Xbox 360 PS3

Stranglehold had mostly disappeared since E3, but it's finally back and still kicking with these 3 new images.

3 images

  • Strangehold images - 3 images
  • Strangehold images - 3 images
  • Strangehold images - 3 images
gok
gok
Commented on 2006-08-03 13:37:52
Wohhoo its back! Characters look awesome as usual but im not sure 'bout enviroments.
In reply to
school
school
Commented on 2006-08-03 13:48:06
I will give this game a try when release nice pictures thou.
In reply to
007ybse04
007ybse04
Commented on 2006-08-03 13:51:04
Weak Antialiasing (ladder effect)
i think this images taken from ps3.
Xbox360 images have smooth edges.
In reply to
satch919
satch919
Commented on 2006-08-03 14:11:01 In reply to 007ybse04
Posted by 007ybse04
Weak Antialiasing (ladder effect)
i think this images taken from ps3.
Xbox360 images have smooth edges.
First off, it's known as the stair stepping effect, not the "ladder effect". Secondly, it could be from either build for the 360 or the PS3. Unreal Engine 3 games aren't really using AA. At least, Gears of War isn't. Go look at some of the newer screenshots of Gears and you'll see that there's some aliasing going on there.
Posted by gok
Wohhoo its back! Characters look awesome as usual but im not sure 'bout enviroments.
I believe the environments are destructible so maybe that has something to do with the loss of detail. Perhaps when they get the game more optimized, they'll up the level of detail.
In reply to
pr0cs
pr0cs
Commented on 2006-08-03 14:38:30
Looks great, hopefully they can keep the framerate WAAAAY up, I'm sort of tired of the fact that so few 360 games are locked at 60 FPS.
In reply to
twoism
twoism
Commented on 2006-08-03 14:43:36
The game looks better in motion, well at least judging from the marketplace trailer and other HD footage of the game out there. Does it even have a release date yet? I can't wait to play it.
In reply to
munkieNS
munkieNS
Commented on 2006-08-03 14:59:37
I'm really not sure why everyone is so anal about AA. Seriously, at 1280x720 and above you really don't need it. Every game people have screamed about having no AA I honestly can't notice the difference between that and other games that do.

This game looks awesome though, Max Payne with destructible environments.
In reply to
Zaknafein
Zaknafein
Commented on 2006-08-03 15:11:15
I'm really looking forward to this game. It looks great in stills and awesome in action.
In reply to
crea8tivity
crea8tivity
Commented on 2006-08-03 15:24:38
Heard it got delayed... Anyone know anything about that?
In reply to
cchance
cchance
Commented on 2006-08-03 15:56:14
people seriously need to stop wanting 60fps... video is 30fps because its about the max you can image process yourself..... if its LOCKED at 30fps and doesnt drop below it then its a perfect game... the reason for 60fps is because it gives it room to drop and not drop below 30fps... but if they can LOCK a game at 30fps and not any lower there are no gaming issues visible.

The problem with not having AA munkie is coming from those guys at SD not at HD... at HD the resolution and TV's themselves pretty much smooth everything over ... but when their at 480i their having to deal with jaggies.

And yes its delayed it was on teamxbox today
In reply to
Haloalldaylo
Haloalldaylo
Commented on 2006-08-03 16:03:45 In reply to crea8tivity
Posted by crea8tivity
Heard it got delayed... Anyone know anything about that?
Yeah it did.
In reply to
007ybse04
007ybse04
Commented on 2006-08-03 16:05:25
"ladder effect" man. i saw this words so many times.
Unreal Engine 3 cant use AA. bullsh*t .
Xbox360 can do HDR+AA very easyly. (because of its embedded 10Mb EDRAM)
In reply to
newbielives
newbielives
Commented on 2006-08-03 16:13:51 In reply to cchance
I would point you to the link to why you are completely wrong but I'm too lazy to go look for it again.
Posted by cchance
people seriously need to stop wanting 60fps... video is 30fps because its about the max you can image process yourself..... if its LOCKED at 30fps and doesnt drop below it then its a perfect game... the reason for 60fps is because it gives it room to drop and not drop below 30fps... but if they can LOCK a game at 30fps and not any lower there are no gaming issues visible.

The problem with not having AA munkie is coming from those guys at SD not at HD... at HD the resolution and TV's themselves pretty much smooth everything over ... but when their at 480i their having to deal with jaggies.

And yes its delayed it was on teamxbox today
In reply to
satch919
satch919
Commented on 2006-08-03 16:24:17 In reply to 007ybse04
Posted by 007ybse04
"ladder effect" man. i saw this words so many times.
Unreal Engine 3 cant use AA. bullsh*t .
Xbox360 can do HDR+AA very easyly. (because of its embedded 10Mb EDRAM)
Stair stepping. That's what most people call it. Here's a link to it being used in explaining anti-aliasing on Intel's website: http://www.intel.com/support/graphics/sb/CS-012644...

I never said that the 360 couldn't do AA at all, just not in this particular case. Like someone else mentioned, once you get into the higher resolutions, it becomes less of a problem.

Another explaining the PS2's graphics processing: http://www.ps2fantasy.com/hardware/ps2/graphics.ph...
In reply to
newbielives
newbielives
Commented on 2006-08-03 16:27:56 In reply to cchance
This message is in "Boulet Time" (TM), If you still *really* want to see it, click here
Oh I found the beloved link http://amo.net/NT/02-21-01FPS.html
Please don't post your ignorant BS about how the human eyes can't process above 30fps.

It's getting old and annoying.

