As promised here is the second first 10 minutes of Prey on Xbox 360, this time showing what's happening after the ending of the demo. I'm sure you have already noticied, either by playing or by watching the videos that Prey is a very linear and totally scripted game. Some people will hate this, others will love it. Personally I'm quite enjoying this game, with lots of very good and creative ideas like portals and gravity changes that add a real plus to an otherwise rather classic gameplay. The game can be finished in about 6 hours, but these are 6 excellent hours where a lot of stuff happens. The multiplayer mode could have added to this, but I really found it too limited to be much more than a nice bonus. Also worth noting, the framerate can from time to time get rather bad, proving once again after Quake 4 that the Doom 3 engine isn't at all designed for the 360 architecture.
@Melmoth: But it's Nintendo... You can't say anything negative about Nintendo or you're considered a hater... (22 minutes ago)
@Melmoth: i've lostened to a couple podcasts where total spend before games have been 500+ dollars due to the high cost of accessories. (1 Hour ago)
more expensive than the PS4 and XB1 introduction price. (2 Hours ago)
dang nintendo prices here. Switch is (converted to USD) 432 here, which is something like 60% more expensive than in japan. (2 Hours ago)
We are live strreaming Horizon Zero Dawn in a minute, come join us! [url] (3 Hours ago)
@KORNdog: I hated Syndicate's combat system. Unity's was so sluggish as well. I hope its fluid like AC3 and 4 but more deep and challenging (3 Hours ago)
It's performance related. Also, people underestimate the point of correct calibration. Having the 3d just off slightly for your eyes can cause bad eye strain, thus leading to nausea. (5 Hours ago)