Released a few days ago around the world, Ghost Recon: Advanced Warfighter is now on Xboxyde for its "10 first minutes" video. Available in standard resolution and, get used to it, in 720p, the video presents the tutorial mission. It's actually very interesting to see because it shows how the gameplay mechanics of the game work. And for those who were worried about playing a complex tactical game, you can be reassured, GRAW has been made for a broad audience, and is quite simple and natural to handle.
[IN MY OPINION]
Because that's what GRAW is: a mass-market AAA game. But even if the game is totally linear and scripted, what Ubi has achieved in terms of immersion is something you may have never seen before. In that, GRAW is a truly next-gen experience. And, needless to say, a brilliant success.
I'll be frank with you. Most of the game's well known features are nothing more than eye catchers. The crosscom, if sometimes usefull, is far from being as crucial as Ubi wanted us to believe. Same thing for the drones, that you only use when the game decides you have to. Needless to say, they're pretty anecdotic. In the other hand, the squad gestion can be a real help in some situations, and is totally justified in this context of cover-based gameplay. But once again, we would've appreciated more depth in the order system. "Go there", "Come back", "Frag this", "destroy that", and that's all. Nevertheless, my point is not to badmouth the game, because all these gadgets, if gadgets they actually are, contribute strongly in the actual feeling of being in the boots of an advanced warfighter. And when the feeling is as strong it is in the game, you can forget about the couple of serious flaws it encounters, as the whole AI (ennemies but also team mates, sadly). The devteam obviously focused on the visual aspects of the game. From the graphics to the animations and sound design, every detail of the game is polished to the edge. It's true AAA quality we're dealing with, and that's a fact.
So, it becomes quickly evident that GRAW has no other ambition than offering an accessible, immersive and spectacular experience. Nothing more, nothing less. And from this point of view, it totally rocks. The game is quite short, but the ingame scenario is gorgeous, with missions that oftenly lengths more than half-an-hour., without any break of rythm. And, most importantly, the immersion is complete. In other words, GRAW is, in every point, exactly what we were expecting of a next-gen AAA blocbuster. Mission accomplished, gentlemen.
To discover the integral first ten minutes of the game (wich includes the tutorial mission, a helicopter ride and a few seconds of the first mission), get the 640*360 video. Concerning the HD video, because the 720p format is extremely heavy, we had to only keep the most interesting parts of the initial video. Have a nice watch !
waiting and staring, sounds realistic to me. I did a lot of that in the close-combat troop in the costal artillery :D (9 Hours ago)
Oh, and there was lots, and lots of sitting on a beach and staring. Oh, and Harry fucking Styles! Harry. Styles! Riveting stuff. (9 Hours ago)
Might as well have been watching an episode of the A-Team. "I ain't gettin on no boat, fool!" (9 Hours ago)
@asdfg: A PG-13 historically accurate (or was it) accounting of a real WW2 event that cost the lives of 30,000 soldiers, yet the best Nolan could come up with is a torpedo and some target practice (9 Hours ago)
They said the same thing about pedophiles when "to catch a predator" aired. Suddenly, they were everywhere. They've always been there and always will. (11 Hours ago)
@droezelke: I don't think it's getting worse. I think it's just reported more, has more exposure. I grew up reading about horrible shit supremacists did in the south. This isn't new. (11 Hours ago)
@droezelke: It's crazy how Charlottesville is 2 hours away from me Very frightening indeed. (12 Hours ago)