EA surprised everyone earlier this year by announcing Battle For Middle Earth II on Xbox 360. This type of games have never really been succesfully ported on consoles due to the lack of mice on these systems. Well it looks like EA finally overcame the issue with a very well thought control and selection system. The gameplay never really feels more awkward than it should be with a pad, except when selecting very small units.
I'm not a fan at all of these type of games so I really can't give you guys any real impressions, but enjoy this long video showing most of the tutorial level. This should give you a very good idea of how this game controls.
It's difficult for me to cut anything more out of this video, so only the low quality version will be available. A 720p version would be much too big, and honestly this is not the type of game that really showcases the 360's power.
you're not gonna get good viewport performance in most 3D apps with a geforce chip (48 minutes ago)
and it not having a Quadro gpu limits its professional 3D software use. (49 minutes ago)
@Melmoth: as i say, i'm a 3D guy too. (49 minutes ago)
the entry model is a bit short on ram, having the top gtx980m gpu is probably overkill for most use, especially if your working in the adobe package. (50 minutes ago)
mainly though, as a 2D and 3D artist, a workstation is just better. i take power and functionality over style personally. but it's worked for apple, maybe MS have a success on their hands (51 minutes ago)
@Melmoth: as for price. i wouldn't want the touch, it's not worth the added cost. and it's 3000 for entry level. realistically any self respecting artist would be getting the 4200 version. (53 minutes ago)
@Melmoth: the dial looks quite impractical to me. but then i like having the cintiq remote on my lap. i don't like the arm strain associated with on-screen buttons in that situation. (55 minutes ago)