TRAILER Friday, April 26, 2013 | 12:53 PM

The Bureau: XCOM Declassified (re-)revealed

The Bureau: XCOM Declassified (re-)revealed

E3 2010, 2K Games announced the shooter XCOM, one year later the game was still there but fans as angry as ever. Since then, not an official word on the game and today 2K Marin announces that the title is now The Bureau: XCOM Declassified. Still set in the 60s, the now third-person squad-based tactical shooter revolves around the clandestine XCOM organisation and its first encounter with the mysterious enemy. All details and screens after the jump.




The Bureau: XCOM Declassified Available August 20
Call the shots, pull the trigger, and erase the truth in the origin story of XCOM


NEW YORK--(BUSINESS WIRE)--Apr. 26, 2013-- 2K and 2K Marin, makers of BioShock® 2, announced today that The Bureau: XCOM Declassified will be released on August 20, 2013 in North America and August 23, 2013 internationally for $59.99 SRP on the Xbox 360® video game and entertainment system from Microsoft, PlayStation®3 computer entertainment system and Windows PC. XCOM: Enemy Unknown, developed by Firaxis Games, dazzled turn-based strategy fans and rebooted the classic franchise. Now The Bureau will deliver a new experience within the XCOM universe.

Set in 1962 at the height of the Cold War, The Bureau tells the origin story of the clandestine XCOM organization's first encounter with a mysterious and devastating enemy. Originally established as America's covert defense against the Soviet Union, The Bureau must adapt and overcome a threat unlike anything the world has faced before. As special agent William Carter, players will call the shots and pull the trigger, leading their squad of agents in the high-stakes secret war for humanity's survival. Paramount to repelling the outside threat is The Bureau's ability to cover-up the enemy's existence in order to prevent worldwide panic.

"We're thrilled about 2K Marin's refined vision for The Bureau: XCOM Declassified," said Christoph Hartmann, president of 2K. "The game has evolved through a creative and iterative development process, and the result is a narrative-driven experience that is smart, engaging, and challenges players to think tactically."

"The Bureau tells the story of XCOM's mysterious beginnings," added Morgan Gray, creative director at 2K Marin. "We're expanding the universe with a declassified tale of government conspiracy and heroic cover-ups told through third-person tactical gameplay."

In the spirit of the XCOM franchise, The Bureau's calculated combat design requires players to think and act tactically. The game's third-person perspective gives the player a sense of spatial awareness and grants them the freedom to transition in and out Carter's unique Battle Focus ability seamlessly - heightening the tactical shooter action. The Bureau also fully embraces the concept of permanent consequence. As our last line of defense, every command can mean the difference between life and death for Carter, his squad and mankind.

"The team has been working hard to leverage core XCOM elements like tactical decision-making and permanent death of squad mates in a purposeful way that makes this a unique tactical shooter," concluded Gray. "To that end, The Bureau will challenge players unlike any other third-person tactical shooter."

The Bureau: XCOM Declassified can be pre-ordered today at all participating retailers. Those who pre-order will receive the Codebreakers side-mission as a bonus. In this special campaign side-mission, a communications facility responsible for intercepting and interpreting the enemy's transmissions has gone dark. Special Agent Carter and his squad must make contact with any remaining personnel and investigate the incident.

The Bureau: XCOM Declassified is not yet rated by the ESRB. For more information, please visit Facebook, or the official web site: http://erasethetruth.com

The Burn Room
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All comments

Commented on 2013-04-26 13:11:36
Why did they change the colours and added a horrible filter. The original looked so good.
Commented on 2013-04-26 13:31:56
this Looks Cool, after the Fans have gotten their version this has the potential to shine if done the right way
Commented on 2013-04-26 13:46:41
Cant say anything until there will be demo. I like how it looks. Still Im fan of realtime/turn-based system and isometric view. :-)
Commented on 2013-04-26 14:29:39
Very cool trailer. Would of liked to see some in-game footage tho :(
Commented on 2013-04-26 14:31:02
Grain filter and coop, ooooooh! :O
Commented on 2013-04-26 15:10:42
This is what EA should have done with Syndicate, first release a proper game and then they could have released the fps spinoff.
Commented on 2013-04-26 15:22:15 In reply to asdfg
Posted by asdfg
This is what EA should have done with Syndicate, first release a proper game and then they could have released the fps spinoff.
Yeah i wish they had made something along the lines of the original syndicate, there is still a market there for that type of gameplay..
Commented on 2013-04-26 16:15:48
shame they changed the art style.. really liked the 50's America postcard style art they originally showed.. now it just kinda looks like La Noire with little green men
Commented on 2013-04-26 17:29:23 In reply to aphex187
Oh no, I just realised I said something negative about EA, Grift is gonna be all over this!
Posted by aphex187
Yeah i wish they had made something along the lines of the original syndicate, there is still a market there for that type of gameplay..
Idd, really shows with Enemy Unknown
Commented on 2013-04-26 18:37:12
I like the music alot, very nice.

And big PLUS for third person, sick of first person.
Commented on 2013-04-26 18:43:08
Good, now fanboys can stop bitching about how it's not X-com and hopefully just judge the game on its own merits.

I was pretty excited about it before, glad to see they didn't nuke it.
Commented on 2013-04-26 19:44:11 In reply to Sath
Posted by Sath
I like the music alot, very nice.

And big PLUS for third person, sick of first person.
Me too, any idea of who the artist might be?
Commented on 2013-04-26 19:58:25 In reply to Zarsky
Posted by Zarsky
Me too, any idea of who the artist might be?
No idea, maybe Gary Schyman? he did the Voyeur soundtrack which sounds like Bioshock music and i believe he did Bioshock OST as well.
But i doubt its him though.
Commented on 2013-04-26 19:59:43 In reply to asdfg
Posted by asdfg
Oh no, I just realised I said something negative about EA, Grift is gonna be all over this!
You guys are idiots. Idiots who apparently love me <3
Commented on 2013-04-26 21:08:21
The song in the beginning of the trailer....I wanna know!
Commented on 2013-04-27 11:26:36 In reply to GriftGFX
Posted by GriftGFX
You guys are idiots. Idiots who apparently love me <3
http://gifs.gifbin.com/052011/1306866732_cat_hugs_sleeping_kitten.gif
Commented on 2013-04-27 12:03:04
LOL cute cuddle .
Commented on 2013-04-27 18:29:10 In reply to twitchfactor
Posted by twitchfactor
Good, now fanboys can stop bitching about how it's not X-com and hopefully just judge the game on its own merits.

I was pretty excited about it before, glad to see they didn't nuke it.
fans were complaining that it was tps/fps, before they quickly took u-turn and spewed out that garbage linear no random map crap re-imagined game they called x-com

trailer for this was cool though, hopefully they actually show some good in game footage soon

About the game


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