Video PS3

It's now Polyphony Digital's turn to get some coverage with this gameplay video of Gran Turismo 5. DjMizuhara must have a thing for the Ferrari 458 as this is the car he chose to show us but who would blame him?
Update: The video is now at 60 fps.

kadixon
kadixon
Commented on 2009-09-30 15:35:16
How long must I wait for this game.
In reply to
Ishigami
Ishigami
Commented on 2009-09-30 16:53:15
That is more like it.
The track stills seems not very challenging but at least there is some positions fights and crashes going on.
Other than that an animated box crew is kwel and I see the repositioned the cockpit view closer to the steering wheel? – I like that as makes reading the dials in cockpit view much easier.
In reply to
broman
broman
Commented on 2009-09-30 17:04:19
Man, check out the reflections in the emblem on the steering wheel... That's some attention to detail =P
In reply to
Cheboury
Cheboury
Commented on 2009-09-30 17:18:09
This is quite disappointing... seeing this video makes me completely loose interest in Forza 3!

I love the reflection on the other cars! The interior just looks so much more convincing than Forza 3. While I do believe that the car physics and handling are much better in Forza 3 I do wish that the graphic fidelity was up to par with GT.

GT 5: prologue didn't handle that great in my opinion. Cars felt too heavy and odd! I do hope that is addressed here.

FORZA TEAM just feast your eyes on beauty here! GT TEAM take Forza 3 for a test drive!
In reply to
Frozpot
Frozpot
Commented on 2009-09-30 18:26:05
Looks great! I DO find it interesting that there is no criticism for how close to the steering wheel the view is. The Forza threads are full of it, and the view is exactly the same. I like the view myself, though. Damn, if turn 10 would just up the HDR a bit, it would look alot better. Especially the cockpit...
In reply to
toelessfoot
toelessfoot
Commented on 2009-09-30 19:21:33
All of the cars have dynamic reflections, whereas in Forza it's only the player car, and everything else is static. Small but significant difference.

It's good that these two games aren't coming out at the same time, I'd probably disapear to the outsite world for a while.
In reply to
hiscore
hiscore
Commented on 2009-09-30 19:22:24 In reply to Cheboury
Posted by Cheboury
This is quite disappointing... seeing this video makes me completely loose interest in Forza 3!

I love the reflection on the other cars! The interior just looks so much more convincing than Forza 3. While I do believe that the car physics and handling are much better in Forza 3 I do wish that the graphic fidelity was up to par with GT.

GT 5: prologue didn't handle that great in my opinion. Cars felt too heavy and odd! I do hope that is addressed here.

FORZA TEAM just feast your eyes on beauty here! GT TEAM take Forza 3 for a test drive!
Polyphony Digital hasn't pulled of 60 fps minus the screen tearing. As long as this is present in GT5, extra detail really equals to more strain on the gfx engine and that means screen tearing. But, it was already present in Prologue and PD claimed the engine will not be different.
In reply to
Nietzsche
Nietzsche
Commented on 2009-09-30 19:47:08
God almighty this game looks good off screen! Can't wait to see that track on my TV. The ligthting is so spot on it really does set a new bar for lighting in videogames.

Now I just need to start hunting for a cheap G25 wheel on ebay lol
In reply to
Jato
Jato
Commented on 2009-09-30 19:50:59
Looks very good indeed. I don't get the criticism this game's getting for the environments. They look fine to me (bar some copy/paste tree's).

Gameplaywise, I have yet to be convinced. Wasn't too impressed with Prologue. Also, I never play with steering wheels so this might be very common, but...the input lag is terrible, that must be very annoying?! Or is it just the visual feedback that's lagging? Either way: not good!
In reply to
PolishGamer
PolishGamer
Commented on 2009-09-30 20:08:12
Yeah game looks stunning!
In reply to
Redneck
Redneck
Commented on 2009-09-30 20:10:20
It looks amazing.

The only thing that bothers me is that the driver holds the steering-wheel like some thumb-broken-freak. I know, thats nit-picking, but you can not do anything else than nitpick on a game that looks that great...
In reply to
Nietzsche
Nietzsche
Commented on 2009-09-30 20:10:39
@Jato,
I LOVE playing with wheels, and no, there is usually no lag even when using cheap wheels. I've never had a problem so I doubt the final game will be anything but wonderful with a good wheel like the G25.

Thinking of dropping serious money for the Porsche wheel that plays on both 360 and PS3, but damn that thing is expensive!
In reply to
Jato
Jato
Commented on 2009-09-30 20:15:46 In reply to Nietzsche
Posted by Nietzsche
@Jato,
I LOVE playing with wheels, and no, there is usually no lag even when using cheap wheels. I've never had a problem so I doubt the final game will be anything but wonderful with a good wheel like the G25.
Let's hope so. And yeah, 300 Euro's for the Porsche wheel is a lot! But atleast you can use it on PC, 360 and PS3...that's a huge plus!
In reply to
gears77
gears77
Commented on 2009-09-30 20:15:54 In reply to hiscore
Posted by hiscore
Polyphony Digital hasn't pulled of 60 fps minus the screen tearing. As long as this is present in GT5, extra detail really equals to more strain on the gfx engine and that means screen tearing. But, it was already present in Prologue and PD claimed the engine will not be different.
So youre telling that gt5 will have screen tearing in final product?
Surely a no buy for me then.Ruins the whole experience for me
In reply to
munkini
munkini
Commented on 2009-09-30 20:37:04 In reply to gears77
Posted by gears77
So youre telling that gt5 will have screen tearing in final product?
Surely a no buy for me then.Ruins the whole experience for me
I call bullshit, the whole screen tearing on GT prologue only ever happened very infrequently to me and ONLY when I had a whole field of cars in front of me at the time. The final game will not have that problem or PD will simply lower the number of cars by a small number, in fact the engine already looks greatly improved over the prologue one so I doubt it would be a problem.

People also often create screen tearing by running their TV's at the incorrect resolution and PD have always been really pedantic about making sure their games run at 60 FPS without those kinds of problems.
In reply to
Zat
Zat
Commented on 2009-10-01 09:50:49
Nice.
In reply to
DSTAR
DSTAR
Commented on 2009-10-01 14:14:37
Perfect. The whole cockpit view I dont think could be any better. Rear view mirror was a nice touch visually and practical, just as it should be.

I allays found my eyes drawn to ground rather than the track with first person view (non cockpit) This has fixed that for me.

Gonna have to get one of the wheels the dudes got there... and oh yeah... ps3 duh.
In reply to
abcgamer
abcgamer
Commented on 2009-10-01 19:32:51
This game just seems so real lol. I hope the sounds on cars are good everything else GT5 will be king.

In reply to
Bank
Bank
Commented on 2009-10-01 21:59:16 In reply to Ishigami
@ Ishigami

I dunno' if you've raced in this Tokyo track in previous GT games, but it is a challenging and great race track ^_^

It's not as easy as it looks go through it quickly lol
In reply to
Bank
Bank
Commented on 2009-10-01 22:04:12 In reply to Jato
Posted by Jato
Looks very good indeed. I don't get the criticism this game's getting for the environments. They look fine to me (bar some copy/paste tree's).
That's because the trees are copied n' pasted in real life ;)
I'd show you a photo but I can't find one.

Sorry I'm trying to not sound like a fanboy.
In reply to
weezzie
weezzie
Commented on 2009-10-14 22:13:31
This message is in "Boulet Time" (TM), If you still *really* want to see it, click here
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