TRAILER | X360, PS3 Friday, October 2, 2009 | 12:24 PM

Super Street Fighter IV images and trailer

Super Street Fighter IV images and trailer

Capcom already release some new images and a trailer showing some actual gameplay of Super Street Fighter IV. Now about that pricing...

Trailer

All comments

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Commented on 2009-10-02 12:34:34
OMG! Dee Jay's face looks quite weird here :/
Even in his character picture, it doesn"t look like a smiling face but just a strange face :/
Commented on 2009-10-02 14:25:11
yay.. rebuy a game you already own with a few new tweaks that could of been sold at a quater the price as dlc - works for sports games, so why not beat'em ups.

Wait an extra year and you can rebuy it again with "hyper" in the title
Commented on 2009-10-02 14:29:17
Yes well expecting anything less from Capcom is jsut foolish i guess. I hadn't really expected this to be announced but looking back i guess this is how it always was with this particular franchise.
Commented on 2009-10-02 16:39:30
HDTran: I'll put that article right next to the one i wrote myself on how to release one and a half game per year average of the same franchise. After that i'll just need to do some sort of research on how capcom fans have evolved a brain function that turns rape into awesome. I mean, for fucks sake, not even the sports franchises release game with the same frequency as Capcom and Street Fighter.
Commented on 2009-10-02 16:42:38
Yeah, but you didn't write that article, and destructiod makes a lot of good points.

There should have been a DLC version. There's not. Let's get over it.
Commented on 2009-10-02 16:54:40
The same frequency? There hasn't been a Street Fighter 3: 3rd Strike since 1999. What happened to all the other 9 years of this supposed frequency?

Megido, it's not fully priced and if you think that any iteration of Capcom's fighting game have been the same, then I don't know what to tell you. Alpha 2 was nothing like Alpha 1 for example. Alpha 2 was about spacing, footsies, projectile traps. Whereas Alpha 1 was like chain combos and pressuring with normals more akin to Darkstalkers. You can't even say any of the Street Fighter 3 iterations were similar. Just watch the videos of some competent players. First version was a parry fest, second version had interestingly weird combos, and third version was about the throw/parry mixups. And each of those games added way less than 8-10 characters.

In a genre where releasing games in a year's time that is fully rebalanced with core mechanics changing, it isn't new or groundbreaking. These games generally take years to make and then people play it for years and years to come. Then it disappears off the radar for awhile before they try to do something drastically different.

This time, rather than just more of the same, you're getting, so far:
- a revamped lobby and online system, lobbies they didn't even have
- 8-10 characters
- 2 ultra selection for every character
- rebalance of the entire cast

And that is just bare minimum. We don't know anything about stages, story, music, etc. How the hell is this going to be DLC? You want to be nickle and dimed on singular items?

$10 for a rebalance? $1 for the ultra of a certain character (and an upwards of $30+ for an ultra for every char or maybe you can buy them all together for $10-20?) What about characters? You know Microsoft is willing to tell them to charge $5 per char, so 8-10 chars = $40-50 bucks? (Edit: Not to mention nickle and diming you for online modes such as lobbies, core mechanic game changes, etc. because those man hours doing the balancing changes from analyzing matches, hiring the top-level players, and polling expert opinions isn't going to come for free.)

And how are you going to rewrite the netcode knowing that half the players don't have all the chars, ultras, statges, music, or even balance tweaks? That's a nightmare for totally fucking up the community and dividing it. It's a recipe for fuckuppery.

Capcom is already saying it's coming discounted. Hopefully it'll be around $40 and if so, for really, an entirely new game, is that such a big problem? And yes, I say entirely new game because the game most certainly cannot be played the same. Especially when character tweaks and core mechanics are changing. None of the other SF iterations played like eachother in the Alpha series, in the SF3 series, or the SF2 series.
Commented on 2009-10-02 18:04:50 In reply to HDTran
Posted by HDTran
And that is just bare minimum. We don't know anything about stages, story, music, etc. How the hell is this going to be DLC? You want to be nickle and dimed on singular items?
I'm sorry, but what does one of these things have to do with the other? DLC can be very large, and what does wanting this add-on to be.. er.. an add-on have to do with being nickle & dimed for upgrades?
Commented on 2009-10-02 19:06:17
It does seem like Capcom are following the "tradition" of yesteryear and releasing new versions but any old school SF fan should be used to it, hell I bought three SF games for my SNES, all at full price. nowadays people expect a DLC option but it'd hardly a problem if the price of the disc version is right.

