Capcom announced Umbrella Corps a third-person shooter and online competitive game set in the Resident Evil universe. The didital title will be available in early 2016 for $29.99. Trailer and screens inside.
CAPCOM ANNOUNCES RESIDENT EVIL® THEMED THIRD-PERSON SHOOTER UMBRELLA CORPSTM
Mercenary Squads Battle in Fast-Paced Online Matches Set in the Iconic Resident Evil® Universe
TOKYO — Sept. 15, 2015 — At the Sony Computer Entertainment Japan Asia (SCEJA) Press Conference 2015 in Tokyo today, Capcom, a leading worldwide developer and publisher of video games, announced Umbrella Corps™, a new fast-paced third person shooter set in the Resident Evil® universe. The competitive online game will feature quick, intense matches in compact battle zones themed from historic Resident Evil environments. The game utilizes the Unity engine developed by Unity Technologies. Umbrella Corps will be available digitally for an MSRP of $29.99 / €29.99 / £24.99 on PlayStation®4 computer entertainment system and PC across North America and Europe in early 2016.
Umbrella Corporation, a ruthless international pharmaceutical company, had been known for its genetic experiments and biological weaponry that led to worldwide devastation including the infamous Raccoon City incident . Although the organization was brought down in 2003, its legacy of bio-terrorism continued. In the present day, corporations with nebulous interests in bio-weaponry have hired squads of special forces for experimental battles in restricted virus-infected areas against other mercenaries.
Umbrella Corps will feature high-intensity team-based matches where players can compete online in a variety of unique close quarter battle modes. Each adrenaline-fueled match will be short and brutal and is designed for quick and engaging play. The game will feature an analog aim and cover system, allowing for more precise control when firing from cover.
In the One Life Match mode, players must achieve their main objective to take down the other team without any option to re-spawn. One life per round is all a player gets as they must not only face the enemy team but also contend with classic Resident Evil enemies such as zombies that populate each map. Though these can be added threats, they can also be used to a player’s advantage if strategically used to hinder the other team.
In order to face all these threats, players will be equipped with gun and grenade based weaponry as well as specialized gear that add an extra layer of Resident Evil flair to the action. The non-traditional arsenal includes the Brainer (a powerful melee axe which goes straight into the skull), Tactical Shield (an arm-mounted guard allowing players to utilize a zombie as cover), Terrain Spikes (boot-mounted spikes for trampling the enemy), and Zombie Jammer (a device which repels zombies only when active). Players must be quick and strategic in changing up their tactics and weapons to win against the opposing team in this all-out brawl.
Attendees of Tokyo Game Show will be able to try their hand at Umbrella Corps which will make its playable debut at the event this week. The first demo will include two teams facing off in a 3 vs. 3 set-up of the One Life Match mode.
i still think the mastermind itagaki has secretly worked on this game lol :D (1 minute ago)
Seeing some so called ''souls vets'' giving up, without learn the posture system, cuz no overlevel/co-op/iframes abusing/backstab - sogood.gif (2 minutes ago)
20hrs in and 11 bosses defeated (2 main,9 optional - only one of them was shit yay!), this is the ninja game i've been waiting since NG days bruhs. Loving its depth of all mechanics. (6 minutes ago)
@Melmoth: Yelp, it's all about perry and attack with that guy. (5 Hours ago)
This is the closes (setting) i've seen to my old fav. Irem's Ninja Spirit that i've seen. Feudal japan mixed with From's superb bosses also makes me think about Madhouse's Ninja Scroll. (6 Hours ago)
only played the first area (after the prologue), and it's more openworld-ish than the other From games. very vertical , and wider play area. (6 Hours ago)
@asdfg: The first miniboss felt like something they put in there to tell soulspeople that "don't play it like it's souls". i got whooped seriously when i tried to dodge the guy,. (6 Hours ago)