DEVELOPER DIARY | PC, PS4, Xbox One Thursday, November 29, 2018 | 4:36 PM

The creation of The Dark Pictures' Ghost Ship

The creation of The Dark Pictures' Ghost Ship

The first dev diary of The Dark Pictures - Man of Medan gives us a tour of the abandoned vessel and its creation process as it is the scene for Supermassive Games' suspenseful narrative.

Dev Diary #1 – Designing the Ghost Ship
Dev Diary #1 (FR)

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Commented on 2018-11-29 18:31:09
sold.
Commented on 2018-11-29 20:28:14
Please be better than their last 2 games *crosses fingers*
Commented on 2018-12-01 22:42:52
A dev diary is long over due for this. sadly most of this could have been exhibited months ago. I'm more curious to know the skin and hair render pipeline for their characters. I know the hair is pretty old school but it looks solid. UE4 has had some interesting examples in the past.

Paragon 2k16 Twinblast
http://i.imgur.com/pUEO5LM.png
Latest
https://www.fxguide.com/wp-content/uploads/2018/07...
https://www.fxguide.com/wp-content/uploads/2018/07...

these features though are not used enough in UE4 games. Brad's hair though in Dark Pictures -

https://i.imgur.com/Nfz8H0y.png
https://i.imgur.com/hr8qb7H.png

not every day to you see games nail ethnic hair at such detail. I was pretty impressed back in the day with Sazh and josh from both FFXIII and RE5, but more so with Zeddemore from Ghost Busters (actor Ernie Hudson)
https://www.artstation.com/artwork/deQrJ

Dark Pictures sets a pretty high bar for UE4 projects.

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