Released a few days ago around the world, Ghost Recon: Advanced Warfighter is now on Xboxyde for its "10 first minutes" video. Available in standard resolution and, get used to it, in 720p, the video presents the tutorial mission. It's actually very interesting to see because it shows how the gameplay mechanics of the game work. And for those who were worried about playing a complex tactical game, you can be reassured, GRAW has been made for a broad audience, and is quite simple and natural to handle.
[IN MY OPINION]
Because that's what GRAW is: a mass-market AAA game. But even if the game is totally linear and scripted, what Ubi has achieved in terms of immersion is something you may have never seen before. In that, GRAW is a truly next-gen experience. And, needless to say, a brilliant success.
I'll be frank with you. Most of the game's well known features are nothing more than eye catchers. The crosscom, if sometimes usefull, is far from being as crucial as Ubi wanted us to believe. Same thing for the drones, that you only use when the game decides you have to. Needless to say, they're pretty anecdotic. In the other hand, the squad gestion can be a real help in some situations, and is totally justified in this context of cover-based gameplay. But once again, we would've appreciated more depth in the order system. "Go there", "Come back", "Frag this", "destroy that", and that's all. Nevertheless, my point is not to badmouth the game, because all these gadgets, if gadgets they actually are, contribute strongly in the actual feeling of being in the boots of an advanced warfighter. And when the feeling is as strong it is in the game, you can forget about the couple of serious flaws it encounters, as the whole AI (ennemies but also team mates, sadly). The devteam obviously focused on the visual aspects of the game. From the graphics to the animations and sound design, every detail of the game is polished to the edge. It's true AAA quality we're dealing with, and that's a fact.
So, it becomes quickly evident that GRAW has no other ambition than offering an accessible, immersive and spectacular experience. Nothing more, nothing less. And from this point of view, it totally rocks. The game is quite short, but the ingame scenario is gorgeous, with missions that oftenly lengths more than half-an-hour., without any break of rythm. And, most importantly, the immersion is complete. In other words, GRAW is, in every point, exactly what we were expecting of a next-gen AAA blocbuster. Mission accomplished, gentlemen.
To discover the integral first ten minutes of the game (wich includes the tutorial mission, a helicopter ride and a few seconds of the first mission), get the 640*360 video. Concerning the HD video, because the 720p format is extremely heavy, we had to only keep the most interesting parts of the initial video. Have a nice watch !
@Tinks: they started screwing over some of their long time 2nd party partners like Argonaut and (to a degree) Rare. (3 Hours ago)
during the 64 era Nintendo at least had Rare in their prime, but it was the start of real painful gaps in content. (7 Hours ago)
if you skipped the 64, Gamecube and Wii you may not feel their software issues the same as others. From what they've shown so far they've done little to correct their previous console issues. (7 Hours ago)
I don't think Nintendo can or will fit the mold he expects them to though. They never have, really. (8 Hours ago)
Jim always presents a solid argument. I think Nintendo has more wiggle room with this thing than people think if the market responds poorly to it. A portable SKU for example. (8 Hours ago)
@droezelke: The complaints he has in that video are mostly valid I'd say, sadly. (8 Hours ago)