Images Xbox 360 PS3

Electronic Arts has sent us the first Screenshots for SSX featuring Psymon. Check them out below.
Update: Moby screenshots added.

3 Images

  • SSX: Psymon & Moby screens - 3 Images
  • SSX: Psymon & Moby screens - 3 Images
  • SSX: Psymon & Moby screens - 3 Images

Moby

  • SSX: Psymon & Moby screens - Moby
  • SSX: Psymon & Moby screens - Moby
  • SSX: Psymon & Moby screens - Moby
  • SSX: Psymon & Moby screens - Moby
syder
syder
Commented on 2011-07-28 16:40:01
Artistic direction is nice (colors).
In reply to
digi_matrix
digi_matrix
Commented on 2011-07-28 16:52:46
Bullshots?
In reply to
PlumbDrumb - Still drinking
PlumbDrumb
Commented on 2011-07-28 18:20:17 In reply to syder
Posted by syder
Artistic direction is nice (colors).
yeah, they got rid of that dreary look we were all fearing.
In reply to
FireWire - IEEE 1394
FireWire
Commented on 2011-07-28 19:10:10
Please let this be as good as SSX 3 / Tricky!
In reply to
alimokrane
alimokrane
Commented on 2011-07-28 19:36:00
Terrible background images in the first and second screen though.. remember those form last gen?
In reply to
karaokequeen3
karaokequeen3
Commented on 2011-07-28 20:18:05
That's not Psymon, that's Luther.
In reply to
KORNdog
KORNdog
Commented on 2011-07-28 22:31:59
Stylistically i'm 100% on board now. But i'm still not happy about this mountain track approach to the courses. I understand why they're doing it. It alows more freedom, you makes your own way down, with no barriers or limitations, but it ultimately boils down to very samey looking environments, they may change the time of day, or the whether, but its still just a mountain made of snow and rock. Just not seeing enough variety atm. Specifically designed tracks of ssx and especially tricky may be more limiting, and less free-form, but they had so much more personality and charcter that helped them feel different from the rest. You"d never mistake aloha ice jam for tokyo megaplex, or garribaldi for mecury city meltdown. They where unique and full of style, colour and character, and i fear this game may lack that. I think each mountain is going to feel largely the same. Which will just be depressing to me.

I hope it retains the classic control scheme too, and the all important split-screen mode. But mainly i just want the awesome track designs of tricky.
In reply to
syder
syder
Commented on 2011-07-28 22:58:55 In reply to digi_matrix
Posted by digi_matrix
Bullshots?
Same fist thought i had
Posted by PlumbDrumb
yeah, they got rid of that dreary look we were all fearing.
Yes we're all tired of dull graphics.
In reply to
infamouz956
infamouz956
Commented on 2011-07-29 00:43:51 In reply to digi_matrix
Posted by digi_matrix
Bullshots?
bingo.
In reply to
FormlessLikeWater
FormlessLikeWater
Commented on 2011-07-29 01:50:14
I don't understand why people always want to make these definitive statements about the look of game after seeing 4% of it.
In reply to
MrWhite
MrWhite
Commented on 2011-07-29 03:48:24 In reply to FormlessLikeWater
Posted by alimokrane
Terrible background images in the first and second screen though.. remember those form last gen?
No.
Posted by FormlessLikeWater
I don't understand why people always want to make these definitive statements about the look of game after seeing 4% of it.
It reminds me of rich toffs or yuppies that walk into an art gallary and start talking bollocks about paintings and such like they even have a clue what the fuck they are talking about.

"Yes, one disagree's with the artists rendition of lighting here." "Hmm, rather. I quite agree, Wilfred. The lighting is all off. I've never seen such savage use of glazing. I prefere Monet. Would you agree, old chap?" "Rather, old boy. Now shall we go and sip some fine wine with crackers and cheese, and then after we can bugger each other?" "Spiffing!"
In reply to
sushbone
sushbone
Commented on 2011-07-29 08:00:50 In reply to alimokrane
Posted by alimokrane
Terrible background images in the first and second screen though.. remember those form last gen?
No, I think they look good! Especially if they are rendered from 3D constantly (I suppose they are).
In reply to
About the game
Platform
X360 PS3
Published by
Electronic Arts
Developed by
EA Canada
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