TRAILER | PC Friday, April 22, 2016 | 7:18 PM

Seven: The Days Long Gone unveiled

Seven: The Days Long Gone unveiled

Let's stick with the talented polish studio today with finally the gameplay reveal of Seven: The Days Long Gone. Published by IMGN.PRO and developed by Fool's Theory (founded by ex-CD Projekt RED devs), this 3D isometric RPG is inspired by Thief with a focus on stealth, parkour and combat and is set in a post-apocalyptic non-linear sandbox world world where life has sprung again and where you will control Teriel, a master thief imprisoned on Peh Island. No release date yet but the screens and the gameplay trailer should ease the wait.
Note: if you want to immerse yourself into the Vetrall Empire, check the game's SoundCloud page for narrated tales and a soundtrack excerpt composed by Marcin Przybyłowicz.



IMGN.PRO & Fool’s Theory proudly present the debut teaser for Seven: The Days Long Gone


IMGN.PRO and Fool's Theory are very excited to show you the first gameplay teaser of the upcoming "thieving, sneaking, fighting” isometric RPG, Seven: The Days Long Gone.

Set in the distant post-apocalyptic future where life has sprung again, you'll play as Teriel, a master thief imprisoned on the island of Peh. Take a look at the brand-new teaser, and share your thoughts with the team on social media.

At PAX East? Visit the IMGN.PRO booth at #8236 to come say hi, and try the early alpha!

About Seven: The Days Long Gone

Seven is a 3D isometric stealth RPG in which you take on the role of master thief, Teriel. You'll explore the vast non-linear, sandbox world of Peh Island, part of the Vetrall Empire.

In Seven, classic isometric gameplay is being redefined. Fool's Theory have created a parkour climbing system that gives you the ability to traverse freely, in both horizontal and vertical fashions of any size, height, or variety.

Teriel's journey takes place in a "beyond post-apocalyptic” environment where life has reset and civilization has begun again. Difficult moral choices will paint the road of your play experience, leading to unforeseen consequences along the way.

http://seven-game.com/en/
https://www.facebook.com/seven7game/
https://twitter.com/seven_game

Reveal Gameplay Trailer
About the game


What's up?
  • GriftGFX
    GriftGFX @KORNdog: Still very different. More like Diablo but the "game feel" is not as polished. Systems are more well designed, but I have to give it to Diablo when it comes to fit and finish. (3 Hours ago)
  • KORNdog
    KORNdog @GriftGFX: like divinity? Better or worse? Might be one i dust off the xbox for. (3 Hours ago)
  • GriftGFX
    GriftGFX The economy is unique and will probably seem strange to new players.. but every system is cleverly tied together in PoE. (3 Hours ago)
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    GriftGFX And yes.. the passive skill tree is pretty insane. It has a healthy mix of rigid decision making in its passive tree and flexibility in the active skill system. (3 Hours ago)
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    GriftGFX Path of Exile is an endlessly playable action RPG and Pillars of Eternity is a turn-based single player game w/ a party system. (3 Hours ago)
  • GriftGFX
    GriftGFX No they are not.. they are both RPGs and they both have isometric cameras but that's where the similarities end. (3 Hours ago)
  • Tiz
    Tiz I always confuse the PoE abbreviation with Pillars of Eternity. Are they even the same type of game? (3 Hours ago)
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