WII Wednesday, July 18, 2007 | 5:00 PM

Super Mario Galaxy scans

Super Mario Galaxy scans

Super Mario Galaxy also gets some scans from the latest Famitsu, and it should be enough to keep you occupied until Snoopers uploads his video from the E3 demo.


All comments

Commented on 2007-07-18 17:11:27
looks beautiful! best looking game on wii.
Commented on 2007-07-18 17:25:31
So beautiful :D
Commented on 2007-07-18 17:37:14
Everythings has that awesome white-ish glow.
Commented on 2007-07-18 17:46:55 In reply to prodygee
Posted by prodygee
Everythings has that awesome white-ish glow.
Yeah it's a lighting technique called Rim Lighting. It was used in the Dej Jam games last gen, or in Jade Empire for example.
Commented on 2007-07-18 17:59:57
There are not enough boobs in this game. I think I'll pass on it.

Seriously though Nintendo really knows how to make games with universal appeal.
Commented on 2007-07-18 18:51:43
This is one of the very few Wii games I'm interested in
Commented on 2007-07-18 21:11:34
looks amazing cant wait to play it
Commented on 2007-07-18 21:12:59 In reply to BlimBlim
Posted by BlimBlim
Yeah it's a lighting technique called Rim Lighting. It was used in the Dej Jam games last gen, or in Jade Empire for example.
Actualy, the name of that specific effect is fresnel, as in the fresnel lens and such. Rim Lights are more what Gears of War has.. this is commonly used in Velvet (that is why all look soooooo fluffy!) and metals (as in car paint, since the reflective particles overlap when looking sideways and the reflection gets stronger with incidence @_@)

*runs away cos corrected BlimBlim*
Commented on 2007-07-18 21:22:32
This is going to sound insane, but this is seriously one of the best looking games I've seen. This is exactly what I look forward to graphically with the Wii - clever stylistic choices instead of just a *more of everything* mentality.
Commented on 2007-07-18 22:10:43
So many secrets so little time..

I just can't wait for this game :)
Commented on 2007-07-18 22:53:40
Mario is a hero years ago and will continue to be a hero years to come can,t wait for this game.
Commented on 2007-07-18 22:55:21 In reply to SageLudwig
Posted by SageLudwig
Actualy, the name of that specific effect is fresnel, as in the fresnel lens and such. Rim Lights are more what Gears of War has.. this is commonly used in Velvet (that is why all look soooooo fluffy!) and metals (as in car paint, since the reflective particles overlap when looking sideways and the reflection gets stronger with incidence @_@)

*runs away cos corrected BlimBlim*
r u sure it's not a falloff in the reflect slot? I think it is. Blim was right cuz that simulates rim lighting.
Commented on 2007-07-18 22:55:52
That princess looks insanely out of place, thought better fit here then in the sonic game... where she was even more out of place.

Other then that, the game looks insanely good. Would pick it up if I ever managed to get myself a Wii.
Commented on 2007-07-18 23:01:16
Looks fantastic
Commented on 2007-07-18 23:11:01
Am I missing something, because this game does not look good and it does not look nothing special game play wise.
Commented on 2007-07-18 23:36:39 In reply to King_Grunt
Posted by DirtPipeMilkShake
r u sure it's not a falloff in the reflect slot? I think it is. Blim was right cuz that simulates rim lighting.
Whatever it is it looks nice!
Posted by King_Grunt
Am I missing something, because this game does not look good and it does not look nothing special game play wise.
Yes, you are missing something. seriously, the graphics are great and the gameplay looks fun.
Commented on 2007-07-18 23:46:10 In reply to DirtPipeMilkShake
Posted by DirtPipeMilkShake
r u sure it's not a falloff in the reflect slot? I think it is. Blim was right cuz that simulates rim lighting.
That is another way of saying "Fresnel" XD .. Rim Lights "per say" are actualy HDR reflections of strong light sources (or "real" specular effetcs.)

In depth, most surfaces have some reflective value to it, but it's only visible with really high intensity light, and LDR light sources don't have contrast enough to do real rim-lights .. so some use Specular/Fresnel to simulate it (Thought, using fresnel is very inacurrate for this, since rim-lights don't always come from the back.)

Fresnel in mario party is being used to simulate the light scattering throwgh the micro-fur on the surface of the objects (like a peach or velvet.) which is an acurrate way .. (in a smaller degree for facial microfur and clothing is also acurrate.)
Commented on 2007-07-19 01:20:20
2nd reason why i bought the Wii, first of course being Zelda
Commented on 2007-07-19 02:14:22
This is a case where art direction is win over graphical power.
Commented on 2007-07-19 05:18:49
After being fairly disappointed with Mario Sunshine and down on Mario games in general I'm starting to really dig this one. It's easily one of Nintendo's best efforts in terms of graphics in the past few years. I just hope the gameplay can match them. Oh, and is that Peach? She looks hot.
Commented on 2007-07-19 06:29:38
Falloff, fresnel, incidence are all the same language to say the same thing. It doesn't just apply to reflections however, any parameter can be driven by an incidence falloff (a lot more options than realtime applications in something like Hypershade or Rendertree.)

Also keep in mind that a rim light could simply be a white colour falling off as the camera's viewing angle to the surface gets closer to zero degrees (cheaper than looking up an HDR source.) Actually I think this is how Nintendo is applying the technique in Mario Galaxy. There's a constant white outline around Mario, obviously there to help distinguish Mario from a black background (space).
Commented on 2007-07-19 11:13:59
Now we're cooking on GAS!! this is more like it!

Er, Ratchet and who ?
Commented on 2007-07-23 19:23:30
this game is the reason whuy I ordered my Wii, looks great.

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