Deep Silver released Risen a couple of days ago, a game from the developers of the Gothic series, Piranha Bytes. Here's the First 10 Minutes, of a game that may be described as Oblivion lite edition. Unfortunately, the X360 version is a huge disappointment on many levels.
I haven't been able to play it much since I got it late, but I'll share some of the early thoughts I've gotten so far. First of all, the previously mentioned graphics. There's a comparison image posted in the comments section below and that image simply says more than a thousand words. Except for the poor-looking environments and characters, there's also the framedrops.
The text size is so small that I found myself leaning forwards my tv as soon as a conversation began. The HUD works in the same manner, with small icons and object description. The cutscenes are sometimes laughable, with poorly choiced camera angles and low-poly characters. The battle mode is very clunky, with the first hours of the game consisting of using the A button for attack and B button for shielding.
The game takes off with the player as a stranded survivor on an unknown island, this is the part that the video shows below. My video settings didn't match the game's very dark colors, so the night setting in the beginning looks a bit off - sorry about that. You'll see a couple of conversations and battles, so enjoy!
@Melmoth: No, there won't be games this year with realtime ray-tracing (ie only 1 light source). (3 minutes ago)
@Melmoth: I don't know who it was here, but my message was for him. He thought that games using this tech would be released this year. Also nVidia hinted at it, but they meant that it might help... (6 minutes ago)
as for generational jump in performance. i think for nvidia it's been about 1.5-1.7x increase the last 4-5 gens. with the pascal cards (10 series) being around 1.7x performance of maxwell (900series) (35 minutes ago)
showing the tech in question. So if they took a GTX 1060 (which is mid-tier now) and tailor-made a demo to show it's full potential, it would look much better than the latest games out there. (40 minutes ago)
which is both due to the hardware used to run them being years ahead in raw performance (not features) and equally important, the demos being a very polished very small slice with a strong focus on (42 minutes ago)
Which isn't unlikely when looking at the past 20 years of tech demos and the adoption. it's important to state that using the technology isn't equal to looking as good as the tech demos. (44 minutes ago)
are supposed to be a accurate representation of how full games look the next year or two. Nvidia only said the tech would be in GPU's this year, and most likely in games shipping as soon as fall 2018. (46 minutes ago)