As promised here is the second first 10 minutes of Prey on Xbox 360, this time showing what's happening after the ending of the demo. I'm sure you have already noticied, either by playing or by watching the videos that Prey is a very linear and totally scripted game. Some people will hate this, others will love it. Personally I'm quite enjoying this game, with lots of very good and creative ideas like portals and gravity changes that add a real plus to an otherwise rather classic gameplay. The game can be finished in about 6 hours, but these are 6 excellent hours where a lot of stuff happens. The multiplayer mode could have added to this, but I really found it too limited to be much more than a nice bonus. Also worth noting, the framerate can from time to time get rather bad, proving once again after Quake 4 that the Doom 3 engine isn't at all designed for the 360 architecture.
@Sdarts: I'd like to remind everyone that such fixes and tools will never be possible in the very un-PC UWP platform. (1 Hour ago)
@Sdarts: the only mark life is strange left on me is that of faked choice and how much i wanted to let Chloe die over and over and over again. lol (5 Hours ago)
@nostradamus: your PC must be complete shit if you're getting 1-5 fps on oxenfree. haha. (5 Hours ago)
at least it run like a bige pile of hunking crap. 1-5fps for such a shitty looking 2D game (even if the detailed zoom-in/out 2d arte is cool) vs a 30fps LiS. comparison by my gaming toaster. (9 Hours ago)
Oxenfree is made w/ Unity, by default its shit. (9 Hours ago)