TRAILER | X360, PS3, PC, Wii U Friday, August 9, 2013 | 9:18 PM

Splinter Cell Blacklist gives us a tour

Splinter Cell Blacklist gives us a tour

The all-new trailer of Tom Clancy's Splinter Cell: Blacklist is 7 minutes-long and gives a glimpse of the game by showing Fisher's mission debriefing, the members of 4th Echelon, Paladin aircraft, armory, the Strategic Mission Interface, different play-styles and multiplayer.

101 Trailer

All comments

Commented on 2013-08-10 21:06:18
Awesome. I will definetly get this. Maybe its not gonna be the same game like Chaos Theory, but it looks great. Only one thing troubles me........the design of his gear. Isnt it enough to have three green-glowing lenses on his optics? No...thay have to equip him like a X-mas tree with other glowing stuff.....thats not very stealthy, right? :-) But it looks really nice.
Commented on 2013-08-10 23:55:16
I'm actually going to give this ago. It's shown enough to give me some faith. I just hope there are no forced combat situations. If they are advertsing ghost playstyles, i'm expecting to be able to ghost the entire thing, from start to end.
Commented on 2013-08-11 12:34:12 In reply to KORNdog
Posted by KORNdog
I'm actually going to give this ago. It's shown enough to give me some faith. I just hope there are no forced combat situations. If they are advertsing ghost playstyles, i'm expecting to be able to ghost the entire thing, from start to end.
Looks like there will be.

This ghost playthrough on realistic seems to show a few place were you have to engage:

http://www.youtube.com/watch?v=MtYRd3o0rUQ
Commented on 2013-08-11 14:30:27 In reply to b0vril
Posted by b0vril
Looks like there will be.

This ghost playthrough on realistic seems to show a few place were you have to engage:

http://www.youtube.com/watch?v=MtYRd3o0rUQ
That sort of thing i'm fine with. He still didn't kill anyone. Although it did look messy in some spots and he seemed to know EXACTLY where to go. I'm worried about long cinematic sections where you have the pressure of time pushing you forward, forcing your hand. Preventing you from stealthily assessing the situation and then acting. It's what ruined conviction. Towards the end, while stealth was possible if you really went out of your way, the situations where geared up for action.
Commented on 2013-08-12 13:29:44
I see what you mean.

My problem with playing as ghost is that I just can't resist doing the CQC takedowns! And they look pretty good in this.

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