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- Soulcalibur
- X360
- Published by Xbox Live Arcade
- Developed by Namco-Bandai
- French release: Available
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Page 1 2 >>-mission/ story mode
-all weapons you could unlock in mission mode
-the intro (wich is stupid, because it was done with ingame graphics)
there are some things missing:
-mission/ story mode
-all weapons you could unlock in mission mode
-the intro (wich is stupid, because it was done with ingame graphics)
there are some things missing:
-mission/ story mode
-all weapons you could unlock in mission mode
-the intro (wich is stupid, because it was done with ingame graphics)
And I was on the fence if I should get SC4 or not, because I totally forgot how the combat was in this franchise, appearently, it is no DOA were the combat is ultra fast with tons of combos, but is more as a in-depth combat.
Anyway, I decided to give SC4 a chance, and I am hoping for a SC4 demo during E3!
this is an ARCADE port, and the arcade version did not have a mission or story mode, nor weapons to unlock.
The only thing it's missing are the things that were listed above. I really don't understand why they chose to remove mission mode, IGN claim it was because of XBLA's size limit, but considering the mode was essentially nothing but text, why couldn't it fit?
The whole thing reaks of a rushed port, to hype up SCIV. But it's still worth the 800 points.
but there's NOTHING wrong with the framerate or sound. If you're having any issues- I'd look into your Xbox. I've been playing for HOURS and it's been so damn silky smooth it's almost impossible to imagine it's an XBLA game.
Great game, I won't be getting it though, would rather wait for SC4.
there are some things missing:
-mission/ story mode
-all weapons you could unlock in mission mode
-the intro (wich is stupid, because it was done with ingame graphics)
This is the one Soulcalibur/Edge game that you haven't been able to do that in.
this is an ARCADE port, and the arcade version did not have a mission or story mode, nor weapons to unlock.
Yup. I still think the DC version actually looks nicer than this port, too, despite being lower res.
Nop. This is from the Dreamcast version.
Not to derail the topic or anything but does anyone know if the Ikaruga port on XBLA is missing anything as well? I'd like to know if I'm about to buy and download a gimped version or not.
Oh and as far as Ikaruga is concerned. The only thing I notice that's missing is the original option screens where you get to pick your difficulty setting/type of game. All the options are still here, but the Live arcade version is missing the cool 'guy walking on the spot next to the gunship in a greyscale scene while the camera slowly circles round.' I have to admit, I miss the computer saying 'Normal Mode' 'Normal Game' when choosing the options. Apart from that everything seems to be here.
I can't compare it to the GameCube version as I only ever played it on the Dreamcast.
It looks like a port from the coin-op. The DC version looked better than this. In fact I have the DC version running right here to compare.
Now, can you guys please stop with the FUD?
If the lack of mission mode, is because of the limit-size, "IF" ... it's only namco's fault.
The cap was augmented already a while ago to 350+Mbs, or so...
... and what's the excuse to the lack of online, really?
With Soul Calibur 4 in the way ... Milk theCow Rush-Job is the proper answer.
Not to derail the topic or anything but does anyone know if the Ikaruga port on XBLA is missing anything as well? I'd like to know if I'm about to buy and download a gimped version or not.
That's about it.
As faithfull as it gets, If your not the BIGGEST IKARUGA NERD IN THE WORLD, that is.
No, it's clearly not. Insert Coin? It's a polished arcade port, just like Tekken 5 on PSN. It even looks more like the arcade version of the game. Just because IGN said it was the Dreamcast version of the game, everyone assumes they're right, but it sure doesn't appear to be a DC port.
The port is every bit as good as the original; in fact, it is even better. I never had the opportunity to see what the Dreamcast version looked like in VGA, and now there is no point. Namco did a wonderful job with the upscaling; the 2D portraits look absolutely fantastic, although I figured that they just resized the original high resolution files with 720p output in mind. The 3D models are also extremely clean. The only thing that is really disappointing is the music; it almost sounds mono. The text could be a little cleaner as well.
It's too bad the 360 d-pad sucks so bad.
Oh, and all the stuff that was originally unlocked in Mission Mode seems available. You can even access the EM Weapons with the left trigger. Told.
The 360 d-pad is useless. Get an arcade stick.
A stick would be ideal though.
.. god that game is hard as nails.
I did the coffee can lid trick to my 360 pads and they work pretty well now, or as good as the old Xbox S-controllers at least.
A stick would be ideal though.
What's the coffee can lid trick?
You DON'T need to do the sanding part at all.
I used a coffee can lid instead of a nut can lid because that's all I had, but it's the same material anyway.
This is really easy and I recommend everyone do it (minus the useless sanding part; really you don't need to do that).
It stabilizes the d-pad and makes it more accurate, while adding a nice "click" feeling, like a real d-pad should.