Until a full list of both new features and price are released I think people need to calm down with the tantrums.
Commented on 2009-10-02 19:21:27 In reply to HDTran
Posted by HDTran
This time, rather than just more of the same, you're getting, so far:
- a revamped lobby and online system, lobbies they didn't even have
- 8-10 characters
- 2 ultra selection for every character
- rebalance of the entire cast

And that is just bare minimum. We don't know anything about stages, story, music, etc. How the hell is this going to be DLC? You want to be nickle and dimed on singular items?
where did you get this information?
Commented on 2009-10-02 23:30:37
HDTran: I never once said i wanted each item to be a sepparate DLC article, now did i? I just think that if they are going to do a full release then do it right, make a whole new game. Work 2 years on it instead and make street fighter 5 and balance the current game with patches instead. That's what i think. If you are going to put another game on shelves make sure it's actually another game. Even if it is "only" 40 bucks i still think that's a bit steep for a few extra characters and some gameplay tweaks. This kind of updating is something that does not belong on systems with internet connections imo.

Grift: I really don't think Destructoid makes any especially valid arguments at all. No other series of fighting games has this absurd amount of games. And i mean...stuff like "it's a new game"? No it's not, it's an expansion of SFIV and that's it. Sure the game will be plenty different but damn. Now if i could get it for like around 300 sek (roughly 40 usd, also let me remind you that our prices are ridiculous here as $80-$90 is not an exceptional price in any way) i might consider it but i honestly doubt that will be the case. It'll probably cost like 450-500 sek over here and that's a complete rip for what is basically a patch and a few recycled characters. But it's all opinion ofc, i know the fans would rather die than admit that it's most likely a bit soon and a bit pricey and if they want to pay that's their business. I just like talking about it.

Like i said, i'd just rather they take the time to make a whole new game, add some mechanics (another ultra is not what i consider a new mechanic), balance it and add a few NEW characters.
Commented on 2009-10-03 02:27:42
I guess this is the solution for fighters not being as popular as FPS and RPGs
Commented on 2009-10-03 05:21:39
More street fighter is always a good thing.
Commented on 2009-10-03 08:10:44
hmmm... still kinda curious if its worth it, guess its best to wait to know more.
Commented on 2009-10-03 09:34:04
at first i thought it was a ripoff, but now that I know of the other things included (at least 8 characters, more ultras, and hopefully more stages) I can't say I wouldn't pay 40 dollars for it.. 8 new characters and different ultras really do change the game completely, not to mention the difference in balance issues _ it really will be super street fighter iv.. not street fighter 4.2
Commented on 2009-10-03 10:24:53 In reply to Megido
Posted by Megido
I mean, for fucks sake, not even the sports franchises release game with the same frequency as Capcom and Street Fighter.
Posted by Megido
I really don't think Destructoid makes any especially valid arguments at all. No other series of fighting games has this absurd amount of games. And i mean...stuff like "it's a new game"? No it's not, it's an expansion of SFIV and that's it. Sure the game will be plenty different but damn. Now if i could get it for like around 300 sek (roughly 40 usd, also let me remind you that our prices are ridiculous here as $80-$90 is not an exceptional price in any way) i might consider it but i honestly doubt that will be the case. It'll probably cost like 450-500 sek over here and that's a complete rip for what is basically a patch and a few recycled characters.
You showed you know absolutely nothing about Capcom or Street Fighter. Capcom have been working on SSF4 since SF4 so it will have been in development for more than 2 years come release, Ono stated last week it WILL NOT be a full priced game! Funny you say the article didn't cover the points because everything you brought up was covered. I can't be bothered arguing with you if you are going to be so ignorant. DLC sure it would have been nice as an option but its not so deal with it.

