50 minutes ago)
So eh....Wonder Woman is actually good? [url] (51 minutes ago)
At least that's my understanding of that exodus. (1 Hour ago)
their own standards and oversight. A lot of disruptive tech needs more human input. (1 Hour ago)
@droezelke: Advertisers actually don't want to be responsible for that oversight. They want Google to do it. And ultimately that's why they're avoiding "adult" subjects. Because Google doesn't apply (1 Hour ago)