About the game
- Splinter Cell: Conviction
- X360
- Published by Ubisoft
- Developed by Ubisoft Montreal
- French release: Available
- US release: Available
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- Copyright 2007-2009 Gamersyde SARL
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All comments
Page 1 2 >>my opinion
For a start the demo weighs in over 1gig yet is stupidly short.
The visual's are abit of a mixed bag.. the interrogation scene looks great, and the character design of Fisher is acceptable enough..but the demo'd lever is lacking..and the animation on characters outside of Fisher seem dated, and stiff.
Once i got used to the controls it played well enough. But could of really done with seeing more of it to decide if it's a buy or not..especially when it's so close to Alan Wake and Red dead, that are already high on my 360 list.
Am I being blonde or is anyone else confused by that? Anyways I hope that the annoying text onscreen such as "rescue the scientist" will not be in the proper game or can be turned off as I find it really removes from any possible immersion, the movie projection on the walls I can accept, but having thick white letters all over the place telling me to go here do this is horrible, and yes the demo was incredibly, disappointingly short, as I mentioned elsewhere the vast majority of people will find it takes longer to download the demo than complete it.
it takes longer to download the demo than complete it
The Rescue the scientist text will still be there, it's just a new way of showing the objectives. Before it used to be a simple text appearing in the middle of the screen, now it's included in the scenery. What you won't have though, are the "Climb here" "Move to cover" stuff.
Looks good, but is the framerate really that bad? looks like 15fps :(
Thanks for answering, in that case I think it's off my must buy list, I find those texts silly, pointless, distracting and un-immersive (if that's a word? ;)), if I can't figure out for myself "hmmm maybe I should try rescuing that scientist" when I see her being held at gun point by a couple of armed guys then I shouldn't be playing games at all!
Thanks for answering, in that case I think it's off my must buy list, I find those texts silly, pointless, distracting and un-immersive (if that's a word? ;)), if I can't figure out for myself "hmmm maybe I should try rescuing that scientist" when I see her being held at gun point by a couple of armed guys then I shouldn't be playing games at all!
Makes you wonder for who there target audience is !
at least they should have an option to take it out if you wish !
I think the projected text is better then see a flashy mark or something - go to menu -check objective- back to game or even see a text in the corner of the screen.
^ Yes but they could've just had objectives shown when you press the start button or map.
The game's already rather short, if they hold our hands all the way through it'll be even shorter, at least give those of us who like a challenge the option to choose some kind of hardcore mode where we're actually given the chance to figure things out for ourselves, with the example being the demo, it was blatantly obvious the tunnel was leading you to the point where as you walked past the grille you saw the scientist being held hostage, anyone who didn't know there and then that they should perhaps consider going over there and seeing if they could, you know, help out or something, probably should sell their 360 and stick to the Wii or something.......
For one, it isn't like it's there permanently, it goes away, and it's simply a more presentation rich way of displaying the same exact mission objectives that get displayed in plain text on most videogames regardless. I can't really blame a developer for trying to move away from tradition and doing something creative.
Bravo to Ubisoft Montreal for being different.
Plus, it's not like they are telling you how to go about doing the objective. Playing the demo more than once, you realize there are multiple ways to go about any situation.
Anyway, it's way the hell better than having someone shout things at you through an earpiece (usually in the middle of an action sequence) and not understanding what the hell they are talking about. And again, that wouldn't make any sense in this game as there is no one giving him directives.
Likewise, its fine that you can play through the game without *needing* to move bodies, but for those of us that like to actually play stealthy, merely having the ability to do so would have really been welcome.
Adventure games generally don't tell us such obvious, simple objectives so I really don't see why this kind of game has to either, if people cannot figure stuff out then include a hint system that can be turned off and on at the gamer's preference.
As for the bodies comment... well Ubi are changing up the game so it's different to previous Splinter Cells. Hiding bodies obviously would not have fit into the faster pace of the gameplay they were after or they realised moving bodies in the surroundings would not have worked contextually (or whatever reason they had).
This is not going to be the same game as the other splinter cells. All the vid-docs etc have shown this, so I don't get why people are surprised that it's gone 'Bourne'.