TRAILER | X360, PS3 Friday, November 19, 2010 | 9:19 PM

Splatterhouse loves to splash

Splatterhouse loves to splash

A splash of blood, that's what you'll see in those two trailers of Splatterhouse dedicated to the splatterkills.


Splatterkill #1
Splatterkill #2

All comments

Commented on 2010-11-19 21:55:26
i like the blook spread in the background...but on the screen, that messed up the looks.
Commented on 2010-11-19 21:55:40 In reply to catamask
This message is in "Boulet Time" (TM), If you still *really* want to see it, click here

Commented on 2010-11-19 21:57:28
Hit detection is all over the place.

Looks nice though.
Commented on 2010-11-19 22:05:13
well, there goes any hopes i had for the game. last time we saw it i was semi-impressed, was even open to the prospect of us getting a half decent splatterhouse revival. but after watching those i dont even think i'll bother renting it. looks mindless in the worst possible way, like that terrible TERRIBLE conan game.
Commented on 2010-11-19 22:24:11
Conan is alright. Not saying it's brilliant and it get's conciderably worse towards the end but it is still a decent game.

I think this looks on par with what trailers have been showing previously though. I don't see any hit detection problems at all. Sure, it's not Ninja Gaiden or DMC, but i don't see any swings or punches that should have hit but didn't or vice versa.
Commented on 2010-11-19 22:43:01 In reply to Megido
Posted by Megido
Conan is alright. Not saying it's brilliant and it get's conciderably worse towards the end but it is still a decent game.
i disagree, but i'm not going to try to change your mind about it :P
Commented on 2010-11-19 22:44:52
Thats not what I meant by hit detection, maybe I use that term in a more broader sense but what I meant was that when he strikes something there is no reaction to it at all, its like if he is swinging the weapon or whatever at the air or something,no feedback, enemies dont react, it doesnt look that they being hit nor the hit feel like it has weight to it.

basically that.
Commented on 2010-11-19 22:47:07
Yeah well, that's just visual feedback, not hit detection. I can agree with that though, it doesn't look super dramatic or impactuful.
Commented on 2010-11-20 02:11:50
Looks tacky and crass. Obviously the original was too, but it got away with it due to it's old school visuals and nice soundtrack. Speaking of soundtracks, the music this trailer for the new one is possibly the worst music I have ever heard in my entire life.
Commented on 2010-11-22 12:13:39
No dismemberment!? No inner organs flying around!? Anyone can splat some blod on the screen. We need the whole package.
Commented on 2010-11-22 14:36:46 In reply to Dinsdale
Posted by Dinsdale
No dismemberment!? No inner organs flying around!? Anyone can splat some blod on the screen. We need the whole package.
I think Conan is the only game i've ever seen that actually let's you rip your opponents intestines out. The splatter kills have plenty of dismemberment anyway, and i'm pretty sure i saw more than one enemy get sliced in two in these videos :)
Commented on 2010-11-22 18:51:57
Posted by IRAIPT0IR
Thats not what I meant by hit detection, maybe I use that term in a more broader sense but what I meant was that when he strikes something there is no reaction to it at all, its like if he is swinging the weapon or whatever at the air or something,no feedback, enemies dont react, it doesnt look that they being hit nor the hit feel like it has weight to it.

basically that.
I didn't see much of that. The only time it looked like he was fighting "air" was when he had the bladed weapon. It looked like the enemies reacted to every blunt strike...
@Dinsdale- in the second vid he beats baddies with someone's arm, rips someone in half, and pulls some heads off...

About the game


What's up?
  • rayy
    rayy @Sdarts: Play it today at a friend house on coop. Definitely much better game than the first and the first was already really good. I was also surprise how well it plays with a controller. (7 Hours ago)
  • Moonwalker
    Moonwalker directly compare it to SDR, holy shiiiiiiiiiiiiiiiit. I just checked Ghost Recon beta and Hitman, ooooh my. :) (12 Hours ago)
  • Moonwalker
    Moonwalker @Sdarts: No lies detected man, very true. I don't know why I didn't notice it before, then again my only way of seeing a HDR game was via a video or two. But now with my own games and being able to (12 Hours ago)
  • Sdarts
    Sdarts [url] And seems sales are great. Much deserved. (12 Hours ago)
  • Sdarts
    Sdarts Divinity: Original Sin 2 is the 2nd best reviewed game of the year: [url] (12 Hours ago)
  • Sdarts
    Sdarts @Moonwalker: HDR does more for that "Wow!" factor than just increasing resolution to 4K. (12 Hours ago)
  • Moonwalker
    Moonwalker Tried out FM7 demo, FH3, Recore and man....what a difference. SDR looks dull in comparison now, jeez. In terms of colours for starters, sky and sun in FM7 and FH3 looks lovely, vivid. (13 Hours ago)
PreviousNext
  • Driftwood
    Driftwood GSY is getting some nice content at 3 pm CEST with our July podcast and some videos of the Deus Ex Mankind Divided preview build. :) (> 3 Months ago)
  • Driftwood
    Driftwood For once we'll be live at 4:30 pm CEST. Blim should not even be tired! (> 3 Months ago)
  • Driftwood
    Driftwood More Quantum Break coverage coming in a few hours, 9:00 a.m CEST. (> 3 Months ago)
  • Driftwood
    Driftwood We'll have a full review up for Firewatch at 7 pm CET. Videos will only be tomorrow though. (> 3 Months ago)
  • Driftwood
    Driftwood Tonight's livestream will be at 9:15 GMT+1, not GMT+2 as first stated. (> 3 Months ago)
  • Driftwood
    Driftwood New GSY Live dedicated this time to Just Cause 3 on Tuesday 9:30 GMT+2 (> 3 Months ago)
  • Driftwood
    Driftwood Join us tomorrow at 10 pm GMT+2 for a new livestream. We'll be playing Rise of the Tomb Raider. (> 3 Months ago)
PreviousNext
Top stories