Glad some people can see this is more than just a couple of tweaks. If you want to hear it straight from the horse's mouth, GameTrailers have an interview with Ono - http://www.gametrailers.com/video/tgs-09-super-str...

PS How many freaking Pokemon, FIFA and all the other 2K games have their been? People seem to really complain when it comes to fighters, but quite happy to shell out money for full priced sport titles like PES year in year out despite the fact that the developer has made minimal changes to the game.
Commented on 2009-10-03 18:24:43 In reply to Megido
Posted by Megido
HDTran: I never once said i wanted each item to be a sepparate DLC article, now did i? I just think that if they are going to do a full release then do it right, make a whole new game. Work 2 years on it instead and make street fighter 5 and balance the current game with patches instead. That's what i think. If you are going to put another game on shelves make sure it's actually another game. Even if it is "only" 40 bucks i still think that's a bit steep for a few extra characters and some gameplay tweaks. This kind of updating is something that does not belong on systems with internet connections imo.

Grift: I really don't think Destructoid makes any especially valid arguments at all. No other series of fighting games has this absurd amount of games. And i mean...stuff like "it's a new game"? No it's not, it's an expansion of SFIV and that's it. Sure the game will be plenty different but damn. Now if i could get it for like around 300 sek (roughly 40 usd, also let me remind you that our prices are ridiculous here as $80-$90 is not an exceptional price in any way) i might consider it but i honestly doubt that will be the case. It'll probably cost like 450-500 sek over here and that's a complete rip for what is basically a patch and a few recycled characters. But it's all opinion ofc, i know the fans would rather die than admit that it's most likely a bit soon and a bit pricey and if they want to pay that's their business. I just like talking about it.

Like i said, i'd just rather they take the time to make a whole new game, add some mechanics (another ultra is not what i consider a new mechanic), balance it and add a few NEW characters.
Mechanics = Ono supposedly listening to fans about changing the timing windows and the shortcuts of moves, who knows if it'll be a reality or not until we actually have it. There are rumor talks about how the ultra gauge is going to be used and how the FADC stuff is going to be tweaked, but again, no real details except for supposed leaks.

Again, the price is discounted from a full priced game.

Again, it is new because it will not play the same at all. Having reused assets doesn't make it an old game. Marvel v Capcom 2, Capcom vs SNK 2, etc. would not be new games when they released if that were the case.

Again, if it was DLC, imagine the headaches of matching or even meeting people that only had parts of it. Microsoft is totally willing to make you pay $2-3 for avatar items, gamer pictures, costumes, etc. And fighting games have already shown they would too. Entirely new characters for $5 isn't far-fetched.

Also, I don't know which sports game you play that you claim Capcom releasing on a 1+ yearly cycle is more frequent than most sports games? Again, Capcom hasn't released increased iterations of a Street Fighter since 1999.

And lastly--Tekken 6 to BR, Virtua Fighter 5 to 5R, Soul Calibur 3, Arcana Heart, Melty Blood, Guilty Gear, and BlazBlue have/will release new versions every year, although they typically release in more incremental versions than SF in the arcades with ver.A-ver.whatever.

SSF4 is not unique in this regard in the genre or even as frequent as the other popular games out there in Japan-land.
Commented on 2009-10-04 08:28:26
See the difference with Tekken is that, for example Tekken 5 was released, on consoles, TWICE in a 5 year period. Tekken 5 DR was sold for less than 10 bucks on PSN. The fact that they tweak arcade versions is great because they don't take the cost out on the consumer. None of the games you mention, save Guilty gear, craps out games faster than players can play them.

Also nobody ever suggested the DLC be split into molecules. I propose one big patch to tweak stuff around and add what they want to add, not each character sold separately. Nobody ever said that.

