X360 Sunday, July 16, 2006 | 10:20 AM

The first 10 minutes : Prey part 2

The first 10 minutes : Prey part 2

As promised here is the second first 10 minutes of Prey on Xbox 360, this time showing what's happening after the ending of the demo. I'm sure you have already noticied, either by playing or by watching the videos that Prey is a very linear and totally scripted game. Some people will hate this, others will love it. Personally I'm quite enjoying this game, with lots of very good and creative ideas like portals and gravity changes that add a real plus to an otherwise rather classic gameplay. The game can be finished in about 6 hours, but these are 6 excellent hours where a lot of stuff happens. The multiplayer mode could have added to this, but I really found it too limited to be much more than a nice bonus. Also worth noting, the framerate can from time to time get rather bad, proving once again after Quake 4 that the Doom 3 engine isn't at all designed for the 360 architecture.


The first 10 minutes : Prey part 2

All comments

Commented on 2006-07-16 11:19:46
its a good game no doubt but i found the multiplayer quite tedious and chunkky i got it early tho there werent many on live obviously for that reason so i returned it after 5 days tho it was worth playing, its just not worth keeping in my eyes for the long term :)
Commented on 2006-07-16 11:20:54 In reply to Lobogaara
Posted by Lobogaara
its a good game no doubt but i found the multiplayer quite tedious and chunkky so i returned it after 7days tho it was worth playing , its just not worth keeping :)
the game was just released 5 days ago ...
Commented on 2006-07-16 11:21:59
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Commented on 2006-07-16 11:23:42
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Commented on 2006-07-16 11:29:50
the gameplay is solid, they have some really nice and new ideas going on. But on the technical side, it stutters quite often.

But I don't think it's the fault of the Doom3 Engine, in fact - it should run quite smooth on 360 . . ... it's just another bad PC port, that's all. . .. . . not optimized for 360. .. . .

Better Doom3 engine-examples in the future will hopefully be Carmack's Wolfenstein and Quake Wars, I guess . . ..

greetz from Vienna
Commented on 2006-07-16 11:30:43 In reply to Lobogaara
If you don't wanna go bye-bye, please try to write correctly.
Commented on 2006-07-16 11:35:07 In reply to docLEXfisti
Actually the "stock" Doom 3 engine is about as unoptimized as it could be for the 360 architecture. It makes some very heavy usage of the branch prediction features of all the moderns x86 processors, something both the 360 and PS3 CPUs are lacking. Carmack certainly had time to rewrite a lot of the engine for Wolfenstein since Doom 3 has been released, but that would have been very difficult to do for an engine licensee like Raven or Humanhead.
Commented on 2006-07-16 13:16:05
you're right about the stock engine, but after all it's sad, because it could have been so much better if they had the time to optimize it . . ...
Commented on 2006-07-16 13:18:23 In reply to BlimBlim
Posted by BlimBlim
Actually the "stock" Doom 3 engine is about as unoptimized as it could be for the 360 architecture. It makes some very heavy usage of the branch prediction features of all the moderns x86 processors, something both the 360 and PS3 CPUs are lacking. Carmack certainly had time to rewrite a lot of the engine for Wolfenstein since Doom 3 has been released, but that would have been very difficult to do for an engine licensee like Raven or Humanhead.
It is total ground-up built engine for Wolfenstein. This is what he said during the interview(Wolfenstein announcement video).
Commented on 2006-07-16 18:10:51
I'm not going to sugar coat anything about this game. I knew from the beginning that this game was overly hyped from day one. The effects look like they could have been done on the Xbox. The framerate is horrible, and I think there was no excuse for it. The developers knew that this game was late, and that building hype would obviously produce sales. I have seen so many other games that make this game pale in comparison. It took them how many years to develop this game......?? I'm sorry, but this game was awful. Do away with the DOOM 3 Engine. Nobody cares anymore. What good is having all this power with no talent to harness it. Geesh :(
Commented on 2006-07-16 18:22:29
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Commented on 2006-07-16 20:28:19

^ ass
was that really necessary?
Commented on 2006-07-16 20:42:22
I don´t like the game. Bad graphics, bad syncronisation, i also dislike the character.
Commented on 2006-07-16 21:57:29
i played it now s.th. about 1 hour... it´s sooooo boring, praphics, sounds is all okay, but it is just soo borung ...
hm, could be such a good game
Commented on 2006-07-17 06:34:46
the demo didnt make me want to buy the game, it was a nice demo but it was missing i dont know somethings. the multiplayer also had horrible lag and wasnt even playeble.
the framerate i dont really minded (got used to in Quake 4) but it was to scripted and linear even the demo had that problem.

so i am going to wait for this game to be a discount item.
Commented on 2006-07-17 20:19:31
I rented and beat the game over the past weekend. The game's framerate held up strong throughout the whole singler player game. I honestly didn't see one part where it *chugged* at all. The single player was linear and fun but I can't see myself wanting to play it over again. I played a bit of the multiplayer and fortunately experienced no lag. However I did notice that in about 1/4 of the games I played one idiot would run around with wrench smacking people and doing 1 or 2 shot kills and that was quite cheap.
Overall this game was alot of fun and a great rental , the graphics were very nice and smooth for moi.

Also wanted to mention this game definately isn't only 6 hours to play through the single player mode. Maybe if you rush and avoid the enemies and just try to sprint through the levels you may beat the game in 6 hours. It took me around 10-12 hours to beat.
Commented on 2006-07-17 22:32:40
Wow, looks WAAAY better than it does on my PC. Nice.
Commented on 2006-07-18 01:12:34
Yea, no one is talking about framerate dips anymore, so ...

BTW, Venom wrote completely fresh code for this game, independently from quake4 engine.
Commented on 2006-07-18 20:58:17
My only complaint on this game is the A.I., it's not the greatest in the world but there are some pretty unique enemies in there. MP is fun, all out frag fest but with someone of the trippy gravity and portal elements like in the SP mode.

About the game


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