One of the VGX surprise was the annoucement of the collaboration between Telltale Games and Gearbox for the story-driven episodic game Tales from the Borderlands, set to release in 2014 for PC and home consoles. The title will "explore and expand on the stories of existing and all-new characters from the world of Pandora". Trailer and press release inside.
Telltale Games, Gearbox Software and 2K Announce 'Tales from the Borderlands' Episodic Game Series Premiering in 2014
Award-Winning Independent Studios team up to Create New Story-Driven Game Series set in the Best-Selling 'Borderlands' Universe
SAN RAFAEL, Calif., Dec. 9th, 2013 -- Leading and award-winning developer and publisher of digital entertainment Telltale Games, in collaboration with leading and award-winning developer Gearbox Software, and publisher 2K, announced today their partnership to create an all-new story-driven episodic game series entitled, 'Tales from the Borderlands: A Telltale Games Series', set to premiere digitally in 2014 on home consoles, PC/Mac, and mobile devices.
"Gearbox shares the independent spirit that Telltale was founded on, and like Telltale, they've broken the boundaries of what to expect within a gaming genre," said Dan Connors, co-founder and CEO of Telltale Games. "Our partnership is something that we are very excited about, because it will unite the incredibly rich world of Borderlands with Telltale's focus on story-telling driven by player choice, and characters that people truly care about."
'Tales from the Borderlands' will explore and expand on the stories of existing and all-new characters from the world of Pandora, as seen in the critically-acclaimed and best-selling Borderlands® 2 from Gearbox and 2K.
"At the 2012 Spike TV VGAs, our studios and games - Borderlands 2 and The Walking Dead - were fortunate to do incredibly well that night winning more awards than any other games! So we met up later for a great first date, one thing lead to another and, well, we're having a baby," said Randy Pitchford, President of Gearbox Software. "Borderlands is incredibly important to us, so it is meaningful to share that with this partnership. I have great confidence and excitement for what Telltale has in store for its all-new adventures in our universe."
Developed by Gearbox Software, and published by 2K - a publishing label of Take-Two Interactive Software, Inc. - the Borderlands franchise has sold-in more than 15 million units worldwide, won more than 55 editorial awards, and was a breakout original property that invented a new genre, the FPS/RPG hybrid known as "shooter-looter."
Tales from the Borderlands: A Telltale Games Series will be published digitally by Telltale Games in partnership with Gearbox Software.
For more information on Telltale Games, visit the official website, Facebook, and follow Telltale Games on Twitter.
For more information on Gearbox Software, visit the official website, follow Gearbox Software on Twitter, and like Borderlands on Facebook.
People are gonna call me crazy, but I got far more enjoyment out of Watch Dogs 2's shooting mechanics than Ghost Recon: Wildlands'. Need to test other weapons, but only unlocked 2 of them. (1 Hour ago)
I'm going to play it in about an hour after I finish up a few more rounds of Rainbow Six. It's a Tom Clancy night I guess. (2 Hours ago)
That's weird.. aphex said the gun mechanics were pretty good. (2 Hours ago)
Feels so much similar to Watch Dogs 2's mechanics, minus the best parts. (2 Hours ago)
I understand what the developers are trying to achieve, but the execution leaves much to be desired. And make no mistake, this is a collect-a-ton open world first and foremost than a TPS game. (2 Hours ago)
are too predictable. Didn't have any challenge to it. But it's not all bad, the chatter between the team members is really nice and the customization is great. Graphics are very good, minus pop-ins. (2 Hours ago)
Can't put my finger on why exactly, but if I had to guess is because the shooting is so bad, and in a TPS game, that's basically it. The areas you explore are really good, design wise, but the enemies (2 Hours ago)