I managed to capture an entire play through of the TGS demo of Sony's most anticipated portable title Soul Sacrifice on the PlayStation Vita, this title was Sony's flagship title at TGS with 20 demo stations front and center on their booth, with Inafune making stage appearances throughout the day.
Once you get immersed in what you're doing. By the end of it I really saw nothing wrong with a lot Poly Lara running around a realisticly rendered world at all. (3 Hours ago)
It's maintained the realistic proportions and movements of modern Lara. But combined them with an aesthetic that was classic (albiet polygonal) it's weird how you stop noticing those visual diffences (3 Hours ago)
But it's still more recognisably "tomb raider". I played half of rise of tomb raider with the classic polygonal Lara model and that was a good compromise. (3 Hours ago)
@MrWhite: I think there's still a bit of a jarring visual thing between the silicone sex doll proportions of Lara and the realistically realised world she's running around in. (3 Hours ago)
SFV is a very good game. I'm glad Capcom stuck with it despite the rocky start. (3 Hours ago)