About the game

- SoulCalibur VI
- PC, PS4, XBOXONE
- Published by Bandai Namco Ent...
- Developed by Project Soul
- French release: 2018
- US release: 2018
What's up?

Top stories
About
- Copyright 2007-2016 Gamersyde SARL
- About gamersyde - Privacy Policy
Log in
Gamersyde LiveNo upcoming streams
Express links
- Ubisoft opens a new studio in Quebec
- Ubisoft opens a new studio in Stockholm
- Shenmue 3 delayed to Q3/4 2018
- WB announces E3 streaming event WB Games Live!
- Idol Minds rebranded as Deck Nine Games
- Dragon’s Dogma: Dark Arisen comes to PS4 and XB1 this fall
- Warframe devs Digital Extremes announce Keystone
- DONTNOD announces a new Life is Strange game
- Netflix & Platige Image developing The Witcher TV Series
- Deadly Premonition getting a board game version
- 505 Games signs publishing deal with Remedy
- Ubisoft opens two new studios in Europe
- Dishonored 2 free trial releasing April 6
- We Happy Few feature film in the works
- Gwent gets Technical Beta on PS4 this weekend
All comments
I find the visuals very disappointing but fighting games haven't been visually stimulating for at least ten years so it's nothing new. I vividly remember being blown away by Soul Calibur and DOA2 on the Dreamcast running on a VGA monitor. Those were the days
I find the visuals very disappointing but fighting games haven't been visually stimulating for at least ten years so it's nothing new. I vividly remember being blown away by Soul Calibur and DOA2 on the Dreamcast running on a VGA monitor. Those were the days
I find the visuals very disappointing but fighting games haven't been visually stimulating for at least ten years so it's nothing new. I vividly remember being blown away by Soul Calibur and DOA2 on the Dreamcast running on a VGA monitor. Those were the days
I find the visuals very disappointing but fighting games haven't been visually stimulating for at least ten years so it's nothing new. I vividly remember being blown away by Soul Calibur and DOA2 on the Dreamcast running on a VGA monitor. Those were the days
Of course.. if you were just into beating on your scrubby friends it was probably heaven :P
Therefore I don't expect Soulcalibur V to take the reasonable leap it should either.
The previous game was one of the finest looking games visually of it's generation, a fact that makes the all-too-small gap even more obvious.
I think that's extreme hyperbole though.
but, i will play it, i'm fan of the franchise since Soul Calibur III...
I remember well into the PS2's life, launch game Tekken Tag Tournament STILL looked great with Tekken 4 taking it to a whole new level with its large traversal style stage levels. Tekken 5 was okay by comparison.
Then next gen when Tekken 6 went multiplatform, it bizarrely looked worse than Tekken 4 in areas, like the water on stages looking atrocious compared to Tekken 4's jungle stage.
I just don't get why fighting games stopped becoming great benchmarks for graphics over a decade ago. Its only 2 characters on a screen most the time and a fixed background.
@kellemann You want to know why UFC 2 looks pretty good? Because its NOT made on Frostbite. If it was, it would look exactly like every other human character model from every other EA game this gen lol. They actually tailor that engine to do what they want to do in a fighting game, not be forced to use techniques and technologies that don't fit the genre, like most Frostbite engine games have to.
The good news is, the latest release of Unreal Engine 4 added some pretty nice lighting features. Still lots of time for stuff like that to be implemented.
The only thing that really jumps out at me here are some of the textures look low resolution, but that's also likely to change, as well as depend on which platform you are playing on.
I'd like to see a modern version of Tobal No. 1 with some AI/physics based animations and gameplay. What ever happened to the 'Euphoria' engine?
didn't zynga buy it?
I think part of the problem is that they aren't working with their own in-house made engine anymore
Zynga bought Natural Motion.