It is no surprise since a movie will be released next year, but Sega officalized the development of Captain America: Super Soldier on Xbox 360, Playstation 3, Wii and DS. To read the press release and see the very first images and artworks, just come inside.
SEGA® of America, Inc and SEGA®, Europe Ltd. today announced they will bring Marvel Entertainment’s famed Super Hero franchise Captain America™ to video game systems in an original WWII adventure, Captain America: Super Soldier. The title is scheduled for release in 2011 on the Xbox 360® video game and entertainment system from Microsoft, PlayStation®3 computer entertainment system, PSP®(PlayStation® Portable) system, Wii™ and Nintendo DS™.
“Videogame players the world over can now become Marvel’s iconic Super Hero Captain America,” said Gary Knight, Senior Vice President of Marketing at SEGA Europe and SEGA America. “Captain America: Super Soldier puts players in the boots of the ultimate Super-Soldier, wielding Captain America’s legendary shield. Working closely with Marvel ensures we’re delivering the calibre product that gamers and comic fans deserve and it’s a partnership we’re proud of here at SEGA.”
Players will become Captain America as he faces the Red Skull and his army in an epic third- person action adventure set in the darkest days of World War II. Wielding Captain America’s legendary shield, gamers will engage in free-flowing combat and acrobatic platforming to infiltrate Hydra’s mysterious castle and battle the infamous Iron Cross, the forces of Hydra, and a host of nefarious enemies serving the Red Skull. As the First Avenger himself, players must defeat the evil scientist Arnim Zola and his wartime experiments, combining powerful melee combos and shield attacks to devastating effect.
Captain America: Super Soldier combines a highly athletic combat system with fluid platforming and a highly tuned suite of shield attacks, as Cap explores a massive castle turned military installation. His shield can be employed in numerous ways: taking out multiple enemies at once, deflecting incoming fire back at enemies, solving puzzles, and scaling walls. Players will be able to launch shield-first into the fray with the superior force of the world’s first Super-Soldier at their fingertips—and they’ll need every bit of that strength to overcome a castle that’s both an acrobatic playground for the Captain’s physical prowess and a house of mystery with enemies and danger at every turn.
The original story for Captain America: Super Soldier is being penned by noted comic, film, and TV writer Christos Gage. The primary writer for the Marvel’s Avengers: The Initiative series of comics, Gage has written numerous books for major Marvel characters, including Siege: Captain America, Iron Man, X-Men, Spider-Man, Civil War: House of M, and Union Jack.
Gage wrote his original story for Captain America: Super Soldier so that the setting exists within the same world as the upcoming movie of the same name, but he infused the game with immersive twists designed to enhance gameplay with all-new cinematic action sequences.
The preeminent Super Hero introduced during the WWII era, Captain America was created by the legendary team of Joe Simon and Jack Kirby in 1941. The iconic hero actually predates the Marvel name by 20 years, first being issued by the company’s predecessor, Timely Publications (later known as Atlas Comics). Over 200 million Captain America issues have been sold in 75 countries and the shield-wielding hero is a key member of the Avengers alongside comic book icons The Hulk™, Iron Man™, and Thor™ starting in The Avengers #4 in 1964.
and i say that as someone who believed half life 2 is still the greatest FPS ever made. but it's still an issue that plagues a lot of games. horizon recently was terrible at this with the audio logs. (6 minutes ago)
but that's a common problem with maintaining player control even when characters are talking at you. you get distracted and start fannying around. (7 minutes ago)
@MrWhite: eh, i'll give you alex vance, but i don't really find any of the others particularly well written. and i'd argue throwing boxes while you're supposed to be engrosse in story is bad design. (9 minutes ago)
Sometimes the less you know about a character too = more interesting. Like G-Man. He pops up now and again being a creepy bastard. Thats what makes him interesting. (2 Hours ago)
Plus the fact you were messing about with boxes is a good thing, no? Game first, story and characters second is my motto. (2 Hours ago)
@KORNdog: Come on Korn, you know thats a horseshit statement you made. Before Naughty Dog and Bioware with Mass Effect, there was Alyx Vance. She may be a bit dated these days, but back then... (2 Hours ago)
@MrWhite: i guess i missed it. i was too busy running about all over the place throwing boxes around as my mute husk. lol (2 Hours ago)