It is no surprise since a movie will be released next year, but Sega officalized the development of Captain America: Super Soldier on Xbox 360, Playstation 3, Wii and DS. To read the press release and see the very first images and artworks, just come inside.
SEGA® of America, Inc and SEGA®, Europe Ltd. today announced they will bring Marvel Entertainment’s famed Super Hero franchise Captain America™ to video game systems in an original WWII adventure, Captain America: Super Soldier. The title is scheduled for release in 2011 on the Xbox 360® video game and entertainment system from Microsoft, PlayStation®3 computer entertainment system, PSP®(PlayStation® Portable) system, Wii™ and Nintendo DS™.
“Videogame players the world over can now become Marvel’s iconic Super Hero Captain America,” said Gary Knight, Senior Vice President of Marketing at SEGA Europe and SEGA America. “Captain America: Super Soldier puts players in the boots of the ultimate Super-Soldier, wielding Captain America’s legendary shield. Working closely with Marvel ensures we’re delivering the calibre product that gamers and comic fans deserve and it’s a partnership we’re proud of here at SEGA.”
Players will become Captain America as he faces the Red Skull and his army in an epic third- person action adventure set in the darkest days of World War II. Wielding Captain America’s legendary shield, gamers will engage in free-flowing combat and acrobatic platforming to infiltrate Hydra’s mysterious castle and battle the infamous Iron Cross, the forces of Hydra, and a host of nefarious enemies serving the Red Skull. As the First Avenger himself, players must defeat the evil scientist Arnim Zola and his wartime experiments, combining powerful melee combos and shield attacks to devastating effect.
Captain America: Super Soldier combines a highly athletic combat system with fluid platforming and a highly tuned suite of shield attacks, as Cap explores a massive castle turned military installation. His shield can be employed in numerous ways: taking out multiple enemies at once, deflecting incoming fire back at enemies, solving puzzles, and scaling walls. Players will be able to launch shield-first into the fray with the superior force of the world’s first Super-Soldier at their fingertips—and they’ll need every bit of that strength to overcome a castle that’s both an acrobatic playground for the Captain’s physical prowess and a house of mystery with enemies and danger at every turn.
The original story for Captain America: Super Soldier is being penned by noted comic, film, and TV writer Christos Gage. The primary writer for the Marvel’s Avengers: The Initiative series of comics, Gage has written numerous books for major Marvel characters, including Siege: Captain America, Iron Man, X-Men, Spider-Man, Civil War: House of M, and Union Jack.
Gage wrote his original story for Captain America: Super Soldier so that the setting exists within the same world as the upcoming movie of the same name, but he infused the game with immersive twists designed to enhance gameplay with all-new cinematic action sequences.
The preeminent Super Hero introduced during the WWII era, Captain America was created by the legendary team of Joe Simon and Jack Kirby in 1941. The iconic hero actually predates the Marvel name by 20 years, first being issued by the company’s predecessor, Timely Publications (later known as Atlas Comics). Over 200 million Captain America issues have been sold in 75 countries and the shield-wielding hero is a key member of the Avengers alongside comic book icons The Hulk™, Iron Man™, and Thor™ starting in The Avengers #4 in 1964.
you're not gonna get good viewport performance in most 3D apps with a geforce chip (48 minutes ago)
and it not having a Quadro gpu limits its professional 3D software use. (49 minutes ago)
@Melmoth: as i say, i'm a 3D guy too. (49 minutes ago)
the entry model is a bit short on ram, having the top gtx980m gpu is probably overkill for most use, especially if your working in the adobe package. (50 minutes ago)
mainly though, as a 2D and 3D artist, a workstation is just better. i take power and functionality over style personally. but it's worked for apple, maybe MS have a success on their hands (52 minutes ago)
@Melmoth: as for price. i wouldn't want the touch, it's not worth the added cost. and it's 3000 for entry level. realistically any self respecting artist would be getting the 4200 version. (54 minutes ago)
@Melmoth: the dial looks quite impractical to me. but then i like having the cintiq remote on my lap. i don't like the arm strain associated with on-screen buttons in that situation. (55 minutes ago)