DEVELOPER DIARY | X360, PS3 Friday, May 6, 2011 | 5:38 PM

The art of From Dust

The art of From Dust

Ubisoft has released a developer diary for From Dust dealing with the art of the game. The title created by Eric Chahi is expected to be out later this year.

Art Direction (FR)
Art Direction (EN)

All comments

Commented on 2011-05-06 20:14:26
This will be amazing! So gonna buy it.
Commented on 2011-05-06 22:55:34
I second that. It's looking brilliant.
Commented on 2011-05-07 05:14:50
This looks fantastic! Can't wait to see more
Commented on 2011-05-07 06:19:42
remind me of a game called sacrifice by Shiny, awhile back
Commented on 2011-05-07 08:01:40
sold
Commented on 2011-05-07 18:53:56
So it's similar to Populous it would seem, a God game...never been able to get into those types of titles in the past but maybe this can change that.

Tribal themes usually cause my eyes to glaze over with apathy but the landscapes are beautiful and the masks remind me of Ray Bradbury's classic novel "the Martian Chronicles".

Intriguing...

About the game
  • From Dust
  • PC, X360, PS3
  • Published by Ubisoft
  • French release: Available
  • US release: Available


What's up?
  • MrWhite
    MrWhite Then again, its a difference of months rather than years between those and PSX (1 minute ago)
  • AndreasZ94
    AndreasZ94 I don't remember very well but i think my biggest problem with Crash gameplay was the depth perception was weird (2 minutes ago)
  • MrWhite
    MrWhite @AndreasZ94: I wouldn't go as far as saying it was one of the earliest ones. When I think early 3d, I think 3D0, 32X and Jaguar. (2 minutes ago)
  • MrWhite
    MrWhite @GriftGFX: That's the crux of it. Tomb Raider is a good example of that. Then again, it lent a bit to its charm at the same time with how difficult and tense it made traversing things. (4 minutes ago)
  • AndreasZ94
    AndreasZ94 @MrWhite: Wasn't Crash one of the first 3d games? (5 minutes ago)
  • AndreasZ94
    AndreasZ94 @MrWhite: I agree, Im just tired of the whole story vs gameplay argument like both can't coexist. I just want variety in games (6 minutes ago)
  • GriftGFX
    GriftGFX I think some of them may have just had bad controls. (7 minutes ago)
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