IMAGES | Vita Friday, September 16, 2011 | 11:17 PM

TGS: Images of Gravity Daze

TGS: Images of Gravity Daze

Team Siren's adventure-platform game Gravity Daze (or Gravity Rush for the US and Europe) gets some screenshots. Sony will release the game in February 2012 in Japan for the PS Vita, no date yet for the rest of the world.

All comments

Commented on 2011-09-16 23:35:03
Outside of uncharted and wipeout, this is one of my most anticipated vita titles.
Commented on 2011-09-17 03:45:59
Wait, THAT Team Siren?

Funny how I'm getting an El Shaddai vibe.
Commented on 2011-09-17 03:58:53
I am loving the art style,lets hope it's miles better than El Shaddai though.I like shaddia but didn't love it like i thought i would.
Commented on 2011-09-17 07:55:57
Beautiful.
Commented on 2011-09-17 12:01:43
God, japanese character design is god awfull.
Commented on 2011-09-17 12:43:19 In reply to nostradamus
Posted by nostradamus
God, japanese character design is god awfull.
And Western design is much better? lol
Commented on 2011-09-17 13:01:24 In reply to digi_matrix
Posted by digi_matrix
And Western design is much better? lol
"but your momma"

try harder next time, one doesn't turn the other better. Persona look is decent, this is just... cheap.
Commented on 2011-09-18 02:30:24
Looking great. Certainly shaping up to be day 1 buy, if i get Vita at launch.
Commented on 2011-09-18 02:33:41
IGN gave the game of the show title for TGS 2011, the game looks very cool and unique and the graphics engine is fantastic

looking forward to checking it out
Commented on 2011-09-19 09:59:19 In reply to nostradamus
Posted by nostradamus
"but your momma"

try harder next time, one doesn't turn the other better. Persona look is decent, this is just... cheap.
Persona, really? You're picking the most generic anime character art as decent. Anyway, this is all subjective. There are so many different character styles, it's trollish to blanket statement the whole country's talents.
Commented on 2011-09-19 10:05:55
agreed.

Nostradamus, why you troll, bro?
we're not so different
Commented on 2011-09-19 15:05:06
Beautiful game
Commented on 2011-09-20 09:38:52
Keiichiro Toyama is best director at all world.this game is look like his previous works.this is great. great.very different. but i have not PS Vita.
Commented on 2011-09-20 12:37:36 In reply to nostradamus
Posted by nostradamus
God, japanese character design is god awfull.
When Japanese character design is at it's best it is usually significantly better than western. For example, I can't think of a western game artist of the caliber of Yoji Shinkawa...at all.

This game looks interesting but I am not planing on owning a Vita, especially after the battery life thing. Visual style wise it looks very cool though, also not at all an example of poor Japanese design.

About the game


What's up?
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    GriftGFX The biggest difference to me is how your character POV changes. I don't mind third person games it just changes engagements a lot when people can see around corners and over high cover etc. (1 Hour ago)
  • alimokrane
    alimokrane person multiplayer - I just prefer to see the character I am playing with. (2 Hours ago)
  • alimokrane
    alimokrane @GriftGFX: I very rarely play 1st person SP games. The only ones I played are FarCry 1/2/3, Doom 3, Halo 1/2/3/4/5. RE7 put me off because of 1st person but I will play it eventually. I dont play 1st (2 Hours ago)
  • GriftGFX
    GriftGFX Third person cameras can be a bit annoying in multiplayer shooters since it allows you to move the camera beyond your line of sight. (8 Hours ago)
  • GriftGFX
    GriftGFX @alimokrane: Why do you only play third person multiplayer games? Do you only play third person SP games? (8 Hours ago)
  • Moonwalker
    Moonwalker @droezelke: What Scoobs said is what i meant. I really like how that looked. Of course gameplay remains to be seen. (12 Hours ago)
  • b0vril
    b0vril @GriftGFX: I only saw the movie sequel. Which I can't remember much of. (13 Hours ago)
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