TRAILER | PC Wednesday, May 14, 2014 | 5:13 PM

Superhot hits Kickstarter

Superhot hits Kickstarter

Remember the 7 Day First Person Shooter game jam project SUPERHOT? The team decided to expand the project and today the devs have launched the Kickstarter campaign for their time-bending FPS. The distinctive feature of the game is that time moves only when you move threfore no cover situation, you have to dodge bullets. The studio wants to deliver "solid, interesting campaign" as well as Oculus Rift support. You can play the prototype right here and get a look at the curren game with videos after the jump.



SUPERHOT Fires Up with New Gameplay Trailer and Kickstarter Campaign


May 14, 2014 – Stop the clock! SUPERHOT, the time-bending shooter from 2013's 7DFPS challenge is now on Kickstarter to fund a full-fledged release of the indie hit.

In SUPERHOT, time moves only when you move. You are not hiding behind cover or resting for reloads. You are dodging through swarms of slow-motion bullets as they streak by your face, sprinting through explosions of glass, and improvising with the guns of fallen foes.

SUPERHOT has been in development for eight months and will include a story-driven, single-player campaign with a wider range of enemies and weapons, brain-thumping explosions, an Infinite mode for the truly hardcore, and improved visuals that retain SUPERHOT's distinctive style.

SUPERHOT Team is seeking $100,000 (USD) to fund development. A sample of the potential rewards for backers includes beta access, t-shirts, soundtracks and artwork, and the ultra-rare and mysterious SUPERHOT Device. What does it do? Wait and see.

Kickstarter:
https://www.kickstarter.com/projects/375798653/sup...

Website:
http://superhotgame.com

Gameplay Trailer
Kickstarter Video

All comments

Commented on 2014-05-14 22:24:35
Had a lot of fun with the web game, very unique gameplay and style.
Commented on 2014-05-14 22:35:07
IT'S ABOUT TIME http://i.minus.com/ib1rYNIVlWn22Y.gif
Commented on 2014-05-14 22:59:23
Hoping for either a PS4 stretch goal or at least a port after it's been funded. Looks cool.

EDIT: just asked about it and they said

We're currently concentrated on the PC / Mac / Linux release, and we *really* want to deliver it soon. So we'll be considering console ports only after releasing the game.
Commented on 2014-05-15 03:53:15
I hope they work on the way those weapons look. The mushy look vs the angular sharp look everywhere else is pretty unpleasant. It's early so I'm sure it'll improve. But everything else looks really, really awesome.

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