Here is a comparative trailer from PSX 2017 of the much awaited remaster of Shadow of the Colossus for PS4. A good way to see the visual evolution since the original release in 2005 and the first remaster for PS3 in 2011. PS4 Pro users will benefit from two options: Cinematic for better image quality, HDR, dynamic 4K targeting 30fps and Performance for a better frame rate targeting 60fps. Jump inside for the video and new screens.
i'm guessing a few more months before we hear anything from nvidia. they've been happy enough with the current lead and supply shortage. so no need to hurry i guess (24 minutes ago)
@Melmoth: Cool.. when is nvidia announcing new desktop cards? Never? :D (30 minutes ago)
will be used for things like shadows and reflections. Looks like a logical way forward, and won't require completely new rendering pipelines. (47 minutes ago)
Frostbite, UE and Unity are implementing support. Were' not talking about full bruteforce raytracing pipeline here, but more a combination of tradidional rasterization and raytracing, where raytracing (48 minutes ago)
@droezelke: This is a proper push, as in not just future tech, but for (partly) realtime raytracing that's being put out there in the near future. Both the API and the hardware (nvidia volta) (51 minutes ago)
Now, it's just another tech demo. I mean, the Unreal 4 engine has amazing tech demo''s, but it hasn't been seen in any game. (56 minutes ago)
@Melmoth: Yeah, we know that eventually real time graphics will look like that. It would be more exciting if it was possible today (58 minutes ago)