Ghostbusters was there too under the sun of Majorque. Here are some images of the beast. As for my impressions, they'll be short: I saw some technical demos focused on the physics engine and the crowd behavior in the New-York streets - the game will entirely take place in the Big Appe - as well as some short gameplay bits. The build was obviously early and what I saw wasn't very exciting, a nice but classic ectoplasm hunt. We'll wait to see more before being worried - or excited.
@Tinks: they started screwing over some of their long time 2nd party partners like Argonaut and (to a degree) Rare. (1 Hour ago)
during the 64 era Nintendo at least had Rare in their prime, but it was the start of real painful gaps in content. (5 Hours ago)
if you skipped the 64, Gamecube and Wii you may not feel their software issues the same as others. From what they've shown so far they've done little to correct their previous console issues. (5 Hours ago)
I don't think Nintendo can or will fit the mold he expects them to though. They never have, really. (6 Hours ago)
Jim always presents a solid argument. I think Nintendo has more wiggle room with this thing than people think if the market responds poorly to it. A portable SKU for example. (6 Hours ago)
@droezelke: The complaints he has in that video are mostly valid I'd say, sadly. (6 Hours ago)