IMAGES | X360, PS3 Wednesday, April 13, 2011 | 9:00 PM

SSX gets a Date & new Screens

SSX gets a Date & new Screens

Electronic Arts have revealed a launch window for SSX: January 2012. The game will be playable at E3, so you can expect to see much more details in June. We've got six new screenshots, check them out below.

All comments

Commented on 2011-04-13 21:58:14
Looks sweet. The first SSX really stole my heart. Here's hoping, that this will do the same.
Commented on 2011-04-13 22:02:08
Seriously, i cant wait. I've been waiting for a new ssx since the latest. I really hope this delivers!
Commented on 2011-04-13 22:11:56
a big 'hmmmm' from me so far. those screens are the complete opposite of the vidoc video's we've been seeing.

remember in SS tricky there was a track called "untracked" which was essentially a moderately free-roam mountain to snowboard down. while i liked that as an extra track, i didn't want an entire game centered around it, which is what SSX3 and "on tour" where. and based on these screens, this game is going to be like that too. great if you want a more realistic, single mountain approach to SSX, but where are the bright, colour dyed tracks?

if this is all mountain-ranges with very little to separate them, and with no individual character, then they can shove the game up their ass. seriously, who the hell is the guy in screen 5? how is that even remotely SSX-like? and screen 6 is almost as vomit inducing as the teaser trailer. like something you'd see in COD.

i refuse to get excited about this game until they PROVE it is SSX. the vidocs where a step forward, these screens are 2 steps back imo.
Commented on 2011-04-14 01:36:05
Awesome graphics! looks better than Crysis 1 & 2.
Commented on 2011-04-14 02:33:07 In reply to KORNdog
Posted by KORNdog
a big 'hmmmm' from me so far. those screens are the complete opposite of the vidoc video's we've been seeing.

remember in SS tricky there was a track called "untracked" which was essentially a moderately free-roam mountain to snowboard down. while i liked that as an extra track, i didn't want an entire game centered around it, which is what SSX3 and "on tour" where. and based on these screens, this game is going to be like that too. great if you want a more realistic, single mountain approach to SSX, but where are the bright, colour dyed tracks?

if this is all mountain-ranges with very little to separate them, and with no individual character, then they can shove the game up their ass. seriously, who the hell is the guy in screen 5? how is that even remotely SSX-like? and screen 6 is almost as vomit inducing as the teaser trailer. like something you'd see in COD.

i refuse to get excited about this game until they PROVE it is SSX. the vidocs where a step forward, these screens are 2 steps back imo.
One of us will be disapointed then for sure, because I really want and expect a prettier SSX 3. I best start delivering food to the homeless and volunteering at a shelter, with Karma on my side I'm sure you'll get the short end of the stick :).

I will however agree that generic characters are a no no and if the developers can't create new ones I'd willing accept the old ones (Allegra was my fav). Innovation is only needed when things become repetitive, it's been so long since I've played SSX that they could sell me the same game and I would be none the wiser :).
Commented on 2011-04-14 04:41:13
People keep forgetting that Peak 3 in SSX3 was dark too. Can people actually fucking wait to see a significant portion of the god damn before jumping to absurd assumptions based off of six fucking screens. Fucking hate gamers.
Commented on 2011-04-14 06:29:45
How that wall of nonsense didn't get bullet-timed is beyond me...
Game looks to be good fun, can't wait.

About the game


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