Make your stand against the collapse of society in the ultimate zombie survival-fantasy game. Explore an open world full of dangers and opportunities that respond to your every decision. Recruit a community of playable survivors, each with their own unique skills and talents. Design and fortify your base against the relentless hordes of the undead. Perform daring raids for food and ammunition, and do whatever it takes to live another day. “State of Decay: Year-One Survival Edition” brings the hit zombie-survival-fantasy franchise to Xbox One and Steam, delivered in beautifully remastered 1080p.
• Upgrade plan for Xbox 360 “State of Decay” owners
− “State of Decay” Xbox 360 owners will receive a 33 percent discount on “State of Decay: Year-One Survival Edition.” The discount will end June 30, 2015. To qualify for the discount, players must have purchased the base game, “State of Decay,” and have the same active Xbox Live account when “State of Decay: Year-One Survival Edition” becomes available for purchase on Xbox One.
• An exclusive new character for all “State of Decay” owners
− Gurubani Kaur used to be a wild child in college, but the outbreak sparked a return to the faith of her youth. She was born in Punjab, but moved to America before she learned to talk. Her weapon of choice is an old Indian cavalry sword that her father kept as an antique.
− To acquire Gurubani, players must have purchased the base game, “State of Decay,” and have the same active Xbox Live account when “State of Decay: Year-One Survival Edition” becomes available for purchase on Xbox One.
• All ‘first-year’ content completely remastered
− The original “State of Decay,” along with major add-ons “Breakdown” and “Lifeline,” is fully-remastered in stunning 1080p. Improved lighting, textures, and shadows bring the faded beauty of Trumbull Valley and the ravaged city of Danforth to life like never before. Animations and combat mechanics are completely over-hauled to add a new level of intensity and action. Hundreds of a smaller improvements to core game systems make “State of Decay: Year-One Edition” a must-have.
• Xbox One additions
− New Achievements
− 1500 Gamer Score
− Community Challenges and Rewards
− Individual Rewards
− Game DVR
• New mission type
− Mysterious supply crates start dropping into remote areas across the map, attracting massive hordes of zombies. Wipe out the infestation and you can grab some of the rarest and most powerful equipment seen in “State of Decay.”
• New vehicles: SUV…and more
− The new SUV sets a new standard for durability, and it doesn't end there — over 25 new vehicle skins are distributed across all maps.
• Unlocking heroes: lifeline roster
− Your favorite characters from “Lifeline” can now be unlocked in “Breakdown” with a new set of Challenges. Hop into the familiar boots of Hawkes, Kilo, and Vince ... or take control of the previously unplayable Kelly “Sasquatch” Eldridge.
• New weapons: under-barrel attachments and incendiary ammo
− Now if you find the right weapons, you can switch to an under-barrel grenade launcher or your assault rifle... or load incendiary ammunition into any shotgun, and take out crowds of zombies without even switching weapons.
• New music
− Featuring 30 minutes of intense new music from award winning composer Jesper Kyd.
• Community improvements
− The facility actions from “Lifeline” now show up in every version of the game, including ammo-refilling and snack-making at your base. NPC Enclaves are also getting a makeover, making it easier to trade and build trust with them.
@KORNdog: Speaking of Spiders, I finished Technomancer yesterday. Fun game but dragged down by WAY too much backtracking and lack of different locations. (1 Day ago)
@KORNdog: I'm not far enough into the game yet but I heard the game world is very interesting and full of great quests with multiple choices. Those kinda things sound great to me. (1 Day ago)
i honestly think they'd do better making something on a smaller scale. like an isometric action RPG. that spiders (developer) could do with going that direction too. (1 Day ago)
@Moonwalker: it just looks like a typical game from them to me. like they bit off more than they can chew and the results are just mediocrity across the board. (1 Day ago)
@KORNdog: the facial animations are bullshit yes, animations in general are passable, combat isn't nearly as bad as I expected though. The world so far has been great, very very nice indeed. (1 Day ago)
@Moonwalker: it still looks all kinda of garbage though. lol (1 Day ago)