Because of Gamescom, we kind of missed the release of Kane & Lynch: Dog Days. Better late than never, here is finally the first ten minutes of the game. IO Interactive's new title did not receive a warm welcome in the press, but to me its main issue is that you do not need more than four to five hours to complete the single player campaign. Add to that the absence of a final cutscene in the end (it feels like being back in the eighties when your only reward was a congratulation message) and you will easily understand why it did not get a high score in the reviews. In spite of an interesting visual approach and a good atmosphere, the game is indeed disappointment in the end. Not quite as bad as some said, but clearly not worth a full price purchase unfortunately.
problem with such platforms is they will only work with software where they can extract motion data, and having no standards there, they have build support for each individual game. (39 minutes ago)
@MrWhite: gotta untwist those cords (41 minutes ago)
What I want to know is, what if the game glitches? (59 minutes ago)
It's a strange thing. I reckon being tossed around physically like that would help with certain sims, though. If not, yeah, you're projectile vomiting all over the gaff. LOL that would be hilarious. (1 Hour ago)
@MrWhite: I mean, part of the problem I've experienced is when you move without moving. I can feel my head go "Whoa! What's going on here?! I didn't send the signal to move!" (1 Hour ago)
@GriftGFX: Locomotion. Wouldn't that help making your mind believe what its seeing a bit more for motion sickness? (1 Hour ago)
@alimokrane: Sometimes I think you care more about the viewpoint than if the game is fun lol. (1 Hour ago)