Get a new glimpse at Steep and its open world inspired by the Alps with the new trailer and screens inside. Also, details about the Season Pass that will offer among other things, three new sports (rocket wings, base jumping and speed gliding). The game will be out on December 2 and the open beta will run from November 18 until November 21.
STEEP™’S ADRENALINE FUELED SEASON PASS CONTENT UNVEILED
Four New Sports For Players To Explore The Mountains
Paris — November 9, 2016 — Today, Ubisoft® revealed more information about the Season Pass content for Steep™, the new action sports game set in the open world of the Alps. The Season Pass is made of three themed content Packs to keep players entertained both on the slopes and in the air.
Steep’s Season Pass will be available on Xbox One, PlayStation®4 computer entertainment system and Windows PC. It will be included in Steep’s Gold Edition. This digital version is available on the Uplay® Shop across PC digital channels as well as on PlayStation® Network and Xbox Live.
Three major content Packs included in the Season Pass will be released over the months following launch:
• Winter Fest Pack introduces the winter sled and put players’ skills to the test with its new array of challenges. It will also offers fun new exclusive costumes.
• Extreme Pack adds three new exhilarating sports: rocket wings, base jumping and speed gliding. New exclusive costumes will also be part of the Extreme Pack.
• Adrenaline Pack includes the Moonlight Pack of 3 unique night-time challenges and equipment pack for players to show off their style while shining in the dark, along with new costumes, new outfits, new boards and wingsuits.
Season Pass holders will have access to exclusive costumes including a very attaching snowman, helicopter tickets to reach uncharted destinations quickly, and 10,000 Steep Credits at launch on December 2.
Each pack will be available for purchase on its own: 6,99€ for the Adrenaline Pack, 9,99€ for the Extreme Pack, and 11,99€ for the Winter Fest Pack. All packs can be purchased as part of the Season Pass for 20€.
Additionally, Steep™ will have two Beta phases from November 10th to 14th and from November 18th to 21st on Xbox One, PlayStation®4 computer entertainment system and Windows PC. The beta phases let players hit slopes of the Alps ahead of the Steep worldwide launch on December 2nd. Access for the November 18 open beta will be available via digital download on consoles and PC giving access to all players wanting to explore Steep’s massive open-world. For those looking to start snow season sooner, early access to the beta will be available to some of the players who register at steepgame.com by November 9.
These beta phases will allow players to discover the diversity of Steep’s world by exploring, riding and completing dozens of challenges through three of the seven regions composing Steep’s massive open world inspired from the Alps – the Aravis, the Tyrol and the Needles. Players will also find nine Mountain Stories – narrative-based challenges that will delve deeper into unique moments in the world of Steep – throughout their journey. Completing these challenges and Mountain Stories will also unlock new gear for players to customize their characters.
Steep’s Standard and Gold Editions are now available for preorder.
Steep will be available on December 2nd on Xbox One, Playstation 4 and Windows PC.
Also it doesn't help the fact how zoomed out is the camera. You barely see shit most of the time. Deleted it after 4 hours. -_- (1 Hour ago)
@Nietzsche: Below is the most monotonous game i have played in last years.The game want to be DS and survival game at the same time and fails at both of these things. (1 Hour ago)
@MrWhite: It's good free marketting for the game though. (4 Hours ago)
Basically, it was a hatchet job of a review, awarding it a 3/10. They realised they fucked up and pulled it sharpish. Damage was done, though. (5 Hours ago)
of course, he was talking bollocks. Had he played it for more than 5 minutes, or spent more than 2 looking in the options for the settings, he could have sorted everything out, but he's clearly inept (5 Hours ago)
Basically what Korn said, only he went further in saying you couldn't strafe, jump properly (or at all) and the pace of the game was gimped in favour of the VR mode. (5 Hours ago)
@asdfg: Some idiot freelancer they hired. Never heard of him in my puff, and seemed like he's not even an avid gamer, nevermind someone attuned to VR (5 Hours ago)