Also i don't give a flying f**k about what number the damn game has at the end. You can't say that capcom doesn't puke out street fighters all the time just because there's only a 4 at the end of the latest one. They've re-released SF2 more times than you are years old for crying out loud, and that's valid even if you are like 110. But i guess SF2 turbo hyper fighting edition is a totally new game too. As well as SF2 turbo HD remix, not to mention all the collections. Say what you will but trying to claim that they are not milking the series is just absurd.
Commented on 2009-10-05 00:51:25
You're really starting to go out on a limb here... last time I checked those collections and rehashes of SF2 didn't come with a staggering amount of new content.

Most full fighting game sequels don't contain 8 new characters.
Commented on 2009-10-05 22:53:09 In reply to Megido
Megido:

SSF4 is already confirmed to have different mechanics: "The title also was featured in a huge breakdown on Famitsu.com, delving not only into the new characters, but the tweaking of the game. I’m not sure what this will entail, but a section of the paragraph mentions “the addition of a new grapple system” and an extensive rebalancing of the console version’s 25 characters."

http://arcadeheroes.com/2009/10/03/super-street-fi...

How many have they "puked out"?

Street Fighter 3: Third Strike (1999)
Street Fighter 4 (2008)
Super Street Fighter 4 (2009)

Super Turbo HD Remix on XBLA? What you're complaining about are ports of the original games to various platforms. I don't see you complaining about Sega Genesis Collections and all of that. The games that are new (ie. STHD Remix) are like many other Capcom games that are on XBLA. I don't see you complaining about Mega Man 9, Bionic Commando, etc.

You're wrong about the versions and community acceptance as well, it hurts NOT TO HAVE them for the consumer.

Soul Calibur 3 community was heavily fragmented because all SC3 versions: US, Europe, and JP were different from each other even though they released weeks apart. Therefore you had 3 different versions of SC3 that pretty much screwed the community when certain chars were unplayable/playable based on the version.

Virtua Fighter 4 community died anywhere, but Japan because they got VF4 and VF4:Evolution, but not VF4: Final Tuned.

The Guilty Gear scene, as much as you say is a "burden" to the consumers, was almost dead for an entire year and a half because the latest version wasn't on console.

What about the Tekken community? No one was going to play T5DR on their PSPs at competitions, so people had to either do arcade tournaments or play T5 only. Again, that hurt the community/participation/life of that game. Especially Tekken 6, which isn't out over here on console, we have to wait for T6BR.

Really, the only people who think:
- a full rework of the netcode
- a full game rebalance
- new ultra moves (and perhaps more) for every character
- new mechanics
- 8-10 new characters
- new modes (tied in with the online play)
- new cutscenes/story bits (if you care about that sort of thing)

Isn't worth a new game at a discounted price? Well, like GriftGFX said, full sequels have had less characters (typically 2-4). People who complain about this probably only buy and play fighting games for 1-2 weeks, usually unlocking everything, and shelving/trading it forevermore anyways. Not the community or consumers that actually care about the product.

Microsoft sells bullshit (avatars, gamer pictures, gamer themes) for quite a bit already. Capcom already sold their DLC costumes for quite a bit and look at them selling modes in Resident Evil. I very much doubt that if the user had to pay for this ala DLC that it would be less than a full game.
Commented on 2009-10-05 23:28:06
Well seeing as how i've played VF since VF4, Tekken since tekken 5 hit and all Guilty gear games up until Isuka i really don't see the problems you are talking about as especially valid. The VF community isn't dead because they didn't release Final Tuned on consoles, it's dead because there is only a small hard core fan base that's not enough to fuel the series. From what I've heard arcades, even in japan, are seeing less and less attendance and that's why some fighters struggle. Not enough people understand why VF is great and hence they think it's a slow piece of shit and ignore it, to the favor of trash like Dead or Alive. The problem with SC3 is a none-problem because the hard core fans jsut kept playing SC2. As for Tekken they did release the totally teaked version with 2 new characters for less than 10 bucks. I bought that shit in the blink of an eye because it's so cheap. Had it not been for the price i might just have kept playing the original, even though it's not the latest version. Please explain how the life of the game is hurt by the home version being delayed. Tekken 6 seems to be doing fairly well and will most certainly see great sales (for a fighter that is) and i doubt the online community on Live and PSN will die especially fast.

