IMAGES | X360, PS3 Thursday, July 28, 2011 | 3:47 PM

SSX: Psymon & Moby screens

SSX: Psymon & Moby screens

Electronic Arts has sent us the first Screenshots for SSX featuring Psymon. Check them out below.
Update: Moby screenshots added.

All comments

Commented on 2011-07-28 16:40:01
Artistic direction is nice (colors).
Commented on 2011-07-28 16:52:46
Bullshots?
Commented on 2011-07-28 18:20:17 In reply to syder
Posted by syder
Artistic direction is nice (colors).
yeah, they got rid of that dreary look we were all fearing.
Commented on 2011-07-28 19:10:10
Please let this be as good as SSX 3 / Tricky!
Commented on 2011-07-28 19:36:00
Terrible background images in the first and second screen though.. remember those form last gen?
Commented on 2011-07-28 20:18:05
That's not Psymon, that's Luther.
Commented on 2011-07-28 22:31:59
Stylistically i'm 100% on board now. But i'm still not happy about this mountain track approach to the courses. I understand why they're doing it. It alows more freedom, you makes your own way down, with no barriers or limitations, but it ultimately boils down to very samey looking environments, they may change the time of day, or the whether, but its still just a mountain made of snow and rock. Just not seeing enough variety atm. Specifically designed tracks of ssx and especially tricky may be more limiting, and less free-form, but they had so much more personality and charcter that helped them feel different from the rest. You"d never mistake aloha ice jam for tokyo megaplex, or garribaldi for mecury city meltdown. They where unique and full of style, colour and character, and i fear this game may lack that. I think each mountain is going to feel largely the same. Which will just be depressing to me.

I hope it retains the classic control scheme too, and the all important split-screen mode. But mainly i just want the awesome track designs of tricky.
Commented on 2011-07-28 22:58:55 In reply to digi_matrix
Posted by digi_matrix
Bullshots?
Same fist thought i had
Posted by PlumbDrumb
yeah, they got rid of that dreary look we were all fearing.
Yes we're all tired of dull graphics.
Commented on 2011-07-29 00:43:51 In reply to digi_matrix
Posted by digi_matrix
Bullshots?
bingo.
Commented on 2011-07-29 01:50:14
I don't understand why people always want to make these definitive statements about the look of game after seeing 4% of it.
Commented on 2011-07-29 03:48:24 In reply to FormlessLikeWater
Posted by alimokrane
Terrible background images in the first and second screen though.. remember those form last gen?
No.
Posted by FormlessLikeWater
I don't understand why people always want to make these definitive statements about the look of game after seeing 4% of it.
It reminds me of rich toffs or yuppies that walk into an art gallary and start talking bollocks about paintings and such like they even have a clue what the fuck they are talking about.

"Yes, one disagree's with the artists rendition of lighting here." "Hmm, rather. I quite agree, Wilfred. The lighting is all off. I've never seen such savage use of glazing. I prefere Monet. Would you agree, old chap?" "Rather, old boy. Now shall we go and sip some fine wine with crackers and cheese, and then after we can bugger each other?" "Spiffing!"
Commented on 2011-07-29 08:00:50 In reply to alimokrane
Posted by alimokrane
Terrible background images in the first and second screen though.. remember those form last gen?
No, I think they look good! Especially if they are rendered from 3D constantly (I suppose they are).

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