TRAILER | X360, PS3, PC Friday, July 27, 2012 | 7:46 PM

Sleeping Dogs goes hard-boiled

Sleeping Dogs goes hard-boiled

On top of martial arts, brutal ballistic are also effective in Sleeping Dogs as detailed in the latest trailer.

Hard-Boiled Gunplay (EN)
Hard-Boiled Gunplay (FR)

All comments

Commented on 2012-07-27 22:21:54
You know this game looks like it's probably going to be just above par review-wise, but It also looks like there will be plenty of moments that make you scream "OH S@#$!!! I can't believe that just happened!" Which personally....I'm hoping for just that lol
Commented on 2012-07-28 00:29:26
cannot wait to play this on my rig, been waiting for this like forever
Commented on 2012-07-28 01:15:36
I guess this is the pc version...looks pretty awesome!
Commented on 2012-07-28 02:35:08
Impressed again! The more I see of this, the more surprised I am that it was canned. I don't expect it to have an amazing story or to score any higher than 7-8 on average, but it just looks like old school, fast paced fun.

Kind of reminds me of Just Cause. They seem to have made the shooting, fighting, and driving entertaining with a lot of oh shit moments. This could be the sleeper of the year, especially with the major lack of good games coming in the second half of the year...

About the game


What's up?
  • MrWhite
    MrWhite Not "Here, you can have it all and become a god that can knock over a 30 tonne beast!" Had to be a balance there. There wasn't one. (5 Hours ago)
  • MrWhite
    MrWhite having a perk slot system too. Only being able to equip a couple to suit what kind of style you want to play as. (5 Hours ago)
  • MrWhite
    MrWhite Little things that could have elevated the game from being just 'OK' to deserving the praise it got. (5 Hours ago)
  • MrWhite
    MrWhite another solution for repetitive combat and progression is a weapon maintenance system, sparser ammo, and making each machine have a unique invulnerability to certain attacks. (5 Hours ago)
  • MrWhite
    MrWhite A simple solution would have been a command wheel function for overridden machines. Attack, defend, stay, suicide attack, follow etc (5 Hours ago)
  • MrWhite
    MrWhite the maps design didn't facilitate it. Like I say, poor design everywhere. (5 Hours ago)
  • MrWhite
    MrWhite @Tiz: I just think its sloppy AI coding, and just a general lack of want of doing it that way. One other reason is the on rails system for automatic riding (5 Hours ago)
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