Project Sylpheed, developed by Game Arts and published by Square-Enix, was also waiting us on the MS booth. Honestly, as I haven't played the game myself yet, I can't tell you if it's as messy to play as it is to watch. But for what it's worth, the guy playing seemed to have a good time, and I may have recognized a Panzer Dragoon Orta-inspired lock system. Good news ?
... I can't even think of what they want. Maybe expecting CoH or AoE or even a Starcraft like game, but it's not even trying to be a strategy game like that. (5 Hours ago)
@rayy: I think so. If I hit on something later in the game that I haven't gotten to yet I'll let you know, but so far I don't see any control flaws. (5 Hours ago)
If you took the sword work and handling from Witcher and put it in Skyrim, you have the ultimate game in that genre. Mods made Skyrim in my opinion; vanilla was stunted outside of stealth backstabbery (5 Hours ago)
@GriftGFX: Both games in my eyes had spotty combat. I played W3 for its story and life. As for Skyrim, the vanilla version of the game felt bland without the mods. (7 Hours ago)
And I think the gameplay that is there is pretty janky and pretty shallow. (7 Hours ago)
I get that you think Skyrim is crap, but The Witcher 3 aint "a good version of Skyrim" because they have totally different goals. TW3 doesn't even attempt half the systems that Skyrim does. (7 Hours ago)
@KORNdog: Nah, that's *really* not all there is to it. You're comparing a broken apple with a poorly designed orange. (8 Hours ago)