TRAILER | X360, PS3 Thursday, September 15, 2011 | 3:54 AM

TGS : Asura's Wrath trailer

TGS : Asura's Wrath trailer

Here comes a new trailer for Asura's Wrath which shows the other playable character, Yasha, in motion but also a new atmosphere and scenery.

TGS Trailer

All comments

Commented on 2011-09-15 07:32:26
Hey hey, looks like we get to play as another character also.
Commented on 2011-09-15 08:03:12
He seems to play much better than Asura, more acrobatic, more stylish too.

Only thing I hate about this game is that it has so much QTE in it that its abnoxious.
Commented on 2011-09-15 10:05:04 In reply to Sath
Posted by Sath
He seems to play much better than Asura, more acrobatic, more stylish too.

Only thing I hate about this game is that it has so much QTE in it that its abnoxious.
I understand that people don't like the QTE fest.

Though I wonder how you would translate such over the top scenery into normal gameplay.
Commented on 2011-09-15 10:13:23 In reply to IIGrayFoxII
Posted by IIGrayFoxII
I understand that people don't like the QTE fest.

Though I wonder how you would translate such over the top scenery into normal gameplay.
It can be done, but even in normal combat there is too much QTE.

For example Heavenly Sword, they had this dynamic camera switching during aerial combat when you launch the enemy up and that wasent QTE at all.
Like I said, it can be done if they focus on it, but these devs are just too lazy to figure it out so they fallback on the safety of QTE which is basically just a trial and error nonsense.
Commented on 2011-09-15 11:18:25 In reply to Sath
Posted by Sath
It can be done, but even in normal combat there is too much QTE.

For example Heavenly Sword, they had this dynamic camera switching during aerial combat when you launch the enemy up and that wasent QTE at all.
Like I said, it can be done if they focus on it, but these devs are just too lazy to figure it out so they fallback on the safety of QTE which is basically just a trial and error nonsense.
What? Heavenly sword had a ton of really awful QTE, a terrible examble of a how a game should use QTE's
Commented on 2011-09-15 12:07:54 In reply to Bakutheswede
Posted by Bakutheswede
What? Heavenly sword had a ton of really awful QTE, a terrible examble of a how a game should use QTE's
Read again, you misunderstood me.
Yes the game had QTE, but not during the combat.

I was talking about how Heavenly Sword's aerial combat had no QTE but yet had that dynamic and cinematic combat that had manual input and not QTE.
Commented on 2011-09-16 02:48:23
I don't know about the gameplay, but look-wise, this game is turning beautiful.

About the game


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