Here comes a new trailer for Asura's Wrath which shows the other playable character, Yasha, in motion but also a new atmosphere and scenery.
Loakum *takes a sip of grape juice* The Great Awakening is happening…. (10 Weeks ago)
gigantor21 We getting any Tekken 8 demo footage? (> 3 Months ago)
dc_coder_84 Playing Half-Life 1 with ray tracing mod on Linux, yay ;) (> 3 Months ago)
nostradamus MS-Bethesda-ABK does have some ring to it. My oh my, (> 3 Months ago)
Loakum Sony’s PlayStation Showcase was weaksauce….except for 5 great upcoming games. (> 3 Months ago)
Loakum *takes a sip of grape juice* Ah…such a good vintage. (> 3 Months ago)
nostradamus @dc_coder_84: [url] (> 3 Months ago)
Driftwood Download is now functional again on Gamersyde. Sorry for the past 53 days or so when it wasn't. (> 3 Months ago)
Driftwood Another (French) livestream today at 2:30 CEST but you're welcome to drop by and speak English. I will gladly answer in English when I get a chance to catch a breath. :) (> 3 Months ago)
Driftwood GSY is getting some nice content at 3 pm CEST with our July podcast and some videos of the Deus Ex Mankind Divided preview build. :) (> 3 Months ago)
Driftwood For once we'll be live at 4:30 pm CEST. Blim should not even be tired! (> 3 Months ago)
Driftwood More Quantum Break coverage coming in a few hours, 9:00 a.m CEST. (> 3 Months ago)
Driftwood We'll have a full review up for Firewatch at 7 pm CET. Videos will only be tomorrow though. (> 3 Months ago)
Driftwood Tonight's livestream will be at 9:15 GMT+1, not GMT+2 as first stated. (> 3 Months ago)
All comments (7)
Only thing I hate about this game is that it has so much QTE in it that its abnoxious.
Only thing I hate about this game is that it has so much QTE in it that its abnoxious.
Though I wonder how you would translate such over the top scenery into normal gameplay.
Though I wonder how you would translate such over the top scenery into normal gameplay.
For example Heavenly Sword, they had this dynamic camera switching during aerial combat when you launch the enemy up and that wasent QTE at all.
Like I said, it can be done if they focus on it, but these devs are just too lazy to figure it out so they fallback on the safety of QTE which is basically just a trial and error nonsense.
For example Heavenly Sword, they had this dynamic camera switching during aerial combat when you launch the enemy up and that wasent QTE at all.
Like I said, it can be done if they focus on it, but these devs are just too lazy to figure it out so they fallback on the safety of QTE which is basically just a trial and error nonsense.
Yes the game had QTE, but not during the combat.
I was talking about how Heavenly Sword's aerial combat had no QTE but yet had that dynamic and cinematic combat that had manual input and not QTE.