About the game
- Super Mario Galaxy
- WII
- Published by Nintendo
- Developed by Nintendo
- French release: Available
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- Copyright 2007-2009 Gamersyde SARL
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All comments
Everythings has that awesome white-ish glow.
Seriously though Nintendo really knows how to make games with universal appeal.
Yeah it's a lighting technique called Rim Lighting. It was used in the Dej Jam games last gen, or in Jade Empire for example.
*runs away cos corrected BlimBlim*
I just can't wait for this game :)
Actualy, the name of that specific effect is fresnel, as in the fresnel lens and such. Rim Lights are more what Gears of War has.. this is commonly used in Velvet (that is why all look soooooo fluffy!) and metals (as in car paint, since the reflective particles overlap when looking sideways and the reflection gets stronger with incidence @_@)
*runs away cos corrected BlimBlim*
Other then that, the game looks insanely good. Would pick it up if I ever managed to get myself a Wii.
r u sure it's not a falloff in the reflect slot? I think it is. Blim was right cuz that simulates rim lighting.
Am I missing something, because this game does not look good and it does not look nothing special game play wise.
r u sure it's not a falloff in the reflect slot? I think it is. Blim was right cuz that simulates rim lighting.
In depth, most surfaces have some reflective value to it, but it's only visible with really high intensity light, and LDR light sources don't have contrast enough to do real rim-lights .. so some use Specular/Fresnel to simulate it (Thought, using fresnel is very inacurrate for this, since rim-lights don't always come from the back.)
Fresnel in mario party is being used to simulate the light scattering throwgh the micro-fur on the surface of the objects (like a peach or velvet.) which is an acurrate way .. (in a smaller degree for facial microfur and clothing is also acurrate.)
Also keep in mind that a rim light could simply be a white colour falling off as the camera's viewing angle to the surface gets closer to zero degrees (cheaper than looking up an HDR source.) Actually I think this is how Nintendo is applying the technique in Mario Galaxy. There's a constant white outline around Mario, obviously there to help distinguish Mario from a black background (space).
Er, Ratchet and who ?