Ubisoft released Gearbox' Brothers in Arms: Hell's Highway last week on Playstation 3 and Xbox 360, while the PC version will hit the stores next
week. Here are the first 10 Minutes of the game, actually more than that since the intro is really long. Some of this is in the newly released Playstation 3 demo, but since it's not sure when the Xbox 360 version comes up I decided to just capture this part for now.
We got the game really late so I haven't really been able to play it much, but so far I've been pleasantly surprised with it. The graphics aren't that bad and some things actually look pretty good, specially the ground - a part a lot of game developers seems to ignore. I've always been a fan of the series and this is very much like the previous games, so I really can't complain on the gameplay. As you will see in the video when I enter the house, the enemy sometimes simply stands still in the open just waiting to be shot. Close combat, specially in buildings, doesn't work well with the AI.
So the AI isn't exactly groundbreaking , and the Unreal Engine 3 slow texture loading is as usual fully visible in the cut-scenes.
The much hyped "emotions" the characters show leave a lot to be desired, something we could see in the previous trailers - they just doesn't seem to be alive enough to show the tears, hopelessness that the developers seem to aim at.
As usual you guys are free to write your impressions in the comments below, and if you haven't played the game yet, enjoy these videos below.
I just read IGN's Sea of Thieves article and it's clear that Rare has a lot planned for this game. I just wonder if they can have all of that finished in time. (0 minute ago)
This is their plan for most of their games, if not all of their 1st party IP going forward. (6 minutes ago)
People say Gears & Halo aren't as big as they used to be, while that is true, they've traded unit sales for microtransactions which is proving very profitable for them. (7 minutes ago)
Cultivating new studios takes time. MS have only demonstrated interest in established brands. If they can drop 2.5billion on Mohjang, then it is a very deliberate decision to not open/buy new studios. (9 minutes ago)
I could be wrong on this but didn't Phil Spencer say he wanted SoT to be a long term thing? A returning franchise like Halo, Gears and Forza? (18 minutes ago)
Back in October the Rare team didn't even confirm it for this year but going by what MS said, it seems to be a 2017 title now, (20 minutes ago)
People recommended me to read this Sea of Thieves article for a while now, apparently it explains what the game will be all about. [url] (22 minutes ago)