Project Sylpheed, developed by Game Arts and published by Square-Enix, was also waiting us on the MS booth. Honestly, as I haven't played the game myself yet, I can't tell you if it's as messy to play as it is to watch. But for what it's worth, the guy playing seemed to have a good time, and I may have recognized a Panzer Dragoon Orta-inspired lock system. Good news ?
during the 64 era Nintendo at least had Rare in their prime, but it was the start of real painful gaps in content. (3 Hours ago)
if you skipped the 64, Gamecube and Wii you may not feel their software issues the same as others. From what they've shown so far they've done little to correct their previous console issues. (3 Hours ago)
I don't think Nintendo can or will fit the mold he expects them to though. They never have, really. (4 Hours ago)
Jim always presents a solid argument. I think Nintendo has more wiggle room with this thing than people think if the market responds poorly to it. A portable SKU for example. (4 Hours ago)
@droezelke: The complaints he has in that video are mostly valid I'd say, sadly. (4 Hours ago)