I've just walked around the booths for about 40 minutes, looking for most of the big PS3 games. I've still have to see a few, and of course these are just impressions of what I saw other people playing and it will have to be confirmed while playing with a pad. The first videos should be online in about one hour or a bit more.
Devil May Cry 4: No surprise here, this is some typical Capcom goodness. Fans of the series won't be disappointed as the gameplay and the camera system looks a lot like what we had in DMC3, but of course the graphics look a ton better, as expected. Very smooth moving too.
MGS4: The trailer is running on a loop at Konami's booth. It looks as hot as ever, obviously, but I was a tad badly surprised by the framerate from time to time.
Lair: The gameplay sequences in flight in the mountains look really good, but once you get close to the castles and the humans on the ground it looks a bit weird. I you do not like HDR effects you will hate that game with a passion as they are almost overdone. The framerate is also very jerky.
Motorstorm: I had never seen this game running in real life before, and what I saw was quite disappointing. The physics are excellent, but the framerate is all over the place, and worst of all the speed sensation was totally lacking. This is one game I really want to go back and check out again as I simply couldn't believe my eyes. I hope it was only that the 4 people playing at that time didn't know what they were doing...
Gran Turismo HD: Now this is something I never think I'd saw, ever. Imagine a Gran Turismo games being shown with slowdowns? Well, this is happening right now onthe moutain track at least. Something must be wrong with the demo units.
Virtua Fighter 5: A perfect arcade port, already running at a perfect 60 fps on a lot of demo stations. Very good looking.
Virtua Tennis 3: Another perfect port, running on 1080p screens and looking very very sharp. Replays and closeups are running at 30 fps though.
Ridge Racer 7: Honestly if I had been told it was a "track pack" for Ridge Racer 6 I'd have believed it. It still looks good, it's very smooth, but there is now "wow awesome" moment either. The boost effect looked a bit weird.
That's it for now. I'm very surprised by the number of games really lacking in the framerate department. The devs still have a few weeks to optimize their games for launch though, so hopefully everything will be fine in the end.
I really like the idea of GRW.. I wish the world was a little more interactive and the experience a little more varied. (43 minutes ago)
I'm definitely not getting it at launch if I'm ever playing it. (45 minutes ago)
But yea.. the beta didn't really aid my interest in the game. They may have missed the mark on this one. (45 minutes ago)
Bullet holes on corpses? lol... (46 minutes ago)
That's what I meant, but couldn't put into words when I said the game feels "hollow". Really doubt Ubisoft can fix it before launch, but maybe after several months. (1 Hour ago)
From the soldier: "But this game doesn't have that same FEEL for me. It's buggy and clunky, and floaty. There's no impact or weight to anything, I know that sounds vague but it's what I experienced." (1 Hour ago)
The man raises a lot of good points. Weapons sound weak, no bullet holes on enemy corpses, can't drag bodies to hide them, sound mix is flat and dull. Needs a lot of work. (1 Hour ago)