It's like every argument where someone wants to play at 60fps some idiot will come in and state this TOTALLY FALSE FACT.
I am pretty sure Stronghold will be at 30fps but saying 60fps will be no better because we can't see the difference, makes you an idiot.
Posted by cchance
people seriously need to stop wanting 60fps... video is 30fps because its about the max you can image process yourself..... if its LOCKED at 30fps and doesnt drop below it then its a perfect game... the reason for 60fps is because it gives it room to drop and not drop below 30fps... but if they can LOCK a game at 30fps and not any lower there are no gaming issues visible.

The problem with not having AA munkie is coming from those guys at SD not at HD... at HD the resolution and TV's themselves pretty much smooth everything over ... but when their at 480i their having to deal with jaggies.

And yes its delayed it was on teamxbox today
Trup1aya4rea1
Trup1aya4rea1
Commented on 2006-08-03 16:46:42 In reply to newbielives
Posted by newbielives
Oh I found the beloved link http://amo.net/NT/02-21-01FPS.html
Please don't post your ignorant BS about how the human eyes can't process above 30fps.

It's getting old and annoying.

It's like every argument where someone wants to play at 60fps some idiot will come in and state this TOTALLY FALSE FACT.
I am pretty sure Stronghold will be at 30fps but saying 60fps will be no better because we can't see the difference, makes you an idiot.
no, he's not an idiot....90% of people that play games don't have a clue what framerate is and wouldn't complain if a game was 30 FPS rather than 60FPS.
In reply to
007ybse04
007ybse04
Commented on 2006-08-03 16:52:02
30FPS = Very Smooth
60FPS = Extremely Smooth
In reply to
PlumbDrumb - Still drinking
PlumbDrumb
Commented on 2006-08-03 16:53:34 In reply to 007ybse04
Posted by 007ybse04
"ladder effect" man. i saw this words so many times.
Unreal Engine 3 cant use AA. bullsh*t .
Xbox360 can do HDR+AA very easyly. (because of its embedded 10Mb EDRAM)
I think there's a problem with UE3 and tiling.
In reply to
futromurzyna
futromurzyna
Commented on 2006-08-03 16:55:06
nice skin shaders, lack of AA is killing me jaggies everywhere!!!!!!!!!!! but overall very nice gfx
In reply to
MoonWalkinYiddo
MoonWalkinYiddo
Commented on 2006-08-03 17:15:46
After watching the gameplay trailers from E3, i couldn't care less for the graphics. The gameplay is where it's at.
In reply to
Bakutheswede
Bakutheswede
Commented on 2006-08-03 17:35:15 In reply to 007ybse04
Posted by 007ybse04
30FPS = Very Smooth
60FPS = Extremely Smooth
No 30FPS should be an absolute minimum and it sure as hell isn't very smooth, take a look at the saints row demo chugging around 20-15 fps wich makes it pretty unplayable, console gamers think 30 FPS it good since it's pretty much a standard for console games but pc gamers are used to 60-120+FPS and playing a game in those frame rates makes a world of difference, i like the 360 but im fed up with games hardly reaching 30FPS.
In reply to
newbielives
newbielives
Commented on 2006-08-03 17:44:12
I can live with 30fps but for anyone saying the human eyes can't process more then 30fps should be shot.

60FPS will always be better then 30fps.
In reply to
Inflatable
Inflatable
Commented on 2006-08-03 18:17:28 In reply to munkieNS
Posted by munkieNS
I'm really not sure why everyone is so anal about AA. Seriously, at 1280x720 and above you really don't need it.
Not really true.. On the PC I play all my games @ 1280x1024, and still most games need at least 2xAA to get rid of most annoying alliasing.. But it's true that the higher the resolution the less alliasing you will see.. And some games are more sensitive to aliasing then others, i.e. in Quake4 I don't need AA, but in Battlefield 2 even 2xAA already makes a lot of difference to me..

And needing 60fps for all consolesgames is nonsense.. Only if you play fast paced games with fps sensitive controls (like FPS on the PC) you'll need that, otherwise a steady 30+fps will do just fine.. Needing more then 60fps for anything is also nonsense (Quake4 on PC being locked at 60fps proves that).. Also there is no way to check the fps on a console, so this is a disuccion over something we cannot check, pretty useless.. Aslong as the game looks and feels smooth to me, I'm ok.. With my Xbox 360 games I'm a lot more forgiving then with my PC games, but that's probably because I'm a hardcore PC FPS gamer, and with most consolesgames it doesn't really make a big difference if the fps drops a bit sometimes (more casual experience)..
In reply to
omegaheat
omegaheat
Commented on 2006-08-03 18:22:01
I just hope it plays as good as it looks. I know it's a shooter, but just because it's a shooter doesn't mean that it shouldn't have an intriguing story line. I'm tired of game characters carrying around guns and weapons as if they're attached to their bodies. Why aren't the characters and backgrounds more interactive in a shooter. There should be some small rpg elements in every game regardless if it's a shooter or not. Since this is a John Woo story, I shouldn't expect more than guys shooting guns and changing clips hands free and pulling guns from under their armpits in a cool manner while in bullet time. That about sums it up. Yes indeed.
In reply to
MoBiUGeArSkIn
MoBiUGeArSkIn
Commented on 2006-08-03 19:03:35
B-Roll footage on Gamespot from E3 looks seriously cool. It's gonna have multiplayer, vehicles and a sandbox mission structure with multiple routes and options apparently.
In reply to
About the game
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Midway Games
Developed by
Midway Games
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