DEVELOPER DIARY | X360, PS3, PC Wednesday, May 5, 2010 | 1:21 AM

Split/Second's cars and tracks

Split/Second's cars and tracks

Watch the developers talking about the cars and tracks of Split/Second in this third making of.

Cars and Tracks

All comments

Commented on 2010-05-05 01:56:49
They don't say how many tracks they have. I have a hunch that the number is disappointing.
Commented on 2010-05-05 02:23:15 In reply to chewbacaattack
Posted by chewbacaattack
They don't say how many tracks they have. I have a hunch that the number is disappointing.
Totally agree. And I'm sure if they were to say, they would try to spin it into something awesome.......somehow.
Commented on 2010-05-05 03:18:50
i think at the end of the demo it tells you.. i'm pretty sure it said 12 enviroments, 27 tracks made out of them
Commented on 2010-05-05 03:54:09
How many tracks are in Blur? Just for comparison's sake.
Commented on 2010-05-05 05:02:07
the demo says 12 enviroments 27 tracks
Commented on 2010-05-05 10:59:39
I like the game but the controls are weird and the crashes look very very bad (when you crash yourself that is :P - which is not supposed to happen actually). I'd love to get it though.

Sheesh, I need to become a billionaire to buy all the games that came (and will come) out that I like. Phfew...
Commented on 2010-05-05 12:08:09
i think they say, in the video, 8 tracks e 30 cars(wich is strange i think)
Commented on 2010-05-06 02:50:33
They talk about having decals added to your cars as you progress in your game. I really don't want those ugly looking stickers anywhere near my car. That better be optional. I like the idea behind it but bragging is not worth making your car designs too busy and cluttered.
Commented on 2010-05-06 03:43:43
just played the demo............. i would rather play the driving missions on die hard trilogy on the psone for the rest of my liife 24/7 while getting facially abused by ron jeremy
Commented on 2010-05-06 18:28:45
not sure i'd prefer a facial from ron jeremy, but yeah, this game is a MAJOR letdown on just about every level but the nice visuals. But in terms of gameplay, the game doesn't do anything well it seems, or at least doesn't do anything to make the entire race actually...you know... fun.

About the game


What's up?
  • MrWhite
    MrWhite Not "Here, you can have it all and become a god that can knock over a 30 tonne beast!" Had to be a balance there. There wasn't one. (9 Hours ago)
  • MrWhite
    MrWhite having a perk slot system too. Only being able to equip a couple to suit what kind of style you want to play as. (9 Hours ago)
  • MrWhite
    MrWhite Little things that could have elevated the game from being just 'OK' to deserving the praise it got. (9 Hours ago)
  • MrWhite
    MrWhite another solution for repetitive combat and progression is a weapon maintenance system, sparser ammo, and making each machine have a unique invulnerability to certain attacks. (9 Hours ago)
  • MrWhite
    MrWhite A simple solution would have been a command wheel function for overridden machines. Attack, defend, stay, suicide attack, follow etc (9 Hours ago)
  • MrWhite
    MrWhite the maps design didn't facilitate it. Like I say, poor design everywhere. (9 Hours ago)
  • MrWhite
    MrWhite @Tiz: I just think its sloppy AI coding, and just a general lack of want of doing it that way. One other reason is the on rails system for automatic riding (9 Hours ago)
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