Let's stick with the talented polish studio today with finally the gameplay reveal of Seven: The Days Long Gone. Published by IMGN.PRO and developed by Fool's Theory (founded by ex-CD Projekt RED devs), this 3D isometric RPG is inspired by Thief with a focus on stealth, parkour and combat and is set in a post-apocalyptic non-linear sandbox world world where life has sprung again and where you will control Teriel, a master thief imprisoned on Peh Island. No release date yet but the screens and the gameplay trailer should ease the wait.
Note: if you want to immerse yourself into the Vetrall Empire, check the game's SoundCloud page for narrated tales and a soundtrack excerpt composed by Marcin Przybyłowicz.
IMGN.PRO & Fool’s Theory proudly present the debut teaser for Seven: The Days Long Gone
IMGN.PRO and Fool's Theory are very excited to show you the first gameplay teaser of the upcoming "thieving, sneaking, fighting” isometric RPG, Seven: The Days Long Gone.
Set in the distant post-apocalyptic future where life has sprung again, you'll play as Teriel, a master thief imprisoned on the island of Peh. Take a look at the brand-new teaser, and share your thoughts with the team on social media.
At PAX East? Visit the IMGN.PRO booth at #8236 to come say hi, and try the early alpha!
About Seven: The Days Long Gone
Seven is a 3D isometric stealth RPG in which you take on the role of master thief, Teriel. You'll explore the vast non-linear, sandbox world of Peh Island, part of the Vetrall Empire.
In Seven, classic isometric gameplay is being redefined. Fool's Theory have created a parkour climbing system that gives you the ability to traverse freely, in both horizontal and vertical fashions of any size, height, or variety.
Teriel's journey takes place in a "beyond post-apocalyptic” environment where life has reset and civilization has begun again. Difficult moral choices will paint the road of your play experience, leading to unforeseen consequences along the way.
that's my understanding of it anyway based on the little i've read about it. seems like it'll happen though. (2 Hours ago)
less risks (not like ubi are particualrly great in that regard anyway) and just barrier for them to do their job. (2 Hours ago)
@Moonwalker: it would be a conglomerate and that can be creatively very limiting if they don't fully understand the industry they've just dipped their toe in by buying a major publisher. (2 Hours ago)
Also, for the first time in BioWare's history, they are finally using full facial capture to record the actor's performance. Plus its the first time the Mass Effect team is using the Frostbite engine. (2 Hours ago)
@nostradamus: BioWare talks Mass Effect Andromeda squadmates, cut content and that missing release date: [url] Read 5th answer. (2 Hours ago)
@Moonwalker: well, i'll on a leg and say its a "lie". It seems on par with DA:I, and if they think thats fine for a reveal trailer, then it doesn't bode well for the final product. (2 Hours ago)
almost finishing jak and daxter. So much fun. Whay are a pos knack 2 being made, and not a new Jak? (2 Hours ago)