Codemasters released Rise of the Argonauts on Xbox 360, PC and Playstation 3 in the US this week, while everyone in Europe but the UK got it last friday. Some of you might have seen the launch trailer we put up last week, and I was really skeptical about it after watching it. Fact is, that the game looks pretty acceptable except for the cut-scenes, and more importantly it's pretty fun to play.
The game is an action game centered around the Greek mythology. Tge story includes several mythological figures, like Titans and magical beasts. Interacting with the characters is pretty advanced for being an action game, using a system similar to Mass Effect. Several answers are sometimes available, like choosing what weapon you request or what direction you want the conversation to take.
What I first experienced with the controls was that they are very instant. When pressing attack, there is an instant response from the fighter. This makes the fights pretty interesting, though some might find it a bit unrealistic with the lightning-fast combat.
There are several weapons to chose from, and attacks are created by pressing different combinations of X and Y. Using the spear gives the option of either swing it with X or do a straight thrust forward with Y. As shown in the video below, X can be used to shatter a shield and Y to attack those without shields. During a fight there is also aid available from both simple guards and more famous figures.
The game suffer from some technical issues. There's the occasional framedrop and sudden "teleport" of characters. I didn't find it game breaking at all, but it is worth to be mentioned. The animations also tend to look pretty bad in some situations.
There is pretty heavy editing in this video - I wanted to fit the first level/tutorial in one video, so I removed some of the opening combat sequences. The first three fights or so are pretty dumbed down anyway and there's tons of better ones in the video later on. Enjoy!
So essentially, VR is limited to a certain type of experiences as well. Not everything works well in VR. That said, the stuff that does is amazingly fun :) (8 minutes ago)
I set Dark Souls up to run on my Vive, got barfy af after like 10 minutes. Same with any game that doesn't use teleport movement. Tried trackpad move in one game, almost fell over from the confusion. (9 minutes ago)
Which apparently has "no games" according to people who supposedly love JRPGs ;) (15 minutes ago)
@alimokrane: Attach rates matter too. See PS Vita. (15 minutes ago)
And not just for some but some experiences. VR stuff that's developer for VR is obviously the best VR stuff. (16 minutes ago)
@KORNdog: VR improves for some. Remember that not all people can handle VR. (29 minutes ago)
but at the end of the day it's still just a sold separately peripheral. and you can't force any dev to support a peripheral. (1 Hour ago)