I don't think it's much of a secret that i'm no huge fan of SFIV, partly because i don't like how the game plays much but also partly because of it's legacy and that trend does not seem to be changing much. Well, for the people that are really in to this, i hope you'll be satisfied. Personally I still think Capcom needs to stop fapping in the face of their fans.

And they released 3 versions of SF3 by the way. Third Strike is the third regurgitation of the same game.
Commented on 2009-10-06 00:41:52
Honestly when it comes down to it, there are people who will buy games with minimal changes. All some people want are roster/stat updates and they'll buy the game all the same. Some people like it simply when a fighter just updates new balancing because it completely alters the way you play the game and creates a new strategy.
Not everyone likes minimal changes and not everyone likes major changes. At the end of the day if the game is a solid game it will still get rated high. Most of the Halo franchise has been solid with nothing significantly wrong so they still have a fanbase and get good reviews. Some series just don't need to take risks or make any big leaps. All some people need are small changes.
Those in charge of making Sonic could learn a thing or two from that model.
Commented on 2009-10-06 02:46:00
@Megido I think you missed the point that HDTran had about the DLC. His point wasn't that a DLC would be split into multiple pieces. He was comparing SSF4 to other DLC content. Microsoft (who decides all the prices for XBL stuff) and Capcom already charge several dollars for costume packs and themes for SF4. Games like Resident Evil 5 charge 5$ for online play. Other games like Soul Calibur 4 charge for a new character (I forget the price of Vader offhand). In addition, games like Fable 2, Force Unleashed, Saint's Row 2, and Fallout 3 can charge upwards of 20 dollars for 2-4 hours of content in DLC addons. HDTran's point was that SSF4 will have more new stuff in it than all of those combined, and will cost less than all of those things combined. Whether that's worth your money is for you to decide.

Also, what about Street Fighter's "legacy" and the "trend" it's continuing don't you like? If I may presume, based on your posts, it is the iteration's you don't like. Does that mean you hate Arc Sys, Sega, and Namco as well? Just asking.

Sincerely, ddaimyo.
Commented on 2009-10-06 02:56:32
I think you underestimate the value that can be added through DLC. I've been very critical of the nickel and dime economy that the big players have established this generation, but on the other hand some companies have actually added quite a bit of value to their games through downloadable add-ons. Something like The Lost and The Damned being a great example.
Commented on 2009-10-06 03:04:35
I've nothing against making sequels and adjusting the gameplay. I understand very well that tweaking moves and system affects any fighter greatly but as I've said in other threads there are something like 32 different releases of games based on the Street Fighter franchise. It's ridiculous. I did the math and since the release of the very first street fighter game they've released, on average, 1.5 street fighter releases per year. That's more than tweaking and adding content. That's why i don't like the legacy of street fighter. There hasn't been 20 versions, re-releases and sequels of Tekken or VF, why not even Guilty Gear, try as they might, is even close to the flood of games that is Street Fighter.

As for the DLC stuff, i agree that it's handled wrong by almost everyone doing it. Did i ever suggest that i wanted every character sold separately? No. Of course that's not what i mean. Especially considering the fact that SF4 hit so recently i think it'd have been more prudent of them to make the tweaks, add perhaps 2-3 characters and make it online only, for maybe 800-1200 MSP. That would be fair, i could live with that. Arguments like better net code and stuff is bullshit too, that should have been there from the beginning. The only way i can see it is that this is an easy buck for Capcom. With a game like RE5 it's easy to just tell them to bugger off and not buy the online mode as it's not central to the game but damn, everybody and his grandma are going to jump over to Super SFIV so if you don't feel like paying for it you'll have no competition online anymore.

But look, this is so pointless by now that this is most likely my last post in this thread. I'll leave the fans that don't min to their fun and be on my merry way to play some Tekken instead. Happy fighting y'all.
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