Let's stick with the talented polish studio today with finally the gameplay reveal of Seven: The Days Long Gone. Published by IMGN.PRO and developed by Fool's Theory (founded by ex-CD Projekt RED devs), this 3D isometric RPG is inspired by Thief with a focus on stealth, parkour and combat and is set in a post-apocalyptic non-linear sandbox world world where life has sprung again and where you will control Teriel, a master thief imprisoned on Peh Island. No release date yet but the screens and the gameplay trailer should ease the wait.
Note: if you want to immerse yourself into the Vetrall Empire, check the game's SoundCloud page for narrated tales and a soundtrack excerpt composed by Marcin Przybyłowicz.
IMGN.PRO & Fool’s Theory proudly present the debut teaser for Seven: The Days Long Gone
IMGN.PRO and Fool's Theory are very excited to show you the first gameplay teaser of the upcoming "thieving, sneaking, fighting” isometric RPG, Seven: The Days Long Gone.
Set in the distant post-apocalyptic future where life has sprung again, you'll play as Teriel, a master thief imprisoned on the island of Peh. Take a look at the brand-new teaser, and share your thoughts with the team on social media.
At PAX East? Visit the IMGN.PRO booth at #8236 to come say hi, and try the early alpha!
About Seven: The Days Long Gone
Seven is a 3D isometric stealth RPG in which you take on the role of master thief, Teriel. You'll explore the vast non-linear, sandbox world of Peh Island, part of the Vetrall Empire.
In Seven, classic isometric gameplay is being redefined. Fool's Theory have created a parkour climbing system that gives you the ability to traverse freely, in both horizontal and vertical fashions of any size, height, or variety.
Teriel's journey takes place in a "beyond post-apocalyptic” environment where life has reset and civilization has begun again. Difficult moral choices will paint the road of your play experience, leading to unforeseen consequences along the way.
@KORNdog: Speaking of Spiders, I finished Technomancer yesterday. Fun game but dragged down by WAY too much backtracking and lack of different locations. (8 Hours ago)
@KORNdog: I'm not far enough into the game yet but I heard the game world is very interesting and full of great quests with multiple choices. Those kinda things sound great to me. (8 Hours ago)
i honestly think they'd do better making something on a smaller scale. like an isometric action RPG. that spiders (developer) could do with going that direction too. (9 Hours ago)
@Moonwalker: it just looks like a typical game from them to me. like they bit off more than they can chew and the results are just mediocrity across the board. (9 Hours ago)
@KORNdog: the facial animations are bullshit yes, animations in general are passable, combat isn't nearly as bad as I expected though. The world so far has been great, very very nice indeed. (9 Hours ago)
@Moonwalker: it still looks all kinda of garbage though. lol (9 Hours ago)
tearing was horrible, not to mention loading times. Plus it really doesn't look too bad either. Trees and foliage swaying in the wind, nice lighting. Good job PB. course all the jank is still there :) (9 Hours ago)