X360 Friday, September 21, 2007 | 6:57 AM

TGS07: Images of Beautiful Katamari

TGS07: Images of Beautiful Katamari

Beautiful Katamari Damacy is rollin' in images for the Xbox 360. Let us remember the support of up to four princes in the multiplayer mode where you will be able to roll up things online, no matter where you live. The King of all Cosmos decides (randomly) which item must be rolled the most, and the objective is, well, to roll it up as much as you can do. Leaderboards fans will be happy to know they are included, tracking the number of presents and cousins you got from the solo experience, but also your rank determined by your score in versus matches.


All comments

Commented on 2007-09-21 08:06:09
looks exaclty the same as the older games. thats not bad, just not good. was hopeing for somthign different.
Commented on 2007-09-21 10:15:24
I think if they added detail to the graphics it'd loose its charm.. but that's just me. As long as its all smoothed out and in widescreen, I don't mind. It's the crazy gameplay and music that everyone loves about this series anyway.
Commented on 2007-09-21 13:04:34
I fully agree with twoism.
Commented on 2007-09-21 14:46:12
Can someone please explain what the hell this game is about!!!!
Commented on 2007-09-21 14:50:57 In reply to Moz
Balls. Big Balls. Its your duty to make them bigger. Seriously.
Commented on 2007-09-21 17:25:50
I know they could have improved some aspects of the game without losing it's style.

The first Katamari games were actually pretty technically impressive for PS2, in-game DOF, great LOD, all of that...
Commented on 2007-09-21 18:30:19
The game is meant to be blocky and the characters are meant to look generic, with only colors, sizes and mustaches/beards differentiating them.
Commented on 2007-09-21 20:32:56 In reply to chewbacaattack
Posted by chewbacaattack
The game is meant to be blocky and the characters are meant to look generic, with only colors, sizes and mustaches/beards differentiating them.
i'm not buying that at all. the art is stylised for sure but this is just lazy, textures could've been sharper, perhaps more effects could've been applied.
it looks exactly the same.
Commented on 2007-09-21 21:31:55 In reply to xbulletholes
Posted by xbulletholes
i'm not buying that at all. the art is stylised for sure but this is just lazy, textures could've been sharper, perhaps more effects could've been applied.
it looks exactly the same.
Even simple things like adding subtle shadow effects or dynamic lighting would have been an improvement and not taken away from the style at all.

Imagine a night time level with street lamps and such where you need to make your katamari more bright by picking up lamps and such...
Commented on 2007-09-22 12:46:08 In reply to Jigen
Posted by Jigen
Even simple things like adding subtle shadow effects or dynamic lighting would have been an improvement and not taken away from the style at all.

Imagine a night time level with street lamps and such where you need to make your katamari more bright by picking up lamps and such...
yeah, selfshadowing and whatnot would've been a big improvement. ah well.

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