As promised here is the second first 10 minutes of Prey on Xbox 360, this time showing what's happening after the ending of the demo. I'm sure you have already noticied, either by playing or by watching the videos that Prey is a very linear and totally scripted game. Some people will hate this, others will love it. Personally I'm quite enjoying this game, with lots of very good and creative ideas like portals and gravity changes that add a real plus to an otherwise rather classic gameplay. The game can be finished in about 6 hours, but these are 6 excellent hours where a lot of stuff happens. The multiplayer mode could have added to this, but I really found it too limited to be much more than a nice bonus. Also worth noting, the framerate can from time to time get rather bad, proving once again after Quake 4 that the Doom 3 engine isn't at all designed for the 360 architecture.
@MrWhite: Quake is great doing 100% secret runs. (2 Hours ago)
I recently played the original quake in VR, and it almost reminded me and felt like the first time I played that game back in 1996. It brings the tension back to it, and its just really fun. (3 Hours ago)
Not sure why I quoted myself there. (3 Hours ago)
@MrWhite: It can be overcome with time and a bit of diligence. You can build a tolerance and you probably played games that were a cert to fuck you up if you hadn't "VR legs" yet. (3 Hours ago)
@droezelke: Motion sickness, you mean. I get it too. I think most people get it to some extent. I get it from cars. Even used to get it from normal gaming with certain games. (3 Hours ago)
gaming isn't a hobby.. it's a lifestyle. (6 Hours ago)
I can't play VR. I have severe simulation sickness. (8 Hours ago)