Let's stick with the talented polish studio today with finally the gameplay reveal of Seven: The Days Long Gone. Published by IMGN.PRO and developed by Fool's Theory (founded by ex-CD Projekt RED devs), this 3D isometric RPG is inspired by Thief with a focus on stealth, parkour and combat and is set in a post-apocalyptic non-linear sandbox world world where life has sprung again and where you will control Teriel, a master thief imprisoned on Peh Island. No release date yet but the screens and the gameplay trailer should ease the wait.
Note: if you want to immerse yourself into the Vetrall Empire, check the game's SoundCloud page for narrated tales and a soundtrack excerpt composed by Marcin Przybyłowicz.
IMGN.PRO & Fool’s Theory proudly present the debut teaser for Seven: The Days Long Gone
IMGN.PRO and Fool's Theory are very excited to show you the first gameplay teaser of the upcoming "thieving, sneaking, fighting” isometric RPG, Seven: The Days Long Gone.
Set in the distant post-apocalyptic future where life has sprung again, you'll play as Teriel, a master thief imprisoned on the island of Peh. Take a look at the brand-new teaser, and share your thoughts with the team on social media.
At PAX East? Visit the IMGN.PRO booth at #8236 to come say hi, and try the early alpha!
About Seven: The Days Long Gone
Seven is a 3D isometric stealth RPG in which you take on the role of master thief, Teriel. You'll explore the vast non-linear, sandbox world of Peh Island, part of the Vetrall Empire.
In Seven, classic isometric gameplay is being redefined. Fool's Theory have created a parkour climbing system that gives you the ability to traverse freely, in both horizontal and vertical fashions of any size, height, or variety.
Teriel's journey takes place in a "beyond post-apocalyptic” environment where life has reset and civilization has begun again. Difficult moral choices will paint the road of your play experience, leading to unforeseen consequences along the way.
What bothers me most is it truly is creating gambling habits in small kids that also play these games (2 Hours ago)
@KORNdog: exactly, it’s nothing short of predatory. It’s literally using reasearch about the chemical reactions of the human brain to get people to spend more money than they want to (2 Hours ago)
They want you spending hundreds amassing a room full of dollar store garbage while you search out a t-shirt that actually looks like it wasnt designed by a monkey, (2 Hours ago)
I don't like lootcrate/nerd block for the same reasons. Yes you MIGHT get something cool, but that glimmer of hope is exactly what those companies are exploiting. (3 Hours ago)
But obviously thats just a single pay ent pirchase. Pubs want you spending weekly unlocking content you might not not even want or need. (3 Hours ago)
@Nietzsche: i agree. There os no justifiable reason to have the randomised element of loot boxes. The stuff should just be avalible in a store and you pay for what you want. (3 Hours ago)
but I do think overwatch does it in a much less harmful way than most others (5 Hours ago)