It is no surprise since a movie will be released next year, but Sega officalized the development of Captain America: Super Soldier on Xbox 360, Playstation 3, Wii and DS. To read the press release and see the very first images and artworks, just come inside.
SEGA® of America, Inc and SEGA®, Europe Ltd. today announced they will bring Marvel Entertainment’s famed Super Hero franchise Captain America™ to video game systems in an original WWII adventure, Captain America: Super Soldier. The title is scheduled for release in 2011 on the Xbox 360® video game and entertainment system from Microsoft, PlayStation®3 computer entertainment system, PSP®(PlayStation® Portable) system, Wii™ and Nintendo DS™.
“Videogame players the world over can now become Marvel’s iconic Super Hero Captain America,” said Gary Knight, Senior Vice President of Marketing at SEGA Europe and SEGA America. “Captain America: Super Soldier puts players in the boots of the ultimate Super-Soldier, wielding Captain America’s legendary shield. Working closely with Marvel ensures we’re delivering the calibre product that gamers and comic fans deserve and it’s a partnership we’re proud of here at SEGA.”
Players will become Captain America as he faces the Red Skull and his army in an epic third- person action adventure set in the darkest days of World War II. Wielding Captain America’s legendary shield, gamers will engage in free-flowing combat and acrobatic platforming to infiltrate Hydra’s mysterious castle and battle the infamous Iron Cross, the forces of Hydra, and a host of nefarious enemies serving the Red Skull. As the First Avenger himself, players must defeat the evil scientist Arnim Zola and his wartime experiments, combining powerful melee combos and shield attacks to devastating effect.
Captain America: Super Soldier combines a highly athletic combat system with fluid platforming and a highly tuned suite of shield attacks, as Cap explores a massive castle turned military installation. His shield can be employed in numerous ways: taking out multiple enemies at once, deflecting incoming fire back at enemies, solving puzzles, and scaling walls. Players will be able to launch shield-first into the fray with the superior force of the world’s first Super-Soldier at their fingertips—and they’ll need every bit of that strength to overcome a castle that’s both an acrobatic playground for the Captain’s physical prowess and a house of mystery with enemies and danger at every turn.
The original story for Captain America: Super Soldier is being penned by noted comic, film, and TV writer Christos Gage. The primary writer for the Marvel’s Avengers: The Initiative series of comics, Gage has written numerous books for major Marvel characters, including Siege: Captain America, Iron Man, X-Men, Spider-Man, Civil War: House of M, and Union Jack.
Gage wrote his original story for Captain America: Super Soldier so that the setting exists within the same world as the upcoming movie of the same name, but he infused the game with immersive twists designed to enhance gameplay with all-new cinematic action sequences.
The preeminent Super Hero introduced during the WWII era, Captain America was created by the legendary team of Joe Simon and Jack Kirby in 1941. The iconic hero actually predates the Marvel name by 20 years, first being issued by the company’s predecessor, Timely Publications (later known as Atlas Comics). Over 200 million Captain America issues have been sold in 75 countries and the shield-wielding hero is a key member of the Avengers alongside comic book icons The Hulk™, Iron Man™, and Thor™ starting in The Avengers #4 in 1964.
@GriftGFX: I think MS were in full on panic mode because they wanted to add value to their box, so they showed everything. (17 minutes ago)
Yeah they just need to actually implement some of that stuff. They're charting an interesting path. I feel like they showed this game off before they knew what it was. (18 minutes ago)
For instance, in Destiny, the whole point of getting loot is to get better equipped to do raids for better equipment to do raids for better equipment and sometimes Iron Banner. (19 minutes ago)
@GriftGFX: It really depends how they approach it. If you can upgrade your ship, crew etc to navigate more dangerous parts of the sea then it will be a dangling carrot scenario. (20 minutes ago)
Also, like the Division you have to cash in the loot before people steal it for themselves. The Division ran into the problem of just allowing anyone in the instances. (22 minutes ago)
And like.. what's the purpose of the loot itself. (22 minutes ago)
@GriftGFX: I feel like what the loot is will determine the way people play. Will there be the standard common to Legendary loot? Will some loot be harder to navigate to, if so, will it be worth it? (23 minutes ago)