VIDEO | X360, PC Thursday, March 18, 2010 | 7:50 PM

Splinter Cell demo video

Splinter Cell demo video

As planned, Ubisoft released a demo of Splinter Cell: Conviction on Xbox Live this morning. Rather short, it is still possible to test some of the new features of this new episode, such as the interrogation sequences or the Mark and Execute. You will notice that the level shown here looks a lot like a tutorial, but you should know it is not the opening chapter of the game, which clearly indicates that they added some information for the player to understand what he should do and what the possible interactions are. The video was captured in realistic mode, which is challenging enough to let you have your own fun, as bullets can kill you very quickly. The AI is not always perfect but even so, going through the level undetected, and staying alive, is not that easy.

Gameplay démo

All comments

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Commented on 2010-03-18 20:01:45
Can't wait to try it out!
Commented on 2010-03-18 20:10:56
Sam Fisher is Sam Fisher the game is as good as you play
my opinion
Commented on 2010-03-18 20:17:10
hmmm.. not sure at all.

For a start the demo weighs in over 1gig yet is stupidly short.
The visual's are abit of a mixed bag.. the interrogation scene looks great, and the character design of Fisher is acceptable enough..but the demo'd lever is lacking..and the animation on characters outside of Fisher seem dated, and stiff.

Once i got used to the controls it played well enough. But could of really done with seeing more of it to decide if it's a buy or not..especially when it's so close to Alan Wake and Red dead, that are already high on my 360 list.
Commented on 2010-03-18 21:14:28
"You will notice that the level shown here looks a lot like a tutorial, but you should know it is not the opening chapter of the game, which clearly indicates that they added some information for the player to understand what he should do and what the possible interactions are."

Am I being blonde or is anyone else confused by that? Anyways I hope that the annoying text onscreen such as "rescue the scientist" will not be in the proper game or can be turned off as I find it really removes from any possible immersion, the movie projection on the walls I can accept, but having thick white letters all over the place telling me to go here do this is horrible, and yes the demo was incredibly, disappointingly short, as I mentioned elsewhere the vast majority of people will find it takes longer to download the demo than complete it.
Commented on 2010-03-18 21:41:28 In reply to Grimbarian
The Rescue the scientist text will still be there, it's just a new way of showing the objectives. Before it used to be a simple text appearing in the middle of the screen, now it's included in the scenery. What you won't have though, are the "Climb here" "Move to cover" stuff.

it takes longer to download the demo than complete it
Well, like most demos in fact. :D
Commented on 2010-03-18 21:44:53
Looks good, but is the framerate really that bad? looks like 15fps :(
Commented on 2010-03-18 21:50:36
i'm really hoping for a decent pc version and not a repeat of double agent.
Commented on 2010-03-18 22:02:19 In reply to Driftwood
Posted by Driftwood
The Rescue the scientist text will still be there, it's just a new way of showing the objectives. Before it used to be a simple text appearing in the middle of the screen, now it's included in the scenery. What you won't have though, are the "Climb here" "Move to cover" stuff.
Thanks for answering, in that case I think it's off my must buy list, I find those texts silly, pointless, distracting and un-immersive (if that's a word? ;)), if I can't figure out for myself "hmmm maybe I should try rescuing that scientist" when I see her being held at gun point by a couple of armed guys then I shouldn't be playing games at all!
Commented on 2010-03-18 23:49:20 In reply to Sto
Posted by Sto
Looks good, but is the framerate really that bad? looks like 15fps :(
framerates fine in the actual demo.. no slowdown
Commented on 2010-03-19 00:04:27
Couple of glitches, like floating ammo clips, but it's a solid demo.
Commented on 2010-03-19 01:37:57
Kinda expected this game to feel dated in some areas, considering that this game was announced way back in 2005-2006. But hey if its functional.....
Commented on 2010-03-19 01:45:24 In reply to Grimbarian
Posted by Grimbarian
Thanks for answering, in that case I think it's off my must buy list, I find those texts silly, pointless, distracting and un-immersive (if that's a word? ;)), if I can't figure out for myself "hmmm maybe I should try rescuing that scientist" when I see her being held at gun point by a couple of armed guys then I shouldn't be playing games at all!
How is anyone supposed to know they are supposed to save her to progress with the story unless they are told? It could just be a scene going on in the background, or maybe there is another task to complete before trying to save her. I think the text is a cool idea. And I don't see the difference between seeing your objective on screen like that or on the pause menu.
Commented on 2010-03-19 03:09:13
I honestly didn't like the demo that much and was a little bit disappointed. The interrogation scene looks cool, but the actual interactivity consists of pushing "B" at different areas of the restroom. I wish they could give us the option of killing or knocking the guy out.
Commented on 2010-03-19 09:19:02 In reply to Grimbarian
Posted by Grimbarian
Thanks for answering, in that case I think it's off my must buy list, I find those texts silly, pointless, distracting and un-immersive (if that's a word? ;)), if I can't figure out for myself "hmmm maybe I should try rescuing that scientist" when I see her being held at gun point by a couple of armed guys then I shouldn't be playing games at all!
Amen to that !
Makes you wonder for who there target audience is !
at least they should have an option to take it out if you wish !
Commented on 2010-03-19 11:33:23 In reply to iosomewhere
So they have to cut out the objective part from the whole game?
I think the projected text is better then see a flashy mark or something - go to menu -check objective- back to game or even see a text in the corner of the screen.
Commented on 2010-03-19 12:16:12
^ Yes but they could've just had objectives shown when you press the start button or map.
Commented on 2010-03-19 12:44:55
I loved the demo...I really don't understand the hatred. People are complaining about gadgets and the fact that you can't hide bodies. Those of you who do complain about that have to understand that he isn't with third echelon anymore so he doesn't wanna watch his actions.
Commented on 2010-03-19 13:03:44 In reply to plmko
Posted by plmko
^ Yes but they could've just had objectives shown when you press the start button or map.
Why? How is that different? They could haver put the objective in the top-right, bottom-left, start menu, anywhere. It would still say the same thing. If you don't know what you're objective is, how are you supposed to complete the game? Just be thrown into a level and guess? LOL
Commented on 2010-03-19 14:10:38
It doesn't need to be constantly displayed in 3 foot high letters sprayed on a wall in obnoxious white letters.......

