E3 2010, 2K Games announced the shooter XCOM, one year later the game was still there but fans as angry as ever. Since then, not an official word on the game and today 2K Marin announces that the title is now The Bureau: XCOM Declassified. Still set in the 60s, the now third-person squad-based tactical shooter revolves around the clandestine XCOM organisation and its first encounter with the mysterious enemy. All details and screens after the jump.
The Bureau: XCOM Declassified Available August 20
Call the shots, pull the trigger, and erase the truth in the origin story of XCOM
NEW YORK--(BUSINESS WIRE)--Apr. 26, 2013-- 2K and 2K Marin, makers of BioShock® 2, announced today that The Bureau: XCOM Declassified will be released on August 20, 2013 in North America and August 23, 2013 internationally for $59.99 SRP on the Xbox 360® video game and entertainment system from Microsoft, PlayStation®3 computer entertainment system and Windows PC. XCOM: Enemy Unknown, developed by Firaxis Games, dazzled turn-based strategy fans and rebooted the classic franchise. Now The Bureau will deliver a new experience within the XCOM universe.
Set in 1962 at the height of the Cold War, The Bureau tells the origin story of the clandestine XCOM organization's first encounter with a mysterious and devastating enemy. Originally established as America's covert defense against the Soviet Union, The Bureau must adapt and overcome a threat unlike anything the world has faced before. As special agent William Carter, players will call the shots and pull the trigger, leading their squad of agents in the high-stakes secret war for humanity's survival. Paramount to repelling the outside threat is The Bureau's ability to cover-up the enemy's existence in order to prevent worldwide panic.
"We're thrilled about 2K Marin's refined vision for The Bureau: XCOM Declassified," said Christoph Hartmann, president of 2K. "The game has evolved through a creative and iterative development process, and the result is a narrative-driven experience that is smart, engaging, and challenges players to think tactically."
"The Bureau tells the story of XCOM's mysterious beginnings," added Morgan Gray, creative director at 2K Marin. "We're expanding the universe with a declassified tale of government conspiracy and heroic cover-ups told through third-person tactical gameplay."
In the spirit of the XCOM franchise, The Bureau's calculated combat design requires players to think and act tactically. The game's third-person perspective gives the player a sense of spatial awareness and grants them the freedom to transition in and out Carter's unique Battle Focus ability seamlessly - heightening the tactical shooter action. The Bureau also fully embraces the concept of permanent consequence. As our last line of defense, every command can mean the difference between life and death for Carter, his squad and mankind.
"The team has been working hard to leverage core XCOM elements like tactical decision-making and permanent death of squad mates in a purposeful way that makes this a unique tactical shooter," concluded Gray. "To that end, The Bureau will challenge players unlike any other third-person tactical shooter."
The Bureau: XCOM Declassified can be pre-ordered today at all participating retailers. Those who pre-order will receive the Codebreakers side-mission as a bonus. In this special campaign side-mission, a communications facility responsible for intercepting and interpreting the enemy's transmissions has gone dark. Special Agent Carter and his squad must make contact with any remaining personnel and investigate the incident.
The Bureau: XCOM Declassified is not yet rated by the ESRB. For more information, please visit Facebook, or the official web site: http://erasethetruth.com
... I can't even think of what they want. Maybe expecting CoH or AoE or even a Starcraft like game, but it's not even trying to be a strategy game like that. (6 Hours ago)
@rayy: I think so. If I hit on something later in the game that I haven't gotten to yet I'll let you know, but so far I don't see any control flaws. (6 Hours ago)
If you took the sword work and handling from Witcher and put it in Skyrim, you have the ultimate game in that genre. Mods made Skyrim in my opinion; vanilla was stunted outside of stealth backstabbery (6 Hours ago)
@GriftGFX: Both games in my eyes had spotty combat. I played W3 for its story and life. As for Skyrim, the vanilla version of the game felt bland without the mods. (9 Hours ago)
And I think the gameplay that is there is pretty janky and pretty shallow. (9 Hours ago)
I get that you think Skyrim is crap, but The Witcher 3 aint "a good version of Skyrim" because they have totally different goals. TW3 doesn't even attempt half the systems that Skyrim does. (9 Hours ago)
@KORNdog: Nah, that's *really* not all there is to it. You're comparing a broken apple with a poorly designed orange. (9 Hours ago)