We are obviously running a little late but here are the first ten minutes of Halo 3 ODST on Xbox 360. Unfortunately, the version of the game we used does not include the English voices so the videos are in French with English subtitles. If you want to see the introduction of the game and the very first chapter in heroic mode, just come inside!
The Halo 3 engine is getting a bit old and it shows, especially when you see how poor the character faces look. Nevertheless, Halo 3 ODST is still a lot of fun to play, whether offline or online. The 30 fps framerate is always rock solid and the game's controls are still very good. One could probably regret the absence of a dash button as in the likes of Call of Duty and the others but other than that, it plays perfectly well.
Halo 3 ODST may not be a Must Buy but it totally fits in the Halo universe, which should please all the fans out there. The soundtrack and the music score are again excellent and even though the campaign mode will not take you long to complete, there is still a lot to do with the multiplayer modes.
As we are still struggling with our capture equipment here, you may notice some minor macroblocks issues with the image at times. Please note that the game is not to blame. We really want to give you the best possible videos and we are currently working on the problem so it will not happen in the future. Enjoy the video!
@GriftGFX: Gonna go eat lunch now. Thanks for the chat. It's always great to learn more about technology and its potential. I just wish there were any articles on the subject I could find. (7 Hours ago)
*about game engine graphics pipelines (7 Hours ago)
Then you start getting into proprietary software hell and potentially preventing other developers from writing innovative software solutions themselves. It's a WEIRD idea. (7 Hours ago)
and game engine graphics pipelines or even programming interfaces for their products. None of that is their role in the whole thing.. and it shouldn't be. (7 Hours ago)
@Sdarts: Nvidia and AMD already do help developers with optimization more than they should have to. Nvidia and AMD should be improving the hardware and driver end of the technology and not worrying (7 Hours ago)