The game's already rather short, if they hold our hands all the way through it'll be even shorter, at least give those of us who like a challenge the option to choose some kind of hardcore mode where we're actually given the chance to figure things out for ourselves, with the example being the demo, it was blatantly obvious the tunnel was leading you to the point where as you walked past the grille you saw the scientist being held hostage, anyone who didn't know there and then that they should perhaps consider going over there and seeing if they could, you know, help out or something, probably should sell their 360 and stick to the Wii or something.......
Commented on 2010-03-19 15:02:47
I think the method of displaying the objectives on the wall is creative as hell and more games should take up the practice.

For one, it isn't like it's there permanently, it goes away, and it's simply a more presentation rich way of displaying the same exact mission objectives that get displayed in plain text on most videogames regardless. I can't really blame a developer for trying to move away from tradition and doing something creative.

Bravo to Ubisoft Montreal for being different.
Commented on 2010-03-19 15:45:07
Adventure games generally don't tell us such obvious, simple objectives so I really don't see why this kind of game has to either, if people cannot figure stuff out then include a hint system that can be turned off and on at the gamer's preference.
Commented on 2010-03-19 18:56:16
I absolutely love the objectives being displayed on walls etc... It's a creative way to give you the objective (which they already do in any other game) and do it in a way that doesn't take you out of the game, keeps you immersed. It wouldn't make sense to have this list of objectives anyway. Since Sam is no longer with Third Echelon, no one is giving him orders. He knows what he wants to do, but you may not. What you see on the wall is a projection of his thoughts.

Plus, it's not like they are telling you how to go about doing the objective. Playing the demo more than once, you realize there are multiple ways to go about any situation.

Anyway, it's way the hell better than having someone shout things at you through an earpiece (usually in the middle of an action sequence) and not understanding what the hell they are talking about. And again, that wouldn't make any sense in this game as there is no one giving him directives.
Commented on 2010-03-19 19:04:36
The projected objectives are unique, but there's really no reason we shouldn't have an option to turn them off if we don't want the immersion broken.

Likewise, its fine that you can play through the game without *needing* to move bodies, but for those of us that like to actually play stealthy, merely having the ability to do so would have really been welcome.
Commented on 2010-03-19 21:14:08 In reply to Grimbarian
Posted by Grimbarian
Adventure games generally don't tell us such obvious, simple objectives so I really don't see why this kind of game has to either, if people cannot figure stuff out then include a hint system that can be turned off and on at the gamer's preference.
Splinter Cell has ALWAYS given you these little objectives. Maybe if the scientist was his daughter or something (and you KNEW it was his daughter), it would be obvious to save her. Either way, Ubi have a wider demographic than psychic game players or 'non-Wii-playing hardcore(!!!!)-gamers'...

As for the bodies comment... well Ubi are changing up the game so it's different to previous Splinter Cells. Hiding bodies obviously would not have fit into the faster pace of the gameplay they were after or they realised moving bodies in the surroundings would not have worked contextually (or whatever reason they had).

This is not going to be the same game as the other splinter cells. All the vid-docs etc have shown this, so I don't get why people are surprised that it's gone 'Bourne'.
Commented on 2010-03-19 22:10:32
Robert Ludlum is my all time favourite 3rd author, so going Bourne is a good thing, just not a fan of hand holding in games, I didn't like/play any previous Splinter Cell game so cannot base my opinion on past experiences of those :)
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