VIDEO | PS3 Friday, September 17, 2010 | 9:12 AM

TGS: Tokyo Jungle gameplay

TGS: Tokyo Jungle gameplay

As a radical change from our GT5 videos, here is one of the very strange Tokyo Jungle.

TGS: Gameplay
Download: WMV | MP4 | AVI

All comments

Commented on 2010-09-17 09:40:33
...I suppose its alright if its under $15.
Commented on 2010-09-17 10:34:37
Full Blu-ray release...LMAO!! Crazy game...I was like "what the fu#k am I playing" the whole time.
Commented on 2010-09-17 18:42:11
:-D I feel sorry for bunnies. Good game.
Commented on 2010-09-17 21:46:33
Is that supposed to be a fox or is it just a dog? Looks like a Pomeranian.
Commented on 2010-09-17 21:48:11
this looks so incredibly lame. lol, i was expecting something epic when i saw the artwork for it. not...THIS, whatever it is.
Commented on 2010-09-18 10:58:46
i see many FAIL in this :P
for a PSN title it looks fine
Commented on 2010-09-19 12:52:46
Haha this game looks wicked! I hope they sell it internationally.

About the game


What's up?
  • Megido
    Megido I mean, compare the bizarre texture on Vaan's abs to the crotch and see the massive difference in texels, then look at the lego-brick shoes. They put the detail where you are likely to look. (40 minutes ago)
  • Megido
    Megido Though i can certainly agree that a lot more work has been made to make characters look better in FFXII. But a lot of that is keeping textures simple to look decent even if resolution is tiny. (41 minutes ago)
  • Megido
    Megido But all the same technical aspects apply to the characters and objects as well. The AA is better emulated as well, but if you ported DD to a modern PC that'd be a moot point. (43 minutes ago)
  • Sdarts
    Sdarts @Megido: I would agree with you on backgrounds and effects for DD, but on characters, objects, anti-aliasing and resolution for FF12. (48 minutes ago)
  • Megido
    Megido Certainly a lot less workarounds to dodge limitations of tiny memory. Look at the obvious tiling in the FFXII shots for example. I mean, that ass-tiling on the wall in the background is pretty bad. (52 minutes ago)
  • Megido
    Megido Much more even texel distribution, by far more complex lighting, shaders and particle effects. At LEAST double the poly count and texture resolutions overall. (54 minutes ago)
  • Sdarts
    Sdarts @Megido: Can you elaborate on how DD has superior visual fidelity over FF12 in those images? (56 minutes ago)
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