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| PC, XBOX Tuesday, October 18, 2005 | 8:14 AM

Stubbs the Zombie trailer

Stubbs the Zombie trailer

Stubbs the Zombie, developed by former Bungie employees with the Halo 1 engine, shows his head again with this very "different" trailer.


Boyfriend trailer
Download: AVI |

All comments

Commented on 2005-10-18 09:29:21
wow thats funny thanks LOL
Commented on 2005-10-18 12:14:57
LOL yes this game might be funny.
Commented on 2005-10-18 14:02:27
Wow, they're actually making a Mac version for this game? Nice :-)
Commented on 2005-10-18 14:35:27
yep , Bungie Development team was bigger when they were making HALO , after that they splitted and took the HALO engine with them , Wideload was born and they started making Stubbs. Bungie used to make a lot of Mac and some Windows games , after them being taken by Microsoft they stopped making games for MAC.

Wideload are the gold that made HALO the greatest , thats why HALO 2 wasnt so great , it wasnt made by the whole team that created HALO.
Commented on 2005-10-18 16:51:17
Stubbs reminds me somehow of Destroy All Humans.

@XSAVAGE: IMO was Halo 2 exactly like Halo, but better than Halo.
Commented on 2005-10-18 17:02:19
hmmmm i think most ppl agree that halo1 is better than halo2. now i know why. but i hope they make halo3 more like the first. knowing what i do now, maybe thats not feasable? :(
Commented on 2005-10-19 03:57:06
Posted by XSAVAGE
Wideload are the gold that made HALO the greatest , thats why HALO 2 wasnt so great , it wasnt made by the whole team that created HALO.
Not entirely true. Jason Jones (founder) and many original team members are still at Bungie.
Commented on 2005-10-19 05:23:57
Posted by haloking420
wow thats funny thanks LOL
yeah, that totally cracked me up.

I have to at least TRY this game.
Commented on 2005-10-19 10:47:09
Posted by XSAVAGE
yep , Bungie Development team was bigger when they were making HALO , after that they splitted and took the HALO engine with them , Wideload was born and they started making Stubbs. Bungie used to make a lot of Mac and some Windows games , after them being taken by Microsoft they stopped making games for MAC.

Wideload are the gold that made HALO the greatest , thats why HALO 2 wasnt so great , it wasnt made by the whole team that created HALO.
Not true. Wideload is composed of ex bungie employees, it was not the "Halo team" though. Alex Seropian was the business mind at bungie, Jones was the game development mind, Matt Soell was the community guy, and contributed to writing. 2 more devs were had left bungie before Halo dev started. Bungie and Wideload are on good terms, with bungie hyping stubbs.

Wideload LICENSED the halo engine, and does not own it. Halo's core engine, AI, and physics programmers (Chris Butcher and Charlie Gough), Music(Marty O'Donnel), Cinematics(Joe Staten), Tools (Noguchi), Artists (Shi Kai Wang, Rob McLees, Lorraine McLees) stayed on. The lead design on Halo (Jason Jones, Jaime Griesemer) stayed on, the producer (Pete Parsons) stayed on. All teams see turnover at the end of a game development, there is no evidence for a mass exodus from bungie, except in the minds of the players that cannot accept change.

Wideload is an exciting company, Aspyr is a great publisher. Stubbs is a big risk and I wish them the best. I will be purchasing stubbs tomorrow, and I'll post a review if anyone would like. I've spoken with Matt Soell (writer for stubbs) and I can tell you he's a fantastic guy.

Any decision you don't agree with on Halo 2, take it to Bungie. They made the game they wanted to make, and it's a fabulicious game. Not perfect, but it's great on a lot of levels. BTW, Team hardcore is surprisingly awesome. Those MLG guys may be on to something.

Char
Commented on 2005-10-19 10:54:31
Posted by charthepirate
...
I will be purchasing stubbs tomorrow, and I'll post a review if anyone would like.
...
Char
I would like to see it :)

About the game


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