About the game
- Mario Kart
- WII, 3DS
- Published by Nintendo
- Developed by Nintendo
- French release: Available
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- Copyright 2007-2009 Gamersyde SARL
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Hmmm. I see it's still entirely down to luck and what powerups you get. You managed to finish second on both races despite spending the first 20 seconds in the first race either stationary or going backwards. MK has always done my head in through the sheer frustration of outracing everyone the whole time and getting blue shelled on the line. And nothing's changed. No sale, methinks.
I had a helluva time getting through the Mario Kart DS 150cc grand prix.
You have to do really well to keep opening up new courses (B grade or better).
Granted, the games seem to ramp pretty hard, going from easy as hell, to "What the Hell!?".
Especially like the bikes!
For those asking how the Wii-mote controlling is, it's usable although not the best method. For example, when you have tight corners or moments where you need precise control, the Wii-mote is no good as one little turn and you could go flying out of control.
The sad thing is that Nintendo have done it so you can only do trcisk using the Wii-mote control, which essentially forces you to use it even though the game isn't all that suited to it.
As for the actual game, I feel it's very similar to Double Dash although the graphics are a real let down and possibily worse than Double Dash on the GC. If you can look past that, it's a fun multi-player experience.
I'd give it 8.5/10.
Need to play the single player to unlock some new characters! I see some people were racing using their Mii's! Do you have to complete the whole game to do that?
As for the actual game, I feel it's very similar to Double Dash although the graphics are a real let down and possibily worse than Double Dash on the GC. If you can look past that, it's a fun multi-player experience.
I'd give it 8.5/10.
And the Wii-remote and wheel have been left on the floor, playing with the wheel feels terrible, there isn't enough precision control, especially when doing long power slides.
Wavebird all the way for this game.
More videos on the way...
Almost all of the courses are really great too, it's better than Double Dash for that reason alone. My favourite so far is the Koopa Tropper level, which is essentially a giant water slide :)
I won't give away any spoilers but besides from the criminal amount of baby characters, the character list is epic.
This is a quality game...but I hate the way you can be running in first with 1 lap to go and finish in 8th after being hit by every weapon under the sun in the space of 20 seconds.
That IS Mario Kart though
but yeah against the AI it can be a bit annoying.
I thought Mario Kart DS felt pretty good, especially when considering it was a handheld game, and the AI wasn't too rubberbandy in that one either. From the videos I've seen of this one the AI does stick right to your bottom, ready to pass you for any reason.
With the completely non-working online play of SSBB, I think I'll be passing on this game. Good thing GTA4 comes out around the same time, I won't even be tempted.
I don't like the cheating AI in the videos I've seen at all. The SNES Mario Kart was very skill based...
It'd pick one guy who was gonna rape you every time and you could tell from the first lap on the first race who that would be. :D
The only way to actually beat that character would be to assault him to no end with every vegetable you had and force him down the points ladder until you didn't have to worry. SNES MK is the epitome of CPU cheating, and admittedly it's part of its charm. :)
Yeah, I know and it's annoying...it's not fun at all when that happens, it just frustrates the player.
From the vids and from past experience with Double Dash it seems like the game is completely based on luck rather then skill which is a shame.
You, good sir, must be using some dark voodoo magic on yourself if you reckon SNES MK didn't cpu cheat to FUCK. :D
It'd pick one guy who was gonna rape you every time and you could tell from the first lap on the first race who that would be. :D
The only way to actually beat that character would be to assault him to no end with every vegetable you had and force him down the points ladder until you didn't have to worry. SNES MK is the epitome of CPU cheating, and admittedly it's part of its charm. :)
I never had to do anything of the sort when playing the SNES one back in the day, I beat the game completely on 150cc too.
I disagree it's part of the charm, only since the N64 one where they added shit like the spiky blue shells and AI racers casting lightning bolts when you're winning, and more recently being able to turn into a bullet bill did it became sort of a luck-to-win carebare game.
Is this what Gran Turismo 5 will look like when your really high?
There is still a degree of randomness in every race because of the powers but that's what makes it fun, but the game certainly isn't about sheer luck, otherwise how would you explain the fact the scoreboards have had the same top 10 racers on them the past few days? It's very possible for a skilled racer to come in 1st every single race online, even with the annoyin ratio of blue shells :)