TRAILER | PC, PS4, Xbox One Wednesday, July 6, 2016 | 3:07 PM

Splasher gets itself a trailer

Splasher gets itself a trailer

Last year, we presented you a new indie game developed by Romain Claude, who had previously worked at Ubisoft on games such as Rayman Origins and Rayman Legends. We even livestreamed the demo at the time, putting our skills to the test in front of all of you. A year later, it's now time to see how the game looks today, with bits and pieces taken from different levels. With an early 2017 release on PC, Xbox One and PS4, the Splashteam still has time to polish their title and we can't wait to play it again.

June 2016 gameplay
About the game
  • Splasher
  • PC
  • French release: 2016
  • US release: 2016


What's up?
  • droezelke
    droezelke @Moonwalker: I know hdr makes a difference. However, is it worth 1000+ euro's? (1 Hour ago)
  • GriftGFX
    GriftGFX Yea that's sorta like turning up the "digital vibrance" setting in the Nvidia control panel. Without HDR we're just seeing more saturated colors. (6 Hours ago)
  • Sdarts
    Sdarts If it was, that would be great as there would be no need to buy a HDR TV to watch HDR content as any SDR screen would be able to show HDR the same as HDR screens. I wish it was like that though. (8 Hours ago)
  • Sdarts
    Sdarts Mostly what you can see is a richer color palette due to a wider color gamut and bloom/brightness. Though it's not the same, unfortunately. (8 Hours ago)
  • Sdarts
    Sdarts You can see it here in both the "Nano Cell" and "HDR" sections on this LG TV: [url] It's still not the same as watching in person. SDR screens can't show HDR. (8 Hours ago)
  • Sdarts
    Sdarts @Moonwalker: Yes, you can see a difference, but only on colors and bloom. It's the same type of thing that TV manufacturers use to describe what HDR is with images. same. (8 Hours ago)
  • Moonwalker
    Moonwalker @droezelke: Trust me though, the phone camera photos are pretty representatitve of how they look here. (13 Hours ago)
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