Double Six Games has announced Strike Suit Zero, its interstellar shoot'em up that will be available to download on Xbox 360, PS3 and PC in early 2012. Press release and some screens inside.
doublesix games announces Strike Suit Zero for PC and PSN
Independent game studio to unveil stunning space shooter for PC and game consoles at GamesCom 2011 in Cologne, Germany
Guildford, UK - 9th August 2011 - doublesix games, the award-winning independent studio creator of Burn Zombie Burn!, today announces Strike Suit Zero; a unique arcade space shooter in which players will fly a transforming fighter -- known as a "Strike Suit" -- as they battle to save the Earth. Strike Suit Zero will be digitally released on the PC and game consoles in early 2012.
Strike Suit Zero is an action-packed arcade game set in the final hours of a future Earth. The clock is ticking; your planet is about to be destroyed and its only hope is the Strike Suit; an advanced, transforming spacecraft that empowers the player with ludicrous firepower and awesome abilities. Every second is precious; you'll be forced to fight with fury, choose targets on instinct and make snap decisions that will not only affect the outcome of your mission but your path through the game and the ultimate destiny of seven billion lives.
"Strike Suit Zero is inspired by the classic space combat games we all love," said Jim Mummery, Creative Director doublesix games. "But our game goes further – it takes that inspiration, pumps up the pace and injects a massive sense of urgency to excite and challenge the player."
Strike Suit Zero features a dazzling art style, high-speed zero gravity vehicular combat, branching-mission structure, ship designs from renowned Mechanical Design engineer Junji Okubo (Appleseed: Ex Machina, Steel Battalion) and music from award-winning sound designer Paul Ruskay (Homeworld), and will be presented to the press in the Business area at GamesCom 2011 in Cologne, Germany.
Strike Suit Zero is planned for a digital release on PC and game consoles in the first quarter of 2012. More details about the game will be revealed in the months ahead, so keep an eye out and join the conversation about Strike Suit Zero on Twitter, Facebook and YouTube!
@GriftGFX: Gonna go eat lunch now. Thanks for the chat. It's always great to learn more about technology and its potential. I just wish there were any articles on the subject I could find. (7 Hours ago)
*about game engine graphics pipelines (7 Hours ago)
Then you start getting into proprietary software hell and potentially preventing other developers from writing innovative software solutions themselves. It's a WEIRD idea. (7 Hours ago)
and game engine graphics pipelines or even programming interfaces for their products. None of that is their role in the whole thing.. and it shouldn't be. (7 Hours ago)
@Sdarts: Nvidia and AMD already do help developers with optimization more than they should have to. Nvidia and AMD should be improving the hardware and driver end of the technology and not worrying (7 Hours ago)