E3 2010, 2K Games announced the shooter XCOM, one year later the game was still there but fans as angry as ever. Since then, not an official word on the game and today 2K Marin announces that the title is now The Bureau: XCOM Declassified. Still set in the 60s, the now third-person squad-based tactical shooter revolves around the clandestine XCOM organisation and its first encounter with the mysterious enemy. All details and screens after the jump.
The Bureau: XCOM Declassified Available August 20
Call the shots, pull the trigger, and erase the truth in the origin story of XCOM
NEW YORK--(BUSINESS WIRE)--Apr. 26, 2013-- 2K and 2K Marin, makers of BioShock® 2, announced today that The Bureau: XCOM Declassified will be released on August 20, 2013 in North America and August 23, 2013 internationally for $59.99 SRP on the Xbox 360® video game and entertainment system from Microsoft, PlayStation®3 computer entertainment system and Windows PC. XCOM: Enemy Unknown, developed by Firaxis Games, dazzled turn-based strategy fans and rebooted the classic franchise. Now The Bureau will deliver a new experience within the XCOM universe.
Set in 1962 at the height of the Cold War, The Bureau tells the origin story of the clandestine XCOM organization's first encounter with a mysterious and devastating enemy. Originally established as America's covert defense against the Soviet Union, The Bureau must adapt and overcome a threat unlike anything the world has faced before. As special agent William Carter, players will call the shots and pull the trigger, leading their squad of agents in the high-stakes secret war for humanity's survival. Paramount to repelling the outside threat is The Bureau's ability to cover-up the enemy's existence in order to prevent worldwide panic.
"We're thrilled about 2K Marin's refined vision for The Bureau: XCOM Declassified," said Christoph Hartmann, president of 2K. "The game has evolved through a creative and iterative development process, and the result is a narrative-driven experience that is smart, engaging, and challenges players to think tactically."
"The Bureau tells the story of XCOM's mysterious beginnings," added Morgan Gray, creative director at 2K Marin. "We're expanding the universe with a declassified tale of government conspiracy and heroic cover-ups told through third-person tactical gameplay."
In the spirit of the XCOM franchise, The Bureau's calculated combat design requires players to think and act tactically. The game's third-person perspective gives the player a sense of spatial awareness and grants them the freedom to transition in and out Carter's unique Battle Focus ability seamlessly - heightening the tactical shooter action. The Bureau also fully embraces the concept of permanent consequence. As our last line of defense, every command can mean the difference between life and death for Carter, his squad and mankind.
"The team has been working hard to leverage core XCOM elements like tactical decision-making and permanent death of squad mates in a purposeful way that makes this a unique tactical shooter," concluded Gray. "To that end, The Bureau will challenge players unlike any other third-person tactical shooter."
The Bureau: XCOM Declassified can be pre-ordered today at all participating retailers. Those who pre-order will receive the Codebreakers side-mission as a bonus. In this special campaign side-mission, a communications facility responsible for intercepting and interpreting the enemy's transmissions has gone dark. Special Agent Carter and his squad must make contact with any remaining personnel and investigate the incident.
The Bureau: XCOM Declassified is not yet rated by the ESRB. For more information, please visit Facebook, or the official web site: http://erasethetruth.com
@Sdarts: i would prefer the cel shading too, but i'm not going to write off the entire game just because it doesn't have it. it's a great series and the fact it's back is awesome. (9 minutes ago)
Fear Effect (PS1) - All Cutscenes: [url] For comparison. (34 minutes ago)
This falls more in line with what Grift and others mentioned they hated in most mods - completely altering the artstyle. (36 minutes ago)
Plus, that walking animation looks janky as hell. If they were going to remake it, they should do Cel-Shading similar to The Legend of Zelda: The Wind Waker and CyberConnect2's Naruto games. (37 minutes ago)
@KORNdog: That Fear Effect "remake" actually looks like shit. The worse is the artsyle, the original and the sequel were never about realism, they had a very impactful artstyle that this has none of. (39 minutes ago)
Game of Thrones: "We make do with what we got." Now to wait for the season finale. (42 minutes ago)
[url] holy shit. fear effect remake! (1 